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CSDE question


DreadX13
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    I have a few questions regarding this engine,

1, When in /editconv I try to use the "give item" event, but in the list it only lists npcs? why is this.( I have realised that its not a list of npcs its a list of shops. so Give item is acting like open shop?
2, how do i get the animation/autotile to work properly.
3,I know i probably wont get a answer for this 1 but. What does unique do?
4,Can i add more clases with pictures at the login screen.
5,I cant seem to get the animations to go over 41?
6,Is it possable to have a boss sprite thats about 2-4 times the size of a regular big sprite

  Sorry for the questions. I just thought i better ask all at once when i had a few questions than blow the board up one by one.

Thank you for your time
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Mmm..i didnt noticed of the Give item bug..

mmm.. get animation/autotile work properly? :/

its working fine on my server :S  ( check in-game . OPTIONES. autotile-ON)

And.. men.. i have  a connection issues with CS:DE..

what you mean animations over 41?  + 41.png?? like 42.png?

(i speak spanish.. so.. sorri for ask what are you meaning XD )

i think all we have but no body test… so... contacte me... maybe you have a seriusly bug and you didnt even noticed

No problem for answer ! good luck
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**Client side**

Find Private Sub scrlData1_Change()
Change
```
        Case 3 ' Give item
            If scrlData1.value > 0 Then
                lblData1.Caption = "Item: " & Trim$(Shop(scrlData1.value).Name)
            Else
                lblData1.Caption = "Item: None"
            End If

```to
```
        Case 3 ' Give item
            If scrlData1.value > 0 Then
                lblData1.Caption = "Item: " & Trim$(Item(scrlData1.value).Name)
            Else
                lblData1.Caption = "Item: None"
            End If

```

**Server side**

Find Public Sub sendChat
Change
```
                Case 3 ' Give Item
                    ' exit out early
                    ClosePlayerChat index
                    Exit Sub

```to
```
                Case 3 ' Give Item
                    If Conv(convNum).Conv(curChat).data1 > 0 Then
                        If Conv(convNum).Conv(curChat).data2 > 0 Then
                            GiveInvItem index, Conv(convNum).Conv(curChat).data1, Conv(convNum).Conv(curChat).data2
                        End If
                    End If
                    ' exit out early
                    ClosePlayerChat index
                    Exit Sub

```
That's it I think.
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