Nighthawk0973 Posted July 14, 2011 Author Share Posted July 14, 2011 Usually stats are the following:Strength,Defense,Speed,Magic.But the Eclipse stats are different. What do Eclipse stats do? I just thought it might be a little helpful when I'm making my game to know that.Any help? I'm using Eclipse Origins. Link to comment Share on other sites More sharing options...
Robin Posted July 14, 2011 Share Posted July 14, 2011 God only knows. Link to comment Share on other sites More sharing options...
Bcm27 Posted July 14, 2011 Share Posted July 14, 2011 Lol, Robin. I believe that they work in the following;End= basically your defense.Agil= your ability to dodge attacksThose are the only new ones I know..You should be able to find some topics like this on page 3 or 5…Or anywhere in between. Link to comment Share on other sites More sharing options...
Medleyy Posted July 19, 2011 Share Posted July 19, 2011 Attack is how often you hit, I thinkDefence is how often you're hitAgility is how often you parryEndurance controls healthWill - I have no ideaIntelligence, _I think_ controls manaThat's what I think, anyway. I'm really not sure. Link to comment Share on other sites More sharing options...
Robin Posted July 19, 2011 Share Posted July 19, 2011 I, the creator of the engine, have no idea how the stats work. I was high when they made them. Chances are one or two of them don't do anything.Please don't post a guess. That's called misinformation. It's useless. In fact it's even worse than saying, "I don't know."In the future only post if you actually know what it is. If he wanted someone to make shit up he could make it up himself. Link to comment Share on other sites More sharing options...
Medleyy Posted July 19, 2011 Share Posted July 19, 2011 I never said it was a guess. It was based on me experimenting with them, so it's better than saying "I don't know, I was high". I said they were an _idea_, not a guess, a stab in the dark.Surely a basic idea based on some experimentation is more productive than not having a clue. If you'd spent some time looking into the matter and come out with a sketchy idea of what they do, you would have posted them, too. Good grief. Link to comment Share on other sites More sharing options...
Connor Posted July 19, 2011 Share Posted July 19, 2011 I made 5 classes, each with 100 points on different stats and 1 on all the others.Here are the conclusions I came up with.Strength: How often/hard you hit.Endurance: How much HP you have.Intelligence: How much Spirit/MP you have.Agility: How often you dodge/parry or the opponent misses you.Will: Haven't figured it out yet, could be something to do with Critical hits.I could be wrong, but that's what I currently believe. Link to comment Share on other sites More sharing options...
Robin Posted July 19, 2011 Share Posted July 19, 2011 @Medleyy!:> I never said it was a guess. It was based on me experimenting with them, so it's better than saying "I don't know, I was high". I said they were an _idea_, not a guess, a stab in the dark.> > Surely a basic idea based on some experimentation is more productive than not having a clue. If you'd spent some time looking into the matter and come out with a sketchy idea of what they do, you would have posted them, too. Good grief.Then why does your information contradict what I _do_ know about the stats?**EDIT:**Nevermind. Suddenly remember I re-did the entire stat system in one of the last few releases. This is what drugs do to your memory, kids.**Strength:** Damage modifier. Parry rate modifier.**Endurance:** Health modifier.**Intelligence:** Spirit modifier.**Agility:** Damage mitigation. Critical hit rate modifier. Dodge rate modifier.**Willpower:** Regeneration modifier. Link to comment Share on other sites More sharing options...
Connor Posted July 21, 2011 Share Posted July 21, 2011 @Robin:> Then why does your information contradict what I _do_ know about the stats?> > **EDIT:**> > Nevermind. Suddenly remember I re-did the entire stat system in one of the last few releases. This is what drugs do to your memory, kids.> > **Strength:** Damage modifier. Parry rate modifier.> **Endurance:** Health modifier.> **Intelligence:** Spirit modifier.> **Agility:** Damage mitigation. Critical hit rate modifier. Dodge rate modifier.> **Willpower:** Regeneration modifier.Oh wow, I was way off!At least we know now. :) Link to comment Share on other sites More sharing options...
Nighthawk0973 Posted July 22, 2011 Author Share Posted July 22, 2011 Thanks :DI was worried a bit there when I thought the creater of the engine didn't know what the stats did. Link to comment Share on other sites More sharing options...
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