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Question about tilesets


andriuha
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I'd say just change the tilesets.

Say you have a tileset that goes over that limit and it has… um... cliffs. All you need to do is just make another page, and move the cliffs that goes over the limit to the new tileset, and label it cliffs 2 or something, I dunno.

In theory, untested by me. :D
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The tilesets are dynamic. However, I don't recommend having big tilesets. Origins only loads up what it needs, and when it's done it removes it from memory. If you have a big tileset, it will have to load a lot of memory. Why don't you just split it up into smaller tilesets?
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