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Smallbro

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Everything posted by Smallbro

  1. Haven't posted here in ages, keep forgetting about these forums. >< I've got a ton of new stuff for the new update, which isn't out yet but hopefully will be soonish! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Recently I incorporated the library Slick2D into the game (as it saves a lot of time by stopping me reinventing the wheel for boilerplate code), this gave way quickly to a new lighting system and faster performance. **Below are a few screenshots of the some new features which will be out in 0.038.** Water autotiles: ![](http://media.indiedb.com/images/games/1/19/18370/2013_11_03-19-42-56.png) Another change you may notice is that all the art has been switched over to Breeze again, due to my pixel artist dropping the project and the previous art being very dull. I managed to also create a crafting system recently and added over 75 items to the game (not all craftable), they all have a tooltip when you hover over them incase you can't understand what the item is! ;D ![](http://media.indiedb.com/images/articles/1/124/123241/auto/1pjw6ZM.png) GUI Redesign: ![](http://media.indiedb.com/images/games/1/19/18370/2013_20_03-22-14-34.png) I've redesigned some aspects of the GUI, still working on it so please leave feedback if you think its too cluttered or other. As you can see in the above image I have also started work on the equipment menu and a simple hotbar. The final screenshot which I have is of a reworked multiplayer: ![](http://media.indiedb.com/images/games/1/19/18370/2013_22_03-23-33-28.png) The above screenshot also shows the the new lighting system. Multiplayer has received a huge rework (although most recent changes arn't shown in the screenshot ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) ) and it is starting to look like all features from singleplayer will available in multiplayer for version 0.038 (but don't hold me to it!) I will be posting a new screenshot this Saturday with a list of all updates to multiplayer and maybe other features I've added by then (there are quite a few). Thats all I've got for now, I'm very accepting of feedback and constructive criticism! Edit: Forgot to mention that we are still looking for a new pixel artist, I have a few that have applied but nothing is final and I'm still taking applications (just show me what you can do/send me some background information). [You can find our website here](http://darkness-exhumed.co.uk). [My Twitter](http://twitter.com/slooowpoke)
  2. Oh, I've recently removed all right click functionality thank you for the feedback though. I will hopefully be releasing a new version with this update maybe on Saturday or this Friday.
  3. I think I'll probably leave the setting alone, unless I find a skilled artist willing to change/create a lot of new art.
  4. If you can't have overlapping tiles though, surely there is no depth anyway and isn't Dwarf Fortress flat? The perspective I tried to gain while working on the block stacking (Minecraft layers), was more between Top-Down and Sidescroller. Like you have pointed out it doesn't work too well. But I've been debating whether to keep it in the game for quite a while now. Without block stacking, the game looks like this: ![](http://i.imgur.com/CFvrc.png) Which also nearly works, but is completely ruined when adding a flat 2D door/anything that feels flat. The main reason I chose to roll with nearly top down is that its easy to code (which was a huge benefit when I started this). I've kinda just stuck with it to see how it pans out later, but I will most likely end up switching (probably to isometric because I much prefer it over side scrolling)
  5. Funny you should mention that, I did play around with an isometric idea a while back but I wasn't really sure whether to keep going with it.![](http://i.imgur.com/yZUNM.jpg) I think I may switch the view at some point, depth is a hard thing to illustrate - Heres an attempt though ![](http://i.imgur.com/Jfbed.jpg)
  6. Still going to continue working on it, should have said its been a great learning experience so far.
  7. Congratulations on the release! Just bought a copy for $10\. Hoping to see this all the way to a full release! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  8. Most of the graphics will hopefully be changed when/if I gain a new pixel artist. It's been a great learning experience though. Thanks.
  9. Glad its not dead. I really liked the look of this project! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  10. Update! Darkness Exhumed 0.037 came out recently! (Still working on multiplayer, I have a working version but it doesn't follow the system I desire - I'd like it to be akin to the networking of the Source Engine) **Changes** Zombies! (Finally) - The red people are the zombies, Attack System (push Q or R to attack - will later hold different weapons in different slots) Sheep! Revamped the game so it is less laggy! - I went through the whole project and rewrote it for ease of use and to make it less laggy! Removed Day/Night Cycle - Until I figure out a way of having a day/night cycle that does not devour 20 frames I have removed it. Health, Stamina and Hunger bars have been re-added! A new menu has been added! Explosives! Removed right click menu on in game objects, things in your inventory still have it but items in the world do not. Zombies have been added but the AI is being reworked to incorporate A*, it was just too slow when I implemented it (if anyone has any pointers I'd greatly appreciate them). You can download the newest version from either: [IndieDB](http://www.indiedb.com/games/darkness-exhumed/downloads/darkness-exhumed) [or from the forums.](http://darkness-exhumed.co.uk/forum/index.php?topic=83.msg205#new) I'm also recruiting a pixel artist as my current one has decided they don't want to work on it anymore. Feedback is greatly welcomed. Hope everyone here had a good Christmas and I wish you all a happy new year!
