andriuha Posted April 6, 2012 Author Share Posted April 6, 2012 Hi guys i have question about tilesets. Is it possible to change the size of tilesets which engine reads because my game only reads tilesets which is 256x576 size. Sorry for my English Link to comment Share on other sites More sharing options...
Grovvycko Posted April 6, 2012 Share Posted April 6, 2012 I'd say just change the tilesets.Say you have a tileset that goes over that limit and it has… um... cliffs. All you need to do is just make another page, and move the cliffs that goes over the limit to the new tileset, and label it cliffs 2 or something, I dunno.In theory, untested by me. :D Link to comment Share on other sites More sharing options...
andriuha Posted April 6, 2012 Author Share Posted April 6, 2012 a lot of work will be because i have tile set 256x12035 :cheesy: Link to comment Share on other sites More sharing options...
andriuha Posted April 6, 2012 Author Share Posted April 6, 2012 Maybe someone now another way? Link to comment Share on other sites More sharing options...
Ruins of Hell Posted April 6, 2012 Share Posted April 6, 2012 The tilesets are dynamic. However, I don't recommend having big tilesets. Origins only loads up what it needs, and when it's done it removes it from memory. If you have a big tileset, it will have to load a lot of memory. Why don't you just split it up into smaller tilesets? Link to comment Share on other sites More sharing options...
andriuha Posted April 6, 2012 Author Share Posted April 6, 2012 i have and smaller 256x800 but its problem my game reads only format 256x576 if its bigger game not read him Link to comment Share on other sites More sharing options...
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