Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'component entity system'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News
    • Suggestions
    • Discussion
    • Q & A
  • Eclipse
    • Eclipse Renewal
    • Eclipse Connect
    • Andur Engine
    • Custom Versions
    • Eclipse Projects
    • Non-Eclipse projects
    • Source
  • Talent
    • Requests
    • Tutorials
    • Show Off
    • Talent Center
    • Resources
  • Community
    • Programming
    • Slice of Life
    • Off Topic
    • Forum Games
    • Video Games

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. Hey guys, I know no one really uses the forums anymore, but I guess I wanted to get some opinions on how I'm handling a CES approach to GameObjects and Components and the like. Bellow I will link my Github project in which I was trying my best to learn how to create a CES. There's even a release jar there that gives a realllllly basic 'game' as a show of what it can currently do. When you open the code it'll be clear what does what through class name as I haven't commented a lot since most of my notes are on paper. Project Black @ Github It uses libGDX as a base and I used intelliJ to do the editting/debugging, however you can obviously use gradle to open it with the Eclipse IDE as well. The goal of this post is for criticism and perhaps ideas on what to do next. It's why I posted it in questions.
×
×
  • Create New...