  11. Thanks for clearing that up. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  12. Haha! What a small internet, I had someone on one of my videos mention your game. Didn't realize you were on here though. xD Really like the idea behind your game. I presume yours was (like mine) influenced by Haven and Hearth? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  13. Could you link me please? We might be using the same library, LWJGL.
  14. Quick update, yesterday we released a small update to build up 0.04. 0.036 has most of the features of 0.04. [background=rgb(231, 234, 239)]Give it a second to load up because it generates the map at the start (will be changed later)[/background] [background=rgb(231, 234, 239)]I probably have missed a ton of other things but here is a change log:[/background] [background=rgb(231, 234, 239)]New blocks[/background] [background=rgb(231, 234, 239)]Block Stacking[/background] [background=rgb(231, 234, 239)]Zombies[/background] [background=rgb(231, 234, 239)]Bigger maps[/background] [background=rgb(231, 234, 239)]Better caves[/background] [background=rgb(231, 234, 239)]Better worlds[/background] [background=rgb(231, 234, 239)]Screenshots - (make sure you have a folder called screenshots in the same area as the jar, press f2 to take one.)[/background] [background=rgb(231, 234, 239)]Right click menu - Only works when inventory is closed.[/background] [background=rgb(231, 234, 239)]Block breaking timer[/background] [background=rgb(231, 234, 239)]You can only place stone and wood blocks if you have them in your inventory - everything else is infinite.[/background] [background=rgb(231, 234, 239)]Different category's for different items.[/background] [background=rgb(231, 234, 239)]A wiring system.[/background] [background=rgb(231, 234, 239)]Music by Sarah Hargreaves.[/background] [background=rgb(231, 234, 239)]A few new graphics from Lucia Hamlin.[/background] [background=rgb(231, 234, 239)]Permadeath - Die 5 times at your world resets.[/background] [background=rgb(231, 234, 239)]Oh and theres no way to feed yourself yet. Sorry. [/background] [background=rgb(231, 234, 239)]And even moreā€¦..[/background] [background=rgb(231, 234, 239)]Just so you know, I know that alot of right clickable options are not implemented yet, thats for 0.04.[/background] Forum Post with download: [http://darkness-exhumed.co.uk/forum/index.php?topic=57.msg175#new](http://darkness-exhumed.co.uk/forum/index.php?topic=57.msg175#new)
  15. Very soon! I promise. I have most of it lined out, fixing a few bugs with the right click menu and I can pile on content into it to make it have a challenge/purpose. I'd also like to redo the combat soon. 0.04 will have hopefully a playable singleplayer and maybe multiplayer.
  16. Thank you! Had some more press coverage. http://futileposition.com/2012/08/early-development-darkness-exhumed-from-slooowpoke-mashes-up-16-bit-graphics-with-sandbox-survival.html
  17. I've redone the website and put up a video to show how right clicking works. [http://www.youtube.com/watch?v=uZUsZm9KpcM&feature](http://www.youtube.com/watch?v=uZUsZm9KpcM&feature) We also had even more press coverage! [http://beefjack.com/news/darkness-exhumed-is-a-new-minecraft-alike/](http://beefjack.com/news/darkness-exhumed-is-a-new-minecraft-alike/) The website (we now have a forum aswell, join us if you like!) [darkness-exhumed.co.uk](http://darkness-exhumed.co.uk) Any feedback as always is appreciated.
  18. Just finished uploading our multiplayer updates video! http://www.youtube.com/watch?v=1nPYofSgP7s&feature=youtu.be We also got a indieDB page up (because they are all the range xD) http://www.indiedb.com/games/darkness-exhumed And we had some press coverage (sort of) http://www.indiegamenews.com/2012/07/darkness-exhumed-trailer-released.html Feedback appreciated.
  19. Necroposting doesn't count here does it? I keep forgetting to update this post. I found a pixel artist, she's pretty new to it (not art in general) and I also found a musician. They both take constructive criticism well and I'm sure they'd appreciate any that you have. Here is the latest gameplay video. http://www.youtube.com/watch?v=6zLd0oCGQs8 (a few months old now though) Here is a music update video which showcases the music in its current state. http://www.youtube.com/watch?v=az2XHNyNN2c&feature=relmfu Here is an image of the foundations of multiplayer, which is a feature I've been working on the past week or so. http://i.imgur.com/xlCZH.png Here is an image of some of the water tiles (which definitely need work) http://i.imgur.com/AtuHO.png We also have a name for this project now, Darkness Exhumed. Which can be found at [Darkness-Exhumed.co.uk](http://Darkness-Exhumed.co.uk) As always you can follow me on Twitter. https://twitter.com/Slooowpoke Thank you, constructive criticism is extremely welcome on any aspect of the game.
  20. This sounds awesome. I'm really excited now, don't let this project fail!
  21. I didn't really ever think of those as libraries until now. I always saw it as things such as Slick2D and LWJGL xD It's just the native ones then :)
  22. At the moment I'm not using any libraries. Also I didn't even notice that the HP bar was rendered behind the trees until you pointed it out. I'll fix that right away. Thanks :D
  23. This looks awesome. Loving the graphics, looking forward to playing :D
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