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New GUI Layout


Baron
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Hi guys, just thought I might share this for you all.

Its the new layout I've hacked together for my game. Its fairly rough right now, with some elements from other games to get the general feel right.

The game is going to be largely mouse driven with A* pathfinding and click interactivity for items / objects / descriptions / combat. The four icons are your remembered powers, and correspond to

left click
alt + left click
shift + left click
ctrl + left click

giving you four "active" powers ready to hand.

ie left click = melee attack or talk or interact with usable tiles or move (based on where is clicked)
alt + left click = fireball spell
shift + left click = lightning bolt spell
ctrl + left click = healing spell

The top bar is going to be menus, such as inventory, guild, character etc.
The secondary bar shall be inventory quick items (potions and the like)

Then obviously chat and chat text entry box, health and mana orbs left and right respectively.

Would love to hear some thoughts on the layout / ideas shown here.

![](http://www.stripedelephants.com/GAMEZ/ProposedGUI.png)
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Yeah, a lot like Diablo two. I'd take another hint from them and try to make the buttons just simple icons, though that's not completely necessary. What do the skulls in either corner mean?

It should look awesome once you've done some polishing
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@Eckhart:

> Yeah, a lot like Diablo two. I'd take another hint from them and try to make the buttons just simple icons, though that's not completely necessary. What do the skulls in either corner mean?
>
> It should look awesome once you've done some polishing

The corner skulls are your active abilities relating to the mouse click combinations.

The menu buttons as icons I think definitely has some merit, I might look into designing it that way instead, see how it looks :)
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