onzinho
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Posts posted by onzinho
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Mortal Angels, very good.
however I believe it should stay that way.
```
Case vbKeyC
If picCharacter.Visible = False Then
' send packet
SendRequestPlayerData
' show the window
picCharacter.Visible = True
' Render
BltEquipment
BltFace
Else
picCharacter.Visible = False
End If
```
otherwise the player will not see updates in picCharacter as points ….. -
DepTa, you need to add the two images to the gui.
images Questlog and questdialog.
Edit–---
Problem in quest system -> General -> Give item on Start
when you click accept quest and she accepted and the following message appears.
Message -> You have no inventory space. Please delete something to take the quest.
not giving you the quest.
Screen:
![](http://img36.imageshack.us/img36/8276/53477688.jpg) -
someone could tell me if you how to add face in questdialog?
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untranslated texts. :)
Thank you for providing translated.
–-----
Titulo Editor = Title Edit
Lista = List
Opções = Data or Options -
iHero, I managed to run the code, is very good.
Congratulations. -
iHero, yes I had already deleted everything before you add the code.
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iHero, I'm adding again and compared with their source.
the code and very interesting, with a little more than implement is perfect.
–---------Edit---------------------------------
in server
Run-time error '9':
Subscript out of range
in Sub JoinGame
line: For i = 0 To ResourceCache(GetPlayerMap(index)).Resource_Count -
not work.
something is missing in your tutorial, here accuse many errors.
add it in a pure engine for you to see both errors. -
Anyone know if it works in Eclipse - Nightly?
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I erased everything from the server, it worked.
Very good, congratulations. -
Open Client -> Login error in server
Run-time error '9':
Subscript out of range
Debug -> Sub CheckTasks -> modSvQuests
Line: If TaskType = Quest(i).Task(Player(Index).PlayerQuest(i).ActualTask).Order Then -
Very good, functioned normally.
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someone already tested the code in Eclipse - Nightly?
or e must adapt the code to work? -
I just changed this, .y1 = 32 in DrawInventory.
in version 2.8 was normal when changed. -
I did not erase anything in the codes.
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jcsnider, after changing the Draw, The Icon of the spell disappears.
IMG:
![](http://img37.imageshack.us/img37/9494/asdud.jpg) -
thank you, I managed to show properly.
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MrMiguu, my char in game, http://img513.imageshack.us/img513/1357/orgh.png
My Sprite: http://img526.imageshack.us/img526/3696/spritea.png
could tell me in what sub do I change the size of the sprites of the players.
Thanks in advance. -
In Event Editor -> Add Command -> Chance Class
Error
Run-time error '380':
Invalid property value
Debug:
frmEditor_Events
Private Sub cmdChangeClass_Click()
line: cmbChangeClass.ListIndex = 0 -
@Sr_Sirius:
> I dont hear any sound or music, and i have all on, any idea?
the sound now, so come out once compiled. -
understood, it worked.
Thank you. -
![](http://img16.imageshack.us/img16/5097/11278907.jpg)
this happens in picInventory picSpells.
someone knows how to take this black background. -
but something needs to change, so it can accept the quests in Conversation System.
Someone could help. Thanks in advance.
Client~~
frmEditor_Conv
cmbEvent add "Start Quest" in (list), and
```
Case 4 ' give quest
'set max values
scrlData1.Max = MAX_QUESTS
' hide / unhide
scrlData1.Visible = True
scrlData2.Visible = False
scrlData3.Visible = False
lblData1.Visible = True
lblData2.Visible = False
lblData3.Visible = False
' set strings
lblData1.Caption = "Quest: None"
```
in scrlData1
```
Case 4 ' Quest
If scrlData1.Value > 0 Then
lblData1.Caption = "Quest: " & Trim$(Quest(scrlData1.Value).Name)
Else
lblData1.Caption = "Quest: None"
End If
```
Server~~
modConv -> Public Sub sendChat
```
Case 4 ' Give quest
If Conv(convNum).Conv(curChat).Data1 > 0 Then
CanStartQuest index, Conv(convNum).Conv(curChat).Data1
``` -
Deathbeam, I'm sorry, actually compiled it rang. thank you
–----
Stein, is getting very good, gratters.
[EO] Alatar's Quest System v1.2
in Source
Posted
> I'm having this issue as well. Also, the quest is set so it's suppose to give you money when you accept the quest, but (I'm assuming because it says I don't have inventory room) for some reason it's taking AWAY money. :confused:
>
> Anyone got any idea on this?
I'm still with this problem, it very difficult to find what is wrong with the code for this to happen.
:(