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SpaZ The Impaler

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  1. my problem lies in DamagePlayer() it calls the pain sound when pvp fighting which negates my custom gunshot sounds, i dont have the problem when killing monsters, just in pvp. also i have recorded over the sounds to blank sounds but it just plays the sound of nothing instead of gunshots, so the only thing i can think of is having the source changed so it doesn't play sounds at all, which i have already done except the recompiling because i cannot, i thank you two for trying to help but i already know what needs to be done, i just cannot do it my self without spending $150+ for vbasic6\. thats all the help i really need, i've done so well so far but i want my game to sound right, beings sound is an important factor in a horror based game. honestly im suprised nobody has this problem with their games, am i really that picky?
  2. I've been working on nothing but scripts this last month, scripts for projectile spells that hit npcs and pcs and walls, have coned damage, a flamethrower that lights npcs and pcs on fire for multiples seconds, a firearm and ammo system with a seperate fire button, and am currently working on projectile vomit for zombies :) , every thing is going great except one thing, the sound that is triggered in the source files, they execute the pain.wav ect. i dont want them at all i want to call SFX through the main script, is it possible to to get somebody with VB to take the basic source and remove the sound scripts for the pain and hit, i would much appriciate it and trade scripts for an opperational E.E 2.7 without the sound executions, ive even edited the source files but i have no way of compiling them VB is too much money right now for me to afford, so anybody willing to help? PLEEZ :)
  3. so i guess my next question is… who has a compiled version that executes the OnAttack sub when control is pressed like the rem'd comment says it does... is this even possible now... i hate to be picky but i gotta hear the sound of the gun firing or sword slicing, because my ammunition code is not going to work properly? C'mon Guys i know there is somebody that is just as picky as me and wants full control over sounds... right? :)
  4. i made this lil script here in 2.5 and now put it in 2.7, it used to be that it would make all the sounds unless you were only one square over, that way you would hear gunshots and slashes every time somebody attacked, now it only makes the sounds when i am one square away from the enemy, ranged attacks are silent… any help? Sub OnAttack(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If GetPlayerWeaponSlot(index) = 0 Then Call PlaySound(index, "miss.wav") End If If GetPlayerWeaponSlot(index) = 1 Then Call PlaySound(index, "sword1.wav") End If If GetPlayerWeaponSlot(index) = 2 Then Call PlaySound(index, "sword1.wav") End If If GetPlayerWeaponSlot(index) = 3 Then Call PlaySound(index, "gunshot.wav") End If If GetPlayerWeaponSlot(index) = 4 Then Call PlaySound(index, "sword.wav") End If If GetPlayerWeaponSlot(index) = 5 Then Call PlaySound(index, "sword.wav") End If GetPlayerWeapon Slot() End Sub now it was starting to look like this but it will only work if you are on the next square over, not ranged Sub OnAttack(Index, Damage) Dim Target If GetPlayerWeaponSlot(index) = 2 Then Call PlaySound(index, "miss.wav") End If If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub im sooooo stumped can sombody help?
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