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Valecrier

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  1. So I'm making multiple of the same item (Dagger), using the same item sprite for it, but I'm making the stats different. For example: Dagger +1 Int. Dagger +2 Int. Dagger +3 Int. Dagger +1 Spd. Etc, etc… However, when I make the first item, dagger +1 Int., I go back to take a look at the item, after I've already saved it, and it automatically switched to +1 Speed instead of +1 Intelligence. I'm having the same problem with making items with Speed, as it is automatically coming out as Intelligence. I need some serious help with this, so lmk ASAP. Thanks in advance :D
  2. Alright, so I've started my RPG, made some NPC's, maps, classes, etc… But I've run into a kind of problem >< Here's what I'm looking for: Let's say you kill a monster, and he drops a level 1 sword. Is there any way to make it so that sword has a random chance of spawning different stats? For example, it could have: +1 Strength +10 Health or like: +5 Strength +10 MP That kind of thing...I would like it to be randomized...Both the value of each stat and the number of stats on the item would be awesome :D...Haven't seen a help topic yet that shows how to do it... Also, if this is possible, is it also possible to make higher stats less likely to "spawn" on the item? For example: +1 Strength = 50% chance +2 Strength = 10% chance +5 Strength = 1% chance That type of thing. ALSO! Is it possible to have multiple items drop from only 1 monster? Thanks in advance...If there is a thread that answers either or both of these questions, lmk :D Any info on either or both of these questions is greatly appreciated :) Btw, I'm posting it here because I was told this was probably possible with scripting, and I'm a pretty big newb with scripting, so I really need some help with this...Thanks :):):)
  3. Alright, so I've started my RPG, made some NPC's, maps, classes, etc… But I've run into a kind of problem >< Here's what I'm looking for: Let's say you kill a monster, and he drops a level 1 sword. Is there any way to make it so that sword has a random chance of spawning different stats? For example, it could have: +1 Strength +10 Health or like: +5 Strength +10 MP That kind of thing...I would like it to be randomized...Both the value of each stat and the number of stats on the item would be awesome :D...Haven't seen a help topic yet that shows how to do it... Also, if this is possible, is it also possible to make higher stats less likely to "spawn" on the item? For example: +1 Strength = 50% chance +2 Strength = 10% chance +5 Strength = 1% chance That type of thing. ALSO! Is it possible to have multiple items drop from only 1 monster? Thanks in advance...If there is a thread that answers either or both of these questions, lmk :D Any info on either or both of these questions is greatly appreciated :) I was told to check out scripting section for help with this...Thanks again in advance guys :)
  4. @Rogue: > indeed ive got so many chars to level because theres nothing fun to do at 80, ive done most of the 10 point achievements **and i hate the PVP ones** > leveling my Death Knight atm, god its so easy 500 DPS and im not even lvl 70 -_- L2P or GTFO. PvP is what makes endgame worth everything. Yes, raiding is still nice, but PvP presents a challenge, requiring at least SOME skill…
  5. @NetherArc: > Well what you can do is make him drop multiple things, divide how many classes you have by 100 which will be your percent for each drop. Then you can make different swords for different classes. > > ex. Level 1 Warrior Sword > Level 1 Mage Sword > > etc…. > > Hope this helps :D Hmmm could you clarify this a little more?…
  6. Alright, so I've started my RPG, made some NPC's, maps, classes, etc… But I've run into a kind of problem >< Here's what I'm looking for: Let's say you kill a monster, and he drops a level 1 sword. Is there any way to make it so that sword has a random chance of spawning different stats? For example, it could have: +1 Strength +10 Health or like: +5 Strength +10 MP That kind of thing...I would like it to be randomized...Both the value of each stat and the number of stats on the item would be awesome :D...Haven't seen a help topic yet that shows how to do it... Also, if this is possible, is it also possible to make higher stats less likely to "spawn" on the item? For example: +1 Strength = 50% chance +2 Strength = 10% chance +5 Strength = 1% chance That type of thing. ALSO! Is it possible to have multiple items drop from only 1 monster? Thanks in advance...If there is a thread that answers either or both of these questions, lmk :D Any info on either or both of these questions is greatly appreciated :)
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