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Rithy58

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Posts posted by Rithy58

  1. It's the meta for season 2\. The best team composition would be Tank, Damage Doer, Support. And they build around the idea of having 1 Magic Damage and 1 Physical Damage, so that the tank would be force to buy both Magic Resist and Armor, