NextEraGaming Posted July 16, 2011 Author Share Posted July 16, 2011 If picScreen is rendering multiple visuals at a constant rate then would it be plausible to think that its pretty much impossible to place anything transparent over it? I ask this because i would like to know if its possible at all before i waste time rewriting a crapton of code just to run into a brick wall. Link to comment Share on other sites More sharing options...
Robin Posted July 16, 2011 Share Posted July 16, 2011 I've answered this so many times it's not even funny.**No.** Without re-writing the graphics engine it is impossible to do this properly. Either re-write the engine to be a DD7/D3D7 hybrid or work in DX8\. If you have some spare cash fluttering around then you can pay for a copy of CS:DE which allows for PNG alpha channel textures.If it was possible I would have added it to the engine. It is not. Link to comment Share on other sites More sharing options...
NextEraGaming Posted July 16, 2011 Author Share Posted July 16, 2011 Thanks. Link to comment Share on other sites More sharing options...
Annahstas Posted July 18, 2011 Share Posted July 18, 2011 Good question XDTo bad you can't… Link to comment Share on other sites More sharing options...
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