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Solstice

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Posts posted by Solstice

  1. I believe what he actually wanted to know was what the set sizes were for paperdolls items.

    The answer for this is that the limit to the size of a paperdolled item, is the limited of the sprite size in the engine you're working on.

    Typically the default is 32 pixels in width by 64 pixels in height. This means you can place the item anywhere in here that you would like to place the item and it will appear in the same spot on the character or monster.

    Reference the existing paperdolls and examine the placement of the sprites in relation to the items, and you'll see that they are typically placed where the hands or corresponding body parts are.
  2. Oh my god really?

    Your questions have been answered in all their conceptions and you're still asking the same question.

    To change JUST THE IMAGE, replace the images in the eclipse/data/graphics/gui menu.

    To CHANGE THE LAYOUT, move the objects in the form in your vb6 IDE.

    To ADD A CLOCK, add a timer and copy the code someone posted above into the timer object.

    In total seriousness and not meaning to be rude, I think you need to visit one of the foreign boards, or work on your English skills, to prevent future misunderstandings.
  3. Dude, just copy the code you have for the gold, then add it above the gold. Changing names for your objects and variables of course. Hey presto, you have two types of currency representation and you can use both as currency.

    Don't forget to add a new label now ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  4. I think you're being very hostile towards MrSean.

    However, that being said, he did deserve it. ;D

    You have to change the pictures if you want to keep the current layout, however if you want to make a GUI with buttons in different places and different places for the bars, you have to open the frmMain and frmMenu and edit them. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  5. Why don't we do this everyday? They're all incapable and go on personal vendettas/defend their friends when they're in the wrong anyway. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

    @mods

    Admins seem to be doing something right for the forum to be here as long as it has.
  6. No, we will not "give" you code.

    If you don't know how to program, consider resource requests or use the search function to find specific features.

    There are tutorials that show how to add systems into your game.

    May I suggest you take the time to read them, rather than waste ours asking one of the most frequent questions we see when lazy newbies don't use the search bar?

    ![<_<](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/dry.png)
  7. 15 is quite young?

    You haven't been to Britain.

    They be gettin' it on at 11 over here. (extreme cases)

    Although the actual average for a girl to lose her virginity is 13, the male who takes the virginity is typically around 15-19 in that regard.
  8. > Work on your criticism…. it's awful.

    His criticism is bang on the money.

    That is hands down the worst logo I've seen for anything, ever, period. CoolText actually has +1 on you right now. It's like you physically managed to get inside the computer and take a picture of a poor font in smoke filled cyberspace with a carrot or some other vegetable you'd otherwise be unable to take photographs with.

    - It's blurry.

    - It's REALLY blurry, like someone's saved it to JPG, then to BMP, then back to JPG, a few hundred times.

    - Colour choices.
  9. I'd like there to be a page with all the released versions of eclipse (even customs) that have been openly released on the forums.

    Then for there to be a rating system for each one of those, with star ratings for functionality, features, stability, code quality, etc.

    To make it easier to find a darn engine that isn't VB6 and isn't full of bugs.
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