Yxxe
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Posts posted by Yxxe
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I like the drama. Whitelist "Lightning89", please.
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Pet System
in Source
@Sheker:
> -snip-
Maybe because I wrote the tutorial before CS:DE was even released? -
@Mortal:
> How many would you pay ;)
Why are you trying to charge to install my tutorial? Why the hell are you charging to install free tutorials anyway? -
@kibbelz:
> I am fed up with snotty nosed little kids stealing my graphics from my projects. I have seen it done before, however i am unsure how to encrypt my graphics, then read them in the game source and make it so that only i will be able to edit them. If anyone has any good help for me please spill the beans and tell me how x3.
>
> ~Kibbelz
This has been asked many times before. How will you stop people just printscreening your tiles and sprites? -
@filozof:
> Hello,
> I'm not very knowledgeable about CS. Why donate.php doesn't work?
> Is it still possible to buy a copy of CS?
CS is free now. -
@abhi2011:
> Hey, May i use the pics with ur permisiion?
No. -
*Digs out old OTLR clients*
This is one of many files I included in each language pack:
EN:
```
[Load]
Conn=Connecting to server...
Opt=Loading Options...
Menu=Loading Menu...
GUI=Loading Interface...
InitTCP=Initializing TCP Settings...
DX=Initializing DirectX...
Btn=Loading Buttons...
Char=Connected, sending character addition data...
NewAcc=Connected, sending new account information...
Login=Connected, sending login information...
GameData=Recieving game data...
Dest=Destroying game data...
```
DE:
```
[Load]
Conn=Verbindet mit dem Server...
Opt=Lade Optionen...
Menu=Lade Menü...
GUI=Lade Benutzeroberfläche...
InitTCP=Initialisiere TCP Einstellungen...
DX=Initialisiere DirectX...
Btn=Knöpfe laden...
Char=Verbunden, sendet Charakter-Daten...
NewAcc=Verbunden, sendet neue Account-Informationen...
Login=Verbunden, sendet Login-Informationen...
GameData=Empfange Spiel-Daten...
Dest=Lösche Spiel-Daten...
```
I basically created a new function which caches the language files into memory at the beginning of the client's loading phase (with ReadINI I think) and then called a function from then on in which replaces the general text in default EO (see EN for the actual hardcoded text in the client) with the cached data.
You can do this with the server-sided stuff too, but it will slow down your server a little bit, seeing as there is an extra check every time you want to send a packet with text.
Also bear in mind that I did this about 1 and a half years ago, so there's most likely a better way, but this should get you started. -
Who told you to use GoTo statements? T_T
Also, your neglect for C functions makes me cry. Why u no use C-Standard library? :'[ -
Might drop in and say hi later. :]
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@Crest @Grim: You are both idiots.
@SholT:
http://www.touchofdeathforums.com/smf/index.php/topic,69267.0.html -
@Yumi-chan:
> U do know that im talking about setting up a packet system right? I know how packet work in eclipse and can code.
>
> Im talking create a packet system like Eclipse with C++ using winsock
Just write a few functions which handle packing different variable types into dynamic character array and send that. -
@Marsh:
> Good luck.
>
> You have but barely skimmed the surface of what you need to do.
+1\. -
Right, so I quickly opened up the VB project files again and added a little feature, just to help me get back into the swing of things with OTLR.
I've made it so players can have different movement speeds to each other, which also comes with a handy check to get rid of the movement speed exploit. It also makes PvP combat a little more interesting, so players can't simply run away from a fight - unless they are faster than the attacker of course!
I should be posting other updates in the next few weeks - hopefully ones which contain a preliminary tileset/tiles of some sort.
Regards,
Niall -
@Harrie:
> What exactly does it do? :)
It does what it says on the tin. -
@McAdams:
> Day 2 of Alpha testing has begun! Be sure to update your clients.
You forgot to include unrar.dll. -
@McAdams:
> We've added one more quest which if you do all of them puts you at level 3.
It would, if I hadn't died. T_T -
@McAdams:
> -snip-
Nice work. Are there more areas and quests than there were yesterday? -
http://www.touchofdeathforums.com/smf/index.php/topic,43075.0.html
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@McAdams:
> We're _juuuuuust_ about ready for an Alpha release. I'm going to hold off on visual updates and just put the client on here when we're ready. Expect it in the next couple of days!
>Game breaker mode [ON]
:D :D :D :D -
Release the damn thing already!
._. -
Dreadlocks hairstyle pl0x. :]
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Considering changing the GUI.
Old:
![](http://i801.photobucket.com/albums/yy294/Adrammelech_2009/Inventory_New-1.png)
Update:
![](http://i801.photobucket.com/albums/yy294/Adrammelech_2009/Inventory_2012.png)
Comments, please! :D -
Unfortunately, it's published by Webzen, who have the extreme knack of cocking things up. Let's hope it doesn't happen with this. D:
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Back to the top, you award winning project. ;]
On another note: I should be able to put some more work into Origin in a few weeks once things settle at University. Not many things left to do coding-wise, I'll finish the pet system and add another little feature, then I'll get on to working on a bit more content, ready for the summer release. More dungeons, and maybe a level cap raise to take advantage of the items waiting to be added. I'll also work on adding more quests to keep you busy, and also maybe some sort of auction house or player store. The first major patch after release should be the discovery of the Sand Shaman area!
Regards,
Lightning
PS: Thanks to everyone who voted for Origin - The Legend Reborn!
Why I've been away lately…
in Off Topic
Posted
> ![](http://www.myfacewhen.net/uploads/601-forever-alone-laughing.jpg)
> **APRIL FOOLS!**
It's the 8th April, go and map, fool.