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Nubbs

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Everything posted by Nubbs

  1. i wasnt sure where to place the Dim thanks, and does the appostraphy in the playermessage of case 2\. make a difference? case 2 works
  2. ok so cases "0" and "1" dont work at all, but cases "2" and "3" work fine what am i doing wrong? EE 2.7 ``` ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 0 If GetPlayerClass(Index) = 0 Then If int(GetPlayerSprite(Index)) 9 Then Call PutVar("scripts\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_sprite", GetPlayerSprite(index)) Call SetPlayerSprite(Index, 9) Call PlayerMsg(index, "You started patrolling.", 2) Call SendPlayerData(index) End If End If Case 1 Dim Sprite Sprite = int(GetVar("scripts\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_sprite")) If int(GetPlayerSprite(Index)) = 9 Then Call SetPlayerSprite(Index, Sprite) Call PlayerMsg(index, "Feels good to be off the clock huh?", 2) Call SendPlayerData(index) Else Call PlayerMsg(Index, "This is definatly NOT where you parked your car! RAWR", 12) End If Case 2 If GetPlayerClass(Index) = 1 Then If int(GetPlayerSprite(Index)) 10 Then Call PutVar("scripts\" & trim(GetPlayerName(index)) & ".ini", "TRANSFORMS", "player_sprite", GetPlayerSprite(index)) Call SetPlayerSprite(Index, 10) Call PlayerMsg(index, "You started rollin'.", 2) Call SendPlayerData(index) End If End If Case 3 If int(GetPlayerSprite(Index)) = 10 Then Call SetPlayerSprite(Index, Sprite) Call PlayerMsg(index, "Feels good to be off the streets huh?", 2) Call SendPlayerData(index) Else Call PlayerMsg(Index, "This is definatly NOT where you parked your thug car! RAWR", 12) End If End Select End Sub ```
  3. there's a class advancement script already in the database… you could just make the next class it advances to just have a bonus to the stats you want ;)
  4. no i meant 32x64 you could size them any size you want provided you adjust it right so it doesn't look tall and skinny make them like 32x48 and you would use the 32x64 sprite setting to see the whole thing in-game just make sure you space them 64 px when you make your sprite template
  5. you know you could Free Transform it in photoshop to fit … i havent seen a sprite converter from 96x96 to 32x64 personally, did ya google it first? anyways doesnt meant heres not one out there just givin' you an alternative
  6. cool good to know that its possible.. though im still newb to SS and will prolly /fail with vb6 :)
  7. ok so say i want a npc to spawn on a scripted tile for like 2 minutes and 30 seconds (*i dont want it to move or anything just stand there and look pretty so if i have to put NpcAvoids around the tile thats not a problem) and then disappear after the timer is done is it possible to script this? *Note im using EE 2.7 and im still newb to SS *Note 2 i mainly just want the NPC sprite image to appear on the tile
  8. Nubbs aka mR.FahREnhEIT's Favorite "Quick" Recipe "Hot Pocket Sandwich" ITEMS NEEDED ``` (Number of Items ) (Names of Items) 1 Hot pocket of your choice 3 Slices of deli meat your choice 1 Slice of cheese your choice 2 Slices of bread 1 Sharp Knife 1 Microwave 1 Microwavable Plate ``` DIRECTIONS: ``` Step 1.) insert Hotpocket into microwave for 2 mins 15secs (or until it doesnt have that frozen center ugh) Step 2.) Take sharp knife and cut the Hotpocket on 3 sides to cut it in half.. Step 3.) Take your slice of cheese and move the ingredients inside your hotpocket so that they are spread evenly...Dont put the cheese on yet!!! Step 4.) Now add your slices of deli meat on top of the hotpocket ingredients (insides) like you would for any other sandwich Step 5.) Now put your cheese on top of your deli meat Step 6.) Now put your finished Hotpocket on a "microwavable" plate Step 7.) Microwave again until cheese is melted Step 8.) Put Hotpocket on your bread cut it in half (1/2 ...0.5) and enjoy ``` haha this is a quick way to spice up any Hotpocket I made a video on how to do this… my buddy is editing it for me ill post the link when its done :chessy:
  9. i couldn't get any of those commands to work so if anyone thinks they could let me know
  10. @ÅÐмiядζ: > Okay, firstly, who told you to get Total Eclipse?… It's years old, outdated, and isn't all that good... Get the newer version, http://www.touchofdeathforums.com/smf/index.php?topic=28047.0 > > Anyway, there are afew tutorials for paperdolling around here. Here's one: http://www.touchofdeathforums.com/smf/index.php?topic=5188.0 > > Do a quick search, and you'll find some more good ones. > > And it also sounds like paperdoll isn't turned on. If that's the case, go into your data.ini and set paperdoll to 1 and if you got the server running when you change paperdoll = 1 you have to restart it
  11. Nubbs

