Taegan Posted October 4, 2011 Author Share Posted October 4, 2011 Is it possible to make a paperdoll make a part of the actual character transparent? For instance, I'd like to make a paperdoll that turns a large character into a small dog. Unless I find away to make the giant transparent and show only the dog sprites, the dog will just appear over the giant which obviously doesn't work very well.Besides this, I'd still like to know how to change a character's class to a locked one for class advancement purposes, but the first question has priority.Please do tell me anything you know and thank you. Link to comment Share on other sites More sharing options...
aiden500 Posted October 4, 2011 Share Posted October 4, 2011 No there is not because eclipse has no scripting engine things like this are impossible. Link to comment Share on other sites More sharing options...
Taegan Posted October 4, 2011 Author Share Posted October 4, 2011 @aiden500:> No there is not because eclipse has no scripting engine things like this are impossible.But my second question, class advancements ARE possible, right? I mean, I've seen topics about it. None that explains how to do it beyond locking classes, but yeah. Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 4, 2011 Share Posted October 4, 2011 Is it impossible to simply change the players sprite & forget about using paperdolls?? I'm not sure what you are asking in your second question, but I'm sure both of these are going to require source editing. Link to comment Share on other sites More sharing options...
Taegan Posted October 4, 2011 Author Share Posted October 4, 2011 @SeeingBlue:> Is it impossible to simply change the players sprite & forget about using paperdolls?? I'm not sure what you are asking in your second question, but I'm sure both of these are going to require source editing.I suppose simply being able to change a player's sprite would work, do you know of any existing source edit that allows this? My VB6 skills are rather… unexisting. Link to comment Share on other sites More sharing options...
gordofatal Posted October 4, 2011 Share Posted October 4, 2011 This tutorial explains how these "locked class"http://www.touchofdeathforums.com/smf/index.php/topic,70427.0.html Link to comment Share on other sites More sharing options...
Taegan Posted October 4, 2011 Author Share Posted October 4, 2011 I know that tutorial but it doesn't explain how to change one's class. Thank you though.Considering the amount of classes I need to make, changing the sprite really does sound safer.. Anyway to do that guys? Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 4, 2011 Share Posted October 4, 2011 I dont have the time to look now but I may take a jab at it later. In the meantime take a look at how the admin panel does this. Look at the code within the button on picAdmin that changes a players sprite & use that as an example. If you are serious, then you must familiarize yourself with the code anyways. Link to comment Share on other sites More sharing options...
Taegan Posted October 4, 2011 Author Share Posted October 4, 2011 All right then, I'll check it out. And thanks, especially if you end up being able to gimme a hand with it. ^^ Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 5, 2011 Share Posted October 5, 2011 Ok, in the code under the cmdASprite button in the picAdmin on frmMain, I found this. SendSetSprite when you right click it & check out the definition, you find that it is send information to the server. Mainly CSetSprite which is how the server knows what to do with the packet & SpriteNum which tells the server which sprite to change to.If you now go to the server & search for CSetSprite you will find what the server is doing with the data once it arrives. What you find is that it is calling 2 functions. SetPlayerSprite & SendPlayerData. The SetPlayerSprite tells the server who changed to what sprite. Then the SendPlayerData tells everyone the changes.Pretty simple once you break it down. Should be able to take this & do what you want. Link to comment Share on other sites More sharing options...
Taegan Posted October 5, 2011 Author Share Posted October 5, 2011 @SeeingBlue:> Ok, in the code under the cmdASprite button in the picAdmin on frmMain, I found this. SendSetSprite when you right click it & check out the definition, you find that it is send information to the server. Mainly CSetSprite which is how the server knows what to do with the packet & SpriteNum which tells the server which sprite to change to.> > If you now go to the server & search for CSetSprite you will find what the server is doing with the data once it arrives. What you find is that it is calling 2 functions. SetPlayerSprite & SendPlayerData. The SetPlayerSprite tells the server who changed to what sprite. Then the SendPlayerData tells everyone the changes.> > Pretty simple once you break it down. Should be able to take this & do what you want.Thank you! I'm currently trying to add a section to the admin panel that allows me to change a player's sprite. It isn't going so well, partly because I don't know what I'm doing, but I'm persistent. ^^" Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 5, 2011 Share Posted October 5, 2011 You wouldn't want the client to change other players sprites, that would only be useful to admins, but wouldn't be used in actual gameplay. For that stuff you need to be working in the server. Like telling the server to change a player's sprite when an item is used or something. Link to comment Share on other sites More sharing options...
Taegan Posted October 5, 2011 Author Share Posted October 5, 2011 @SeeingBlue:> You wouldn't want the client to change other players sprites, that would only be useful to admins, but wouldn't be used in actual gameplay. For that stuff you need to be working in the server. Like telling the server to change a player's sprite when an item is used or something.Yeah, that'd be cool, but even if it's just a change that allows admins to change other players' sprites it'd already pretty much solve my problem. Link to comment Share on other sites More sharing options...
Taegan Posted October 7, 2011 Author Share Posted October 7, 2011 I've been trying to make it for two days, but it really isn't going well. ;-;Is there really no existing source edit to give an admin the power to alter a player's sprite? Link to comment Share on other sites More sharing options...
Carim123 Posted October 7, 2011 Share Posted October 7, 2011 @Taegan:> I've been trying to make it for two days, but it really isn't going well. ;-;> Is there really no existing source edit to give an admin the power to alter a player's sprite?My god, it's not difficult.```Sub HandleSetSprite(ByVal Index As Long, ByRef Data() As Byte, ByVal StartAddR As Long, ByVal ExtraVar As Long) Dim n As Long Dim Buffer As clsBuffer Set Buffer = New clsBuffer Buffer.WriteBytes Data() ' Prevent hacking If GetPlayerAccess(Index) < ADMIN_MAPPER Then Exit Sub End If ' The sprite n = Buffer.ReadLong 'CLng(Parse(1)) Set Buffer = Nothing Call SetPlayerSprite(Index, n) Call SendPlayerData(Index) Exit SubEnd Sub```Now, let's look at SetPlayerSprite.```Sub SetPlayerSprite(ByVal Index As Long, ByVal Sprite As Long) Player(Index).Sprite = SpriteEnd Sub```Clue enough? If you can't figure it out from here, you need to have a better look around EOs pretty helpful functions. Link to comment Share on other sites More sharing options...
SeeingBlue Posted October 7, 2011 Share Posted October 7, 2011 In one place or another, the server already does everything you need. You just have to learn to read the code, understand what's happening & how to reuse it where you need.Like I told you before, SendSetSprite in the client only sends the sprite number to change to. You need it to not only send the sprite number but also the player you want to change the sprite of. Then tell the server how to read that new information. You could add a new textbox to the picAdmin asking the players name to change, or maybe have the server just change the sprite of the person you have targeted. Which is probably TempPlayer(Index).Target, regardless you have a lot of learning to do if you want to make changes like this. I was probably as frustrated as you are about 4 months ago, but get a notepad & start understanding how the client & server communicate.There are already other function that handle this, you just need to find those & reuse their code properly. I can't help you anymore without just giving you the answer. Link to comment Share on other sites More sharing options...
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