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ozziedave

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Everything posted by ozziedave

  1. I must have a Wonky Monitor, thanks Kite.
  2. Many thanks to you all, One other question the rectangler boxes in the bottom left corner of the GUI. Mine are RED-BLUE-GREEN. What do thay stand for
  3. On the game GUI Interface, bottom left hand side there is an area with nothing showing if your using your own computer as a server. I would like to place a clickable icon or label to show Quests in that area. Would I have to have VB6 and the source to do this ? Thanks
  4. As a Newbie to RPG's, and having looked at various finished RPG's I am confused at the different terminology used. In Eclipse am I correct: HP - Health Points MP - Magic Points SP - Speed EXP - Experience Points Stat Points - Explanation Please Class Def - Class Defination ?? Thanks for your help.
  5. Did find this many pages back: –---------------------------------------------------------------------------- I'm going to assume you have two water tiles you want to animate. Put the first tile down under "Mask" (or "Mask2"), then put the second on top of it with the animation. It will cycle between the two water frames ------------------------------------------------------------------------------ I guess this will have to do, but very limiting in this day & Age.
  6. But that is only good for tiles, they don't seem to be animated, they just blink on & off, no real animation, unless I am mistaken.
  7. How do you get an animation into 2.7, don't mean one that Flashes on and off, say a water Fountain that water flows out of. I read someone say SWF animation, if so how do you place them on your map. Many Thanks
  8. GOT IT. Had to chage it slightly to get it to work, placed my Zorgon.ini in the Server Directory and it works fine. Case 2 '########## RING QUEST ########### If getvar(getplayername(index) & ".ini", "QUEST", "quest1") = 0 Then Call PlayerMsg(index, "I'm the Gate Keeper, can you buy me Zorgon's Ring from the store?", 12) If CanTake(Index, 4, 1) = false then Call PlayerMsg(index, "Better Hurry Now !!", 12) Else Call TakeItem(index, 4, 1) Call GiveItem(index, 4, 100) Call PlayerMsg(index, "Well done your Quest has been accomplished", 12) Call SetPlayerHP(index, GetPlayerHP(index) + 8) Call SetPlayerExp(index, GetPlayerExp(index) + 10) Call SendStats(index) Call PlayerMsg(index, "I've increased your HP and Exp", 15) Call putvar(getplayername(index) & ".ini", "QUEST", "quest1", 1) End If Else Call PlayerMsg(index, "Sorry this quest has been completed", 12) End If Exit Sub A BIG thanks to all and DrNova, Mr Fahrenheit.
  9. Hi DrNova, Sorry but this did not work for me, it didn't make an ini file, so I set one up myself Server/player - Zorgon.ini - [QUEST] quest1=1 Would not read or write the variable to the ini file 'If Getvar' did not work, with a 1 it should not have displayed the Quest, but it did, what am I doing wrong ?. Case 2 '########## RING QUEST ########### Call putvar("\player\"& getplayername(index) & ".ini", "QUEST", "quest1", 0) If getvar("\player\" & getplayername(index) & ".ini", "QUEST", "quest1") = 0 Then Call PlayerMsg(index, "I'm the Gate Keeper, can you buy me Zorgon's Ring from the store?", 12) If CanTake(Index, 4, 1) = false then Call PlayerMsg(index, "Better Hurry Now !!", 12) Else Call TakeItem(index, 4, 1) Call GiveItem(index, 4, 100) Call PlayerMsg(index, "Thanks I've increased your HP and Exp ", 12) Call SetPlayerHP(index, GetPlayerHP(index) + 8) Call SetPlayerExp(index, GetPlayerExp(index) + 10) Call SendStats(index) Call PlayerMsg(index, "This Quest has been completed ", 15) Call putvar("player\" & getplayername(index) & ".ini", "QUEST", "quest1", 1) End If Else Call PlayerMsg(index, "Thank you for your assistance.", 12) End If Exit Sub
  10. Hi SolJar, I get it, can script to take it from my Inventory so it looks as though the NPC has taken it. Thanks
  11. Great DrNova, this is one of the best explanations I could get, added to the skeleton Quest script, it makes it vary easy for us Newbies to understand(we need it Simplified every time). Thanks for the Explanation.
  12. Thanks for the prompt reply DrNova, could you elaberate on the scripting I need to add to the quest to complete the task. Many Thanks
  13. Hi All, How do you give an NPC something from your Inventory. Many Thanks
  14. Hi All, I have a bit of code from the Scripting Forum, but I want to stop the Quest from starting again, couls someone please help me. Case 2 '########## RING QUEST ########### Call PlayerMsg(index, "I'm the Gate Keeper, can you buy me Zorgon's Ring from the store?", 12) If CanTake(Index, 4, 1) = false then Call PlayerMsg(index, "Better Hurry Now !!", 12) Else Call TakeItem(index, 4, 1) Call GiveItem(index, 4, 100) Call PlayerMsg(index, "Thanks I've increased your HP and Exp ", 12) Call SetPlayerHP(index, GetPlayerHP(index) + 8) Call SetPlayerExp(index, GetPlayerExp(index) + 10) Call SendStats(index) Call PlayerMsg(index, "This Quest has been completed ", 15) End If Exit Sub Many Thanks
  15. Thanks Squiddle. Fruitpunch thanks for putting me on the right track….Learning ALLLL the time !!!
  16. Does this mean that the SUB is not part of the Eclipse Coding, and the person who wrote the Quest has coded his own Sub. ?
  17. Hi, Could somebody help me used this small Quest code some kind person donated to the forum. Case 2 Call PlayerMsg(index, "I'm the Gate Keeper, can you buy me Zorgon's Ring from the store?", 12) ' If CanTake(Index, 4, 1) = false Then Call PlayerMsg(index, "You didn't get the item! Go buy it from the merchant!", 12) Else Call TakeItem(index, 4, 1) Call GiveItem(index, 4, 1) Call PlayerMsg(index, "Thanks heres your Reward!", 12) End If The Error Message is 'TYPE Mismatch 'CanTake', I am using Eclipse 2.7 Many Thanks in Advance
  18. Could you elaberate on that please. Newbie, my first script. Does the shop window automaticaly appear when the player touches the NPC with the shop script ?.
  19. Yes Shop Setup it works when I place the Shop Script on a tile.
  20. Thanks I found it, but thought I had to set my NPC as a Shopkeeper for him to show the shopkeeper code. Set him to scripted, placed a 1 in the box, saved, got out of the programme, Client, Server, ran my player up to the NPC but no shop screen came up !!!.
  21. Hi Kite, How do you do that please.
  22. Hi All, I have borrowed a Shop script: ' Executes whenever a scripted NPC does an action. Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE) Exit Sub Case 1 Call PlayerMsg(Index, "Welcome to this 'ere shop. What may I do for you today?", 5) Call GoShopping(Index, 3) Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) End Select End Sub The code is fine, and I have set the Data.ini - Scripting = 1, but in the NPC Editor for my choosen NPC the Script Box is Grayed Out. Could someone tell me whats wrong. Thanks
  23. Hi Sean, as a newbie I forgot that had to be completed, many thanks F1 now activating.
  24. I need help please. Had the Editor working a treat, did my first map, ok decided to delete the Player in the first slot to see if I could choose a Player other than the first upermost sprite in the Sprite.bmp, but no go. I made a new player, called it a new name 'ozzie A Level 1 Test Class', then 'use the Charactor', my game appeared, but when I pressed the F1 Edit Key nothing happened, tried '/mapeditor' nothing happened, now I'm stuck, do I have to re-install the software again !!!! Many Thanks
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