Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

VitinhooxD

Members
  • Posts

    1365
  • Joined

  • Last visited

    Never

Posts posted by VitinhooxD

  1. Yes , but can you fix that (doesn't need to be today , fix when you can) because there's alot of people that doens't have VB6 …
    Thanks , and congratulations for the EE 2.8!

    PS : Check my entry of the scripting contest i putted you in the Ultra legends list lol!
  2. [….::::ResBak Online Scripting News::::.....]

    Legend :
    Not Started
    Finishing
    Done

    Quest System
    Custom Menus
    The Core
    Some Details to implement the core

    Guild System
    Custom Menus
    Guild Status
    Guild Leveling , with donation system
    Inviting and deleting players
    Guild Wars
    See what guild members are on and off

    Mail System
    CustomMenu
    The Script

    Buddy List
    Custom Menus
    The list

    Profession system
    Custom Menus
    The Script

    EDIT : wow 100th post!
    :cheesy: Soon all will be finished .
  3. Hello ! Today I have made one signature . 5 months  that i don't open my Photshop  :renzo:
    But today i decided to continue making sing and here it is:
    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a9d4ad29fc468170ae376ac6a16301c8.png)
    Please rate it
    Thanks for reading.
  4. i Think that MsgBox isn't a valid command. try this way.

    ' **Executes QueryBoxes.
      Sub QueryBox(index, script)

          Value = GetVar("responses.ini", "Responses", Cstr(index))

          Select Case script

    ' Asks player to input new password.

        Case 0

        Select Case Value

      Case GetVar("Accounts\" & GetPlayerName(Index) & "_Info.ini", "ACCESS", "Password")

          Call PlayerQueryBox(Index, "Please enter your new password.", 1)

    ' Rejects password if it's incorrect.

          Case Else

          Call PlayerMsg(index ,  "I'm sorry, but that password is incorrect. Please visit me when you know your password and want to change it.", 0)
          Call PlayerMsg(index ,  "Incorrect Password!" , 0 )

      End Select

        Case 1

      Select Case Value

    ' Asks you to input a new password if the password you inputted is the same as the current one.

      Case GetVar("Accounts\" & GetPlayerName(Index) & "_Info.ini", "ACCESS", "Password")

          Call PlayerQueryBox(Index, "I'm sorry, but that's your current password. Please choose a different password.", 1) 

      Case Else

    ' Sets password length requirement; must be at least 3 characters long.

          If Len(Value) < 3 Then

          Call PlayerQueryBox(Index, "Your password must be at least 3 characters in length! Please choose another password.", 1)

          Else

    ' Changes password.

          Call PutVar("Accounts\" & GetPlayerName(Index) & "_Info.ini", "ACCESS", "Password", ""& Value)

          Call PlayerMsg(index ,  "Your password has been changed to: " & Value & ". Please come back to me whenever you want to change your password again.", 0)
          Call PlayerMsg(index , "Password Changed Successfully!" , 0 )

          End If

      End Select
        End Select

        End Sub

    ' Executes whenever a scripted NPC does an action.
    Sub ScriptedNPC(Index, Script)
      Select Case Script

      ' Allows players to change their password by talking to an NPC

          Case 1       

            Call PlayerMsg(index ,  "Hey, I'm the password changer. I can change your password for you.", 0)

            Call PlayerQueryBox(Index, "Please enter your password.", 0)

          Case Else
            Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE)
            Exit Sub
      End Select
    End Sub

    I hope i could help.
  5. Hi everyone.I 'm making a quest script and i have one problem heres the script:
    ```
    Sub Questing(index)
    On Error Resume Next
    Dim Status
    Dim Name
    Dim Questing_msg
    Dim  Complete_msg
    Dim Needspace
    Dim Exp
    Dim Need
    Dim Needvalue
    Dim Give
    Dim Givevalue
    Dim Level_Msg
    Dim Map
    Dim ReqLevel

    Map = GetPlayerMap(index)
    ReqLevel = GetVar("Scripts\mapextras\" & GetPlayerMap(index) & ".ini" , "Level _Requeriment" , "LVL")
    Name = GetVar("Scripts\mapextras\" & GetPlayerMap(index) & ".ini" , "MSG" , "Quest_Name")
    Call PutVar("Scripts\charextras\" & GetPlayerName(index) & ".ini" , "Status" , ""& map , "NotStarted")
    Status = GetVar("Scripts\charextras\" & GetPlayerName(index) & ".ini" , "Quest" , ""& map )

              Select Case Status

                  Case NotStarted

    Level_Msg = GetVar("Scripts\mapextras\" & GetPlayerMap(index) & ".ini" , "MSG" , " Lvl_Msg ")

        If GetPlayerLevel(Index) >= ReqLevel Then
              Call PlayerMsg(index , "test" , 4)
        Else
              Call CustomMenuClose(index)
              Call CustomMenuShow(index, "ALERT", "\GUI\CUSTOM\Quest.gif", 1)
              Call CustomMenuLabel(index, 20, ""& Level_Msg , 20, 80, 10, 0, 2, 400, 200)

        End If

              End Select

    End Sub
    ```The script should give the message test if the player have more level than the required in the ini file. The required is 1 and i'm level 32.But the script made it contrary.

    COuld someone help me?
    Thanks.
×
×
  • Create New...