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My Position Tags


Ep5i10n
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A while ago Yui [Juvanio] started a topic [http://www.touchofdeathforums.com/smf2/index.php/topic,79104.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,79104.0.html) about some position tags he had made in photoshop, I immeadiately thought they were awesome, but, there were some ones I wanted customized for my forums. So, this afternoon i set out to make some of my own, and now i have them done!
They are similar and different to Yui's tags, and i hope you like mine.
PREVIEW!

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/17fe72409ec7373f7e7bc0bad1aa27d3.png)

PSD!

>! [DOWNLOAD!!](http://www.freemmorpgmaker.com/files/imagehost/pics/41a5c35d28cb584773fbd7ff37ffa6a0.psd)

For these i used the Consola Mono font
[http://openfontlibrary.org/en/font/consolamono](http://openfontlibrary.org/en/font/consolamono)

Please tell me what I do to make them better
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@Ep5i10n:

> A while ago Yui[javino] started a topic http://www.touchofdeathforums.com/smf2/index.php/topic,79104.0.html about some position tags she had made in photoshop,

It would be appreciated if my name was correct ^_^ And, I'm a guy.

Well, it seems to me that you're new to Photoshop? If you ain't, you should be able to define the things I've used.

But let's talk about improving it. The font is generic. Use something else :3 And don't be afraid to play around the filters. They do most of the job for me.

Just a little bit mixing then it'll be nice :)
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@Yui:

> It would be appreciated if my name was correct ^_^ And, I'm a guy.

eh, sorreh? i fixed it though :3

@Yui:

> Well, it seems to me that you're new to Photoshop? If you ain't, you should be able to define the things I've used.

I've had cs2 for just under a year, so, yeah I'm pretty new ^_^

@Yui:

> But let's talk about improving it. The font is generic. Use something else :3

Do you have any suggestions?

@Yui:

> And don't be afraid to play around the filters. They do most of the job for me.

I think I'll try :3

this is my first try at something like this, so i'll try to work em' out next time
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