Fuu Posted November 10, 2011 Share Posted November 10, 2011 @Toranos:> ![](http://www.merrimint.org/toranos/fortheselfproclaimedpro.png)> Should I add pulsating muscles next? Thanks for the opinion, but I think it's fine the way it is. Just add missing shoulders to the missing mouth, nose, kneecap, elbow, fingernails, toenails, feet..> > But seriously, There'll always be something wrong with someones art in someone elses eye. I personally don't like symmetrical bushes, or sprite heads that don't follow the same perspective of the body. Sorry, but i'd rather not follow your advice. Also, referring back to [this](http://www.freemmorpgmaker.com/files/imagehost/pics/575b8e04dc302fdf6efb943601746dd9.bmp), who sticks their arms out like that all day?> > EDIT: P.S. Thanks for posting.Offtopic - I was working on _my_ sprites before you even said that, and the bush is not symmetrical anymore. GG. I currently do not have anything you've said on those objects. Know why? Because I took criticism, and fixed them. They look better, btw.And I've never proclaimed myself a pro, thank you very much. Link to comment Share on other sites More sharing options...
Bonk Posted November 10, 2011 Share Posted November 10, 2011 You're both good, relax.I do like it. What will it look like clothed? Link to comment Share on other sites More sharing options...
Fuu Posted November 10, 2011 Share Posted November 10, 2011 inb4 anyone gets me wrong.I meant mine look better than they did before, not mine look better than Toranos's.And by the way, don't go digging up old shit to try to make comparisons.EDIT: I'm not done yet.@Toranos:> ![](http://www.merrimint.org/toranos/fortheselfproclaimedpro.png)> Just add missing shoulders to the missing mouth, nose, kneecap, elbow, fingernails, toenails, feet..Saying shit like that is dumb. Humans cannot function correctly without shoulders, boy. Shoulders are a vital part of humans, and should also be a vital part of sprites. You not adding them made your sprite look awkward, imo. But, whatever. Don't take my advice if you don't want to.Your half-assed two second edit isn't even what I said, either. Link to comment Share on other sites More sharing options...
evilbunnie Posted November 11, 2011 Share Posted November 11, 2011 Woah, Grant chillax bro. We're all good friends here at touchofdeathforums. Just remember that <3p.s glad to see yah back tora! Link to comment Share on other sites More sharing options...
Bonk Posted November 11, 2011 Share Posted November 11, 2011 @Your:> Humans cannot function correctly without shoulders, boy. Shoulders are a vital part of humans, and should also be a vital part of sprites.I looked at your profile picture then LOLed.Anyway, I think it looks right. It needs clothes now. Link to comment Share on other sites More sharing options...
DogOwnzU Posted November 11, 2011 Share Posted November 11, 2011 Very Nice Link to comment Share on other sites More sharing options...
Fuu Posted November 11, 2011 Share Posted November 11, 2011 @Bonk:> I looked at your profile picture then LOLed.Dash didn't put shoulders on his base. My profile picture looks awkward too.Lets quit mucking up this thread. Link to comment Share on other sites More sharing options...
Toranos Posted November 11, 2011 Author Share Posted November 11, 2011 @DogOwnzU:> Very NiceThanks DogOwnzU, :)@Your:> Lets quit mucking up this thread.Thanks. Nice shoulders btw. Link to comment Share on other sites More sharing options...
Jeff Posted November 12, 2011 Share Posted November 12, 2011 Sprite looks kind of sad. He should look happier if it's for a chibi game, imo. Link to comment Share on other sites More sharing options...
Toranos Posted November 12, 2011 Author Share Posted November 12, 2011 @Frostyy:> Sprite looks kind of sad. He should look happier if it's for a chibi game, imo.Probably just the lack of animation, not moving, no facial expressions.. I've created different eyes, but there's not really a sadness indicator in all of them, is there? For example:![](http://www.merrimint.org/toranos/rebelleaders.png)The third set are the sad eyes, the second set is a bit more fierce, but not overly, and the first set are like the default. Animations will have bubbly looks, over-expressive facial appearances, and what not. I just don't really want sprites walking around with a big grin glued onto their faces, which i'm sure would probably break the 'sad look' you speak of. Link to comment Share on other sites More sharing options...
Jeff Posted November 12, 2011 Share Posted November 12, 2011 ah k. First sprite looks happy enough. Link to comment Share on other sites More sharing options...
lollicat Posted November 12, 2011 Share Posted November 12, 2011 I like them. The only main thing I noticed was that the legs kinda look like it's kneeling, but that's just the style, I suppose. Link to comment Share on other sites More sharing options...
Muffen Posted November 12, 2011 Share Posted November 12, 2011 I actually like them. I like the smooth style to it. I really like the fishing animation. Link to comment Share on other sites More sharing options...
Bonk Posted November 12, 2011 Share Posted November 12, 2011 @Toranos:> Animations will have bubbly looks, over-expressive facial appearances, and what not.Chibi :DWhat game are you doing these for? Link to comment Share on other sites More sharing options...
Toranos Posted November 12, 2011 Author Share Posted November 12, 2011 @Pinkamina:> I like them. The only main thing I noticed was that the legs kinda look like it's kneeling, but that's just the style, I suppose.Yeah, while they're still it gives off that look, but once they move you'll realize they aren't kneeling. Didn't notice that before..@Muffen:> I actually like them. I like the smooth style to it. I really like the fishing animation.<3@Bonk:> What game are you doing these for?Topic Title: "Merrimint's (third?) attempt. Pixel preview."Might have heard of it, might not have. It's a game that keeps failing, then rebooting. Only because the project leads either join the Navy, or don't have enough time to keep it running. But most of our current team have too much time.. Link to comment Share on other sites More sharing options...
Celiru Posted December 1, 2011 Share Posted December 1, 2011 A little bit for my liking, but glad to see an old project I supported for years has some life in it again. Like it's been said, I won't hold my breath. Link to comment Share on other sites More sharing options...
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