    Problems…

    @[NW: > [CUBE] Sean link=topic=39582.msg385433#msg385433 date=1235760061] > I think thats a fail… > > Yea it is. /fail …Sorry for the bad info i musta been drunk
  12. Nubbs

    Tile Set

    @Ryuuzaki: > i do mean on paper, i want a clean painted look for my game. i know how hard it is to make it to scale but i think it will be worth it in the end. > thank-you everyone for the feedback. > > ![](http://ui28.gamespot.com/955/image_4.png) Adobe illustrator would be your best friend then :)
  13. @[BS: > DDunit link=topic=39495.msg385093#msg385093 date=1235710502] > Eclipse is already at fullset capabilty… the only limit, your mind.. (or your coding abilities xD) true,
  14. Nubbs

    A lil help here

    i was gonna say just us no-ip its the best imho
  15. i was up at like 4am typing "2d mmorpg maker" found 3 other shity ones and then finally this one which is FTW and alot more organized
  16. eh, it wasnt bad on the Nintendo DS, (i was actually surprised) its something you get if you have time to waste while waiting on another game to come out as for the PC version i think it shouldve had alot more.. i wasnt disappointed by the DS version since i played it first
  17. i found these commands and im posting them (just incase you havent seen them)but, i bet you've already tried them Sub UpdatePaperDoll(Index) GetPlayerPaperdoll(Index) Sub SetPlayerPaperdoll(Index, Mode) Mode=Byte but im not sure what that means …at all
  18. yea to add more then whats there its source edit but you can change the names of the stats here i think
  19. @[SB: > AkselJ link=topic=39471.msg383774#msg383774 date=1235596750] > "End Sub" twice was the first I noticed, and missing "End Select", messy so hard to see… thanks, i know its not pretty haha
  20. you would need to script a spell to "damagePlayerTarget" and "damagePlayerNpcTarget" or something like that i know ive seen it somewhere in the database try looking through all the spell scripts in the script database http://www.touchofdeathforums.com/smf/index.php?board=78.0 im sure you'll find your answer and yes it would be in your Main.txt under SubScriptedSpell
  21. okay so I'm using IrunoHatake's Quest Script found here(http://www.touchofdeathforums.com/smf/index.php?topic=29991.msg268225#msg268225) as a base for these quests…so what happens is Case "0" works 100%, but when i use Case "1" it resets my Exp to "0" after completing the quest and i can't figure out what im doing wrong ``` ' Executes whenever a scripted NPC does an action. Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Dim Exp Dim x Dim y Dim z Dim a Exp = GetplayerExp(index) x = 5 y = 20 z = 30 a = 5 If GetPlayerClass(index) = 1 Then If GetPlayerLevel(index) > 10 Then Call PlayerMsg(index, "player message ", 1) If CanTake(Index, 12, 1) = false Then Call PlayerMsg(index, "player message...", 9) Else Call TakeItem(index, 12, 1) Call PlayerMsg(index, "player message", 2) Call SetplayerExp(index, Exp + a) Call PlayerMsg(index, "You gained 5 experience!", 10) Call SendStats(index) End If Else Call PlayerMsg(index, "player message", 12) End If Else Call PlayerMsg(index, "player message'", 12) End If End Sub Case 1 If GetPlayerClass(index) = 0 Then If GetPlayerLevel(index) < 10 Then Call PlayerMsg(index, "Iplayer message", 1) If CanTake(Index, 12, 1) = false Then Call PlayerMsg(index, "playermessage...", 9) Else Call TakeItem(index, 12, 1) Call PlayerMsg(index, "player message", 2) Call SetplayerExp(index, Exp + 5)) Call PlayerMsg(index, "You gained 5 experience!", 10) Call SendStats(index) End If Else Call PlayerMsg(index, "player message", 12) End If Else Call PlayerMsg(index, "player message'", 12) End If End Sub ```
  22. @Anna: > I don't think so. I'm trying to get a paperdoll toggle on/off script command in 3.0 though. cool thank you.. i can work around it til then
  23. Nubbs

    Banks

    @Anna: > And also, if you want to have the player character sprite actually "sit" down, you're an idiot. What a stupid, unneccesary graphical addition. That will require source editing, and if you have paperdoll, enjoy figuring out how to get paperdoll frames for all of your items to compensated for this new sitting animation frame. i agree… you should just settle with "standing" on a chair its alot less complicated and you still get the "I'm sitting on a chair" point across ...
  24. Is it possible to turn the paperdoll option off while on a certain map? im using EE 2.7 (i did'nt think this was possible but it never hurts to ask) :D
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