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Aeon Trag

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  1. Legends Of Atheria is a fantasy role playing game based on European folklore. The time is set in the dark ages, not many years after the death of King Arthur. Atheria is a fictional kingdom, located near (now) Whales in England. The journey begins in the small island village of New Haven. Here you build your power to move to the mainland of Briton To defend the countryside from all forms of evil and the invading Germanic barbarians. Features of LOA include: * Working NPC spell casting system Working chest attributes Skill system Damage system based on player skill as well as weapon damage One click attack(control button disabled, instead damage is timed) After player death there ia an 8% chance to drop each equiped item Multiple damage blitz Damages viewable by all Full currency trade Custom graphics Things I have planned: * Drag and drop items Drag and drop inventory Drag and drop bank Picture box targeting system ![](http://img713.imageshack.us/img713/530/screenshot200mwuw.png) ![](http://img713.imageshack.us/img713/4264/screenshot187.png) ![](http://img713.imageshack.us/img713/3342/screenshot147m.png) Current Website for LOA is: http://www.legendsofatheria.webs.com All information along with more screen shots can be found on the site. I have come to the conclusion that I can't possibly do this on my own in a timely manner. So I must recruite to delegate some responsibility. Positions LOA is recruiting for are: * Website development Website Art development Game sprite artist(s) Mapper(s) Preferably, anyone who is interested should be at a beginner to moderate level. I would like to develope LOA with those who are still learning such as myself, in order to progress together. When replying be sure to attach or post a link to some work you have done. Though I am looking for less experienced people, I still want quality. Thanks, Aeon
  2. I've modified the frmItemEditor with additional check boxes. The boxes are checked to declare a weapon type (eg. Sword, Hammer). Ive looked in modGameEditor (Sub ItemEditorOk) but can't figure out how to save the data type to the server. I'm new to coding and am trying to add weapon proficiency to my game, so any help you can give would be awesome. Thanks
  3. On death is there a way to get the map npc number or the index npc number???? if so whats the script? Thanks
  4. In Game I get this error….. Type: Type mismatch: 'OnAttack'
  5. Type: Expected ) Line: 15 Column: 13 Code: Max = (WepAtk, Str) * 3
  6. Here's What I have, Doesn't work if someone could tell me whts wrong with it I'd appreciate it.``` ' Executes when a player presses the CONTROL key. Sub OnAttack(Index, Damage) Dim Target Dim Itm Dim WepAtk Dim Str Dim Max Dim Min Dim Avg Dim LowAvg Dim HiAvg Dim Hit Itm = Int(GetPlayerInvItemNum(index , Int(GetPlayerWeaponSlot(index)))) WepAtk = GetVar("Weapons.ini", "" & Itm & "", "WepATK") Str = GetPlayerSTR(Index) /2 Max = (WepAtk, Str) *3 Min = 1 Avg = (WepAtk, Str) LowAvg = (WepAtk, Str) /2 HiAvg = (WepAtk, Str) *2 Hit = Rand(1, 6) If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Rand(1, Max)) End If Else Target = GetPlayerTargetNPC(Index) If Hit = 1 Then Call DamageNPC(Index, Target, Rand(1, Str)) End If If Hit = 2 Then Call DamageNPC(Index, Target, Rand(1, Str)) End If If Hit = 3 Then Call DamageNPC(Index, Target, Rand(LowAvg, Avg)) End If If Hit = 4 Then Call DamageNPC(Index, Target, Rand(LowAvg, HiAvg)) End If If Hit = 5 Then Call DamageNPC(Index, Target, Rand(Avg, HiAvg)) End If If Hit = 6 Then Call DamageNPC(Index, Target, Rand(HiAvg, Max)) End If End Sub ``` Thanks for the help
  7. I have file named weapons.ini created. It includes….. [12] WepATK = 5 WepDEF = 1 WepName = Rusty Knife Now, the rusty knife is itemnum 12…. How do I get the Item number of the weapons slot? is it something like this? Itm = GetPlayerWeapomSlot(Index, GetItemNum(index)) also how would i difine that number drawing on my .ini? such as.... WepAtk = GetVar("Weapons.ini", "Itm", "WepATK") Itm above represents the number drawn by the first definition...need to get the item number from the weapons slot to the defined number of the ini file and draw from it the weapons attack. Thanks
  8. I use 2.7 and I can delete this whole sub and nothing happens. Can't do anything with it either.. :icon_crap: When I ran server with error on it gives me message…... Type: Expected 'Select' Line: 68 Column: 4 Code: End Sub Dont know if that has anything to do with it but on line 68 I have nothing as far as selects, its just the start of the onattack sub... Anyone have any suggestions?
  9. As in… If -player says "Hello" - Then Call PlayerMsg(Index, "Hello", 7) End If
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