airdude2 Posted August 11, 2011 Author Share Posted August 11, 2011 ok i have added items to my project, the gold bag you can see it on the ground, the second oneĀ you can't see it, Whats wrong with it? Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Share Posted August 11, 2011 look at the pic sizesgold bag = 64x**32** (correct)Arrow thing = 64x**24** {incorrect}=D good luck with fixing thisThis might be the problem, or it might not be, just try it first. =3 Link to comment Share on other sites More sharing options...
SeeingBlue Posted August 11, 2011 Share Posted August 11, 2011 That will probably solve your problem. Keep in mind that your images are all going to be increments of 32x32 pixels. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Share Posted August 11, 2011 *cough*Except your Player/NPC sprites, resource sprites, animations, and everything that is not Blood, Tileset, or items.lol Link to comment Share on other sites More sharing options...
airdude2 Posted August 11, 2011 Author Share Posted August 11, 2011 is their anyway i can change the way the game reads the item so that i can use these images? besides just going through all the images and changing them? if this is possible where/which section of the code should i change? and what needs to be changed? Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Share Posted August 11, 2011 Changing the way it reads them would be stupid, then all your CORRECT items wouldn't show up =P Link to comment Share on other sites More sharing options...
SeeingBlue Posted August 11, 2011 Share Posted August 11, 2011 @Ryoku:> *cough*Except your Player/NPC sprites, resource sprites, animations, and everything that is not Blood, Tileset, or items.> > lolI know, but there is no reason you can't just round those things up to the nearest multiple of 32 to keep things simple. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 12, 2011 Share Posted August 12, 2011 there is also no reason for a empty space between a sprite and its name. =P just saying. Link to comment Share on other sites More sharing options...
Robin Posted August 12, 2011 Share Posted August 12, 2011 @Airdude2:> is their anyway i can change the way the game reads the item so that i can use these images? besides just going through all the images and changing them? if this is possible where/which section of the code should i change? and what needs to be changed?You didn't even bother centralising the item properly in your incorrectly sized version. Why would you bother using such sub-standard assets in the first place?Re-do them all and do them _properly._ Link to comment Share on other sites More sharing options...
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