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Nubbs

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Everything posted by Nubbs

  1. save yourself all that hassle and use no-ip.com instead ;) theres a tutorial for it somewhere on here
  2. @Fruitpunch: > your an eclipse addict when you think you can lose your virginity by scripting a whorehouse OMFG LOL you're an eclipse addict when… If GetPlayerTargetSandwich(index) = 1 Then ......
  3. @Anna: > Don't bash my game! Online Game Online will be way better than all of your stupid games! hahaaha i think ive found like 7 games in people's sig that have online in them.. and thats just today
  4. sounds like it'll be interesting gl
  5. Nubbs

    Currency problem

    it looked like they worked fine whats wrong now?
  6. @ÅÐмiядζ: > You may still need to install the Library Files, as well as the additional Vista Fix, but idk you do need the library files since the vista fix is to make vista recognize the Vb6 code that XP already recognizes
  7. *GetPlayerHP just gets the amount of HP the Player has (info like 100/400hp) basically yes it would decrease/increase depending on the player's HP i just dont know if you need "(index)" after GetPlayerHP in the Dim
  8. haha i totally couldnt agree more by the time you have read this post there will be 3 more new games named (insert here)"online" oh and dont forget to visit their "online" forums as well ;)
  9. @Ishmell: > I have been trying to test out a few things with my teams game. We tried connecting to a persons computer who hosted the server. It worked but was very hectic to setup. There has to be an easier way for users to play games than open ports, installing library files and then installing the game then changing the ip config if it wasn't already changed. > > I know if there is not already a suitable method to make things easier for the users then one has to be made. So basically here I am wondering if a more suitable method has been made yet. nope not that i know of,,, do you use no-ip ?
  10. > Call CustomMenuClose(Index)[/qoute] > > wouldnt that just close the menu?
  11. Nubbs

    Game controls

    @branacane: > shouldn't someone sticky a topic with the controls. lol then it would be too easy… j/k i was thinking the same thing
  12. Nubbs

    Currency problem

    paint bucket the background bright green then what ever shows up on the map will show up after you bucket the background in item .bmp so you will see the black "posts" then just brush over them with the bright green and then bucket the background back to black
  13. it didnt work for me >.< but maybe its because i have no idea of what value i would need to set it at…lol
  14. oh yea the *apostrophe in Case 2's playermsg does effect anything just in case someone was wondering
  15. just the end sub at the bottom
  16. you dont need the two Exit Subs after case 0 and case else
  17. Nubbs

    Currency problem

    nah its fixable haha i just did it maybe 20 seconds ago to make sure…. all you have to do is copy whatever you want from the .png file then paste it on a .bmp file THEN make sure you leave a 32px gap at the top of the .bmp where you pasted the .png file stuff done
  18. moving the Dim worked thanks it was driving me crazy
  19. i figured that was you next question lol…. you can only have the 4 though any more does require source edit
  20. np, it's in the data.ini in your server folder
  21. Nubbs

    More exp and hp?

    @xdharkx: > Fail. Emulating asian mmo's? Go check out Somx or Jerrath or almost any 2d mmo that went anywhere at all. When ur level cap is above 50 even with small scaling 32k hp and exp output would get annoying. Try to make a boss that would take 5 players any time effort and team work that only has 32k hp? I would like to give my players a decent amount of content ot work through. So unfortunately this is just not the engine for me. did you max the def out so the players dont do alot of dmg making the fight last longer
  22. you can still change the names of them without source edit… STR MAG SPD DEF
  23. @REDSOXROX: > Infact, what are all the controls? there posted somewhere on the forums but you already know half of them already ;)
  24. @Ðragon: > I see. So have empty space around them, and have them be sort of small. yea or if theyre just the npc's .. you could make them all 64x64 "bigsprites" and not lose too much size
  25. @[SB: > [Squi] Squiddle link=topic=39351.msg382667#msg382667 date=1235478958] > Hmmm, no? Well, is there a way to update the stat points like that so a player doesn't have to kill a monster for them to show up? > > *Edit: Nevermind, it was Sub SendPTS(ByVal index As Long)* > [/quote > > wow that works for that? ive been trying to fix this in my script thanks
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