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Can someone explain the stats and their benefits?


Nighthawk0973
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Lol, Robin.  I believe that they work in the following;

End= basically your defense.
Agil= your ability to dodge attacks

Those are the only new ones I know..You should be able to find some topics like this on page 3 or 5…Or anywhere in between.
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Attack is how often you hit, I think
Defence is how often you're hit
Agility is how often you parry
Endurance controls health
Will - I have no idea
Intelligence, _I think_ controls mana

That's what I think, anyway. I'm really not sure.
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I, the creator of the engine, have no idea how the stats work. I was high when they made them. Chances are one or two of them don't do anything.

Please don't post a guess. That's called misinformation. It's useless. In fact it's even worse than saying, "I don't know."

In the future only post if you actually know what it is. If he wanted someone to make shit up he could make it up himself.
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I never said it was a guess. It was based on me experimenting with them, so it's better than saying "I don't know, I was high". I said they were an _idea_, not a guess, a stab in the dark.

Surely a basic idea based on some experimentation is more productive than not having a clue. If you'd spent some time looking into the matter and come out with a sketchy idea of what they do, you would have posted them, too. Good grief.
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I made 5 classes, each with 100 points on different stats and 1 on all the others.
Here are the conclusions I came up with.

Strength: How often/hard you hit.
Endurance: How much HP you have.
Intelligence: How much Spirit/MP you have.
Agility: How often you dodge/parry or the opponent misses you.
Will: Haven't figured it out yet, could be something to do with Critical hits.

I could be wrong, but that's what I currently believe.
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@Medleyy!:

> I never said it was a guess. It was based on me experimenting with them, so it's better than saying "I don't know, I was high". I said they were an _idea_, not a guess, a stab in the dark.
>
> Surely a basic idea based on some experimentation is more productive than not having a clue. If you'd spent some time looking into the matter and come out with a sketchy idea of what they do, you would have posted them, too. Good grief.

Then why does your information contradict what I _do_ know about the stats?

**EDIT:**

Nevermind. Suddenly remember I re-did the entire stat system in one of the last few releases. This is what drugs do to your memory, kids.

**Strength:** Damage modifier. Parry rate modifier.
**Endurance:** Health modifier.
**Intelligence:** Spirit modifier.
**Agility:** Damage mitigation. Critical hit rate modifier. Dodge rate modifier.
**Willpower:** Regeneration modifier.
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@Robin:

> Then why does your information contradict what I _do_ know about the stats?
>
> **EDIT:**
>
> Nevermind. Suddenly remember I re-did the entire stat system in one of the last few releases. This is what drugs do to your memory, kids.
>
> **Strength:** Damage modifier. Parry rate modifier.
> **Endurance:** Health modifier.
> **Intelligence:** Spirit modifier.
> **Agility:** Damage mitigation. Critical hit rate modifier. Dodge rate modifier.
> **Willpower:** Regeneration modifier.

Oh wow, I was way off!
At least we know now. :)
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