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Eclipse Skywyre Changing to different sprites


or3o
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I figure some of you would like to use this engine but the sprites just arent right for you, this makes it so you can use sprites 64 pixels tall by 32 pixels wide.
Basically you go from using these sprites
[![](http://s11.postimg.org/cgmvudl0v/image.png)](http://postimage.org/)
to these ones
[![](http://s28.postimg.org/h0fko4szh/image.png)](http://postimage.org/)

its all client side and really easy.
find this
```
Width = Tex_Character(Sprite).Width / 3
```change it to this 
```
Width = Tex_Character(Sprite).Width / 4
```find this 
```
Width = Tex_Character(Map.MapEvents(id).GraphicNum).Width / 3
```change it to this
```
Width = Tex_Character(Map.MapEvents(id).GraphicNum).Width / 4
```
next find this 
```
(GUIWindow(GUI_NEWCLASS).Width / 3
```change it to this 
```
(GUIWindow(GUI_NEWCLASS).Width / 4
```
find in sub drawplayer

 ```
          .Left = Anim * (Tex_Character(Sprite).Width / 3)

            .Right = .Left + (Tex_Character(Sprite).Width / 3)

```
change it to
```
            .Left = Anim * (Tex_Character(Sprite).Width / 4)

            .Right = .Left + (Tex_Character(Sprite).Width / 4)

```
and in sub draw npc
find
```
            .Left = Anim * (Tex_Character(Sprite).Width / 3)

            .Right = .Left + (Tex_Character(Sprite).Width / 3)

```
change it to 

```
            .Left = Anim * (Tex_Character(Sprite).Width / 4)

            .Right = .Left + (Tex_Character(Sprite).Width / 4)

``` that should be  it, if ou have any issues feel free to ask and post any bugs on here so i can fix em, thanks.
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really wish i would have known that earlier lol

* * *

hey skyward, i was debating making a tutorial so characters also have an element, so instead of just npcs and weapons  when you pick a new character you have to choose an element and it would affect how well certian weapons work for you and how much npcs do damage n junk, sound like a worthwhile tutorial? Please tell me its not in the config somewhere lol.
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