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Aoe animation?


xxXReichoXxx
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id like to create a spell witch is animated also on those areas wheres no npc.  (aoe)
i dont want a huge spell ,huge animation but lots of small animations on each tile.
http://images.wikia.com/tibia/en/images/a/a8/Great_fireball1%28after_winter_update_2007%29.gif

i have no idea how to create a variable witch shows animation in range.

it should be edited here server modcombat  sub castspell

```
            Select Case Spell(spellNum).Type
                Case SPELL_TYPE_DAMAGEHP
                    DidCast = True
                    For i = 1 To Player_HighIndex
                        If IsPlaying(i) Then
                            If i <> index Then
                                If GetPlayerMap(i) = GetPlayerMap(index) Then
                                    If isInRange(AoE, x, y, GetPlayerX(i), GetPlayerY(i)) Then
                                        If CanPlayerAttackPlayer(index, i, True) Then
                                            SendAnimation mapNum, Spell(spellNum).SpellAnim, 0, 0, TARGET_TYPE_PLAYER, i
                                            PlayerAttackPlayer index, i, Vital, spellNum
                                        End If
                                    End If
                                End If
                            End If
                        End If
                    Next
```

so here is SendAnimation mapNum, Spell(spellNum).SpellAnim, 0, 0, TARGET_TYPE_PLAYER, i
and "i" means locations of monsters where animation will be sent.
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ok i figured it out without coding.

edit a spell with paint etc.
now create 2 or 3 lines for the same animation. so u have animation and under that u have same animation 2 or 3 times.    These will be lines for spells (like linear).

now in client animation tab . change frame rate so u have rows. (not single animation or ur output will be linear not aoe).

there you go :)
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