Baron Posted April 3, 2012 Author Share Posted April 3, 2012 Hi guys, just thought I might share this for you all.Its the new layout I've hacked together for my game. Its fairly rough right now, with some elements from other games to get the general feel right.The game is going to be largely mouse driven with A* pathfinding and click interactivity for items / objects / descriptions / combat. The four icons are your remembered powers, and correspond toleft clickalt + left clickshift + left clickctrl + left clickgiving you four "active" powers ready to hand.ie left click = melee attack or talk or interact with usable tiles or move (based on where is clicked)alt + left click = fireball spellshift + left click = lightning bolt spellctrl + left click = healing spellThe top bar is going to be menus, such as inventory, guild, character etc.The secondary bar shall be inventory quick items (potions and the like)Then obviously chat and chat text entry box, health and mana orbs left and right respectively.Would love to hear some thoughts on the layout / ideas shown here.![](http://www.stripedelephants.com/GAMEZ/ProposedGUI.png) Link to comment Share on other sites More sharing options...
Domino_ Posted April 3, 2012 Share Posted April 3, 2012 Reminds me Diablo 2 xD But layout is cool :) Link to comment Share on other sites More sharing options...
Baron Posted April 3, 2012 Author Share Posted April 3, 2012 @Domino_:> Reminds me Diablo 2 xD But layout is cool :)I won't lie, heavily inspired from it :) I've always thought they did a crazily good job of that. Link to comment Share on other sites More sharing options...
kahnival Posted April 3, 2012 Share Posted April 3, 2012 I like the looks of it :)This is sort of the idea I wanted to go for with my game for GUI style. Link to comment Share on other sites More sharing options...
Jeff Posted April 4, 2012 Share Posted April 4, 2012 Yeah, a lot like Diablo two. I'd take another hint from them and try to make the buttons just simple icons, though that's not completely necessary. What do the skulls in either corner mean?It should look awesome once you've done some polishing Link to comment Share on other sites More sharing options...
Baron Posted April 4, 2012 Author Share Posted April 4, 2012 @Eckhart:> Yeah, a lot like Diablo two. I'd take another hint from them and try to make the buttons just simple icons, though that's not completely necessary. What do the skulls in either corner mean?> > It should look awesome once you've done some polishingThe corner skulls are your active abilities relating to the mouse click combinations.The menu buttons as icons I think definitely has some merit, I might look into designing it that way instead, see how it looks :) Link to comment Share on other sites More sharing options...
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