tslusny Posted June 13, 2012 Author Share Posted June 13, 2012 Hello. This is tutorial for making blood work in CS:DE.SO lets get started ;)only Client side**CLIENT SIDE**Find:```Private Sub HandleBlood```In this sub find:```Set Buffer = Nothing```Under it add:``` If BloodCount = 0 Then BloodCount = D3DT_TEXTURE(Tex_Blood).width / 32 End If```Now add this at bottom of **modDirectX8**```Public Sub DrawBlood(ByVal Index As Long)Dim rec As GeomRec ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler With Blood(Index) ' check if we should be seeing it If .timer + 20000 < GetTickCount Then Exit Sub rec.top = 0 rec.height = 32 rec.left = (.Sprite - 1) * 32 rec.width = 32 RenderTexture Tex_Blood, ConvertMapX(.X * PIC_X, ConvertMapY(.Y * PIC_Y), rec.left, rec.top, rec.width, rec.height, rec.width, rec.height End With ' Error handler Exit Suberrorhandler: HandleError "DrawBlood", "modDirectDraw7", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit SubEnd Sub```Now in```Public Sub Render_Graphics()```Find this:```' render lower tiles If Count_Tileset > 0 Then For X = TileView.left To TileView.Right For Y = TileView.top To TileView.bottom If IsValidMapPoint(X, Y) Then Call DrawMapTile(X, Y) End If Next Next End If```And add this under it:```' render the decals For i = 1 To MAX_BYTE Call DrawBlood(i) Next```**OPTIONAL**And if u want to draw blood everytime you attack (not only if tile is empty), this will remove blood from tile and place another (this is usefull, when you have better blood in game, not that small shit original blood)In **Private Sub HandleBlood**Replace For under```' make sure tile doesn't already have blood```With this:```For i = 1 To MAX_BYTE If Blood(i).X = X And Blood(i).Y = Y Then With Blood(i) .X = 0 .Y = 0 .Sprite = 0 .timer = 0 End With ' already have blood :( End If Next```And voila… You are finished for now :PReport any bugs found. Link to comment Share on other sites More sharing options...
Ariel Posted June 13, 2012 Share Posted June 13, 2012 It doesnt render in the right place or the right size :O or its only for me XDits rendering a square of 4*4(i think) tiles with blood.this fixed mine….```RenderTexture Tex_Blood, ConvertMapX((.x * PIC_X)), ConvertMapY((.y * PIC_Y)), rec.left, rec.top, rec.Width, rec.height, rec.Width, rec.height``` Link to comment Share on other sites More sharing options...
tslusny Posted June 13, 2012 Author Share Posted June 13, 2012 @Ariel:> It doesnt render in the right place or the right size :O or its only for me XD> > its rendering a square of 4*4(i think) tiles with blood.> > this fixed mine….> ```> RenderTexture Tex_Blood, ConvertMapX((.x * PIC_X)), ConvertMapY((.y * PIC_Y)), rec.left, rec.top, rec.Width, rec.height, rec.Width, rec.height> ```Thx for post i have hi res blood in my game so i forgot to change *128 to * 32FIXED, not only what you writed will fix that thing, you must change that 128 in sub drawblood to 32, added to main post Link to comment Share on other sites More sharing options...
Ariel Posted June 13, 2012 Share Posted June 13, 2012 is you blood is that big?? lol how does things fit on your game? Link to comment Share on other sites More sharing options...
tslusny Posted June 13, 2012 Author Share Posted June 13, 2012 @Ariel:> is you blood is that big?? lol how does things fit on your game?Yea my blood is that big :cheesy: but i have standard 32x32 graphics in my game i just changed draw position for blood and downloaded some realistic blood images and resized them to 128x128 and maked them semi-transparent, so now when someone attack me or when i attack some1 i will have bigger splash under me :P Link to comment Share on other sites More sharing options...
Ariel Posted June 13, 2012 Share Posted June 13, 2012 Cool :Dand what is your screen size? 800*600?BTW add this tut to your signature :P Link to comment Share on other sites More sharing options...
tslusny Posted June 13, 2012 Author Share Posted June 13, 2012 @Ariel:> Cool :D> > and what is your screen size? 800*600?> > BTW add this tut to your signature :PYes, and i ok i will add :DD Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now