or3o Posted October 9, 2015 Author Share Posted October 9, 2015 I figure some of you would like to use this engine but the sprites just arent right for you, this makes it so you can use sprites 64 pixels tall by 32 pixels wide.Basically you go from using these sprites[![](http://s11.postimg.org/cgmvudl0v/image.png)](http://postimage.org/)to these ones[![](http://s28.postimg.org/h0fko4szh/image.png)](http://postimage.org/)its all client side and really easy.find this```Width = Tex_Character(Sprite).Width / 3```change it to this ```Width = Tex_Character(Sprite).Width / 4```find this ```Width = Tex_Character(Map.MapEvents(id).GraphicNum).Width / 3```change it to this```Width = Tex_Character(Map.MapEvents(id).GraphicNum).Width / 4```next find this ```(GUIWindow(GUI_NEWCLASS).Width / 3```change it to this ```(GUIWindow(GUI_NEWCLASS).Width / 4```find in sub drawplayer ``` .Left = Anim * (Tex_Character(Sprite).Width / 3) .Right = .Left + (Tex_Character(Sprite).Width / 3)```change it to``` .Left = Anim * (Tex_Character(Sprite).Width / 4) .Right = .Left + (Tex_Character(Sprite).Width / 4)```and in sub draw npcfind``` .Left = Anim * (Tex_Character(Sprite).Width / 3) .Right = .Left + (Tex_Character(Sprite).Width / 3)```change it to ``` .Left = Anim * (Tex_Character(Sprite).Width / 4) .Right = .Left + (Tex_Character(Sprite).Width / 4)``` that should be it, if ou have any issues feel free to ask and post any bugs on here so i can fix em, thanks. Link to comment Share on other sites More sharing options...
Essence Posted October 10, 2015 Share Posted October 10, 2015 So pretty much change the 3's to 4's ? Link to comment Share on other sites More sharing options...
SkywardRiver Posted October 11, 2015 Share Posted October 11, 2015 Or you could just go into Config.ini (client side) and Change CharaStyle from 1 to 0 ;) Link to comment Share on other sites More sharing options...
or3o Posted October 11, 2015 Author Share Posted October 11, 2015 really wish i would have known that earlier lol* * *hey skyward, i was debating making a tutorial so characters also have an element, so instead of just npcs and weapons when you pick a new character you have to choose an element and it would affect how well certian weapons work for you and how much npcs do damage n junk, sound like a worthwhile tutorial? Please tell me its not in the config somewhere lol. Link to comment Share on other sites More sharing options...
SkywardRiver Posted October 11, 2015 Share Posted October 11, 2015 I'm sure people would find it useful :D Link to comment Share on other sites More sharing options...
Janito Posted November 1, 2015 Share Posted November 1, 2015 which file I need to change these lines? Link to comment Share on other sites More sharing options...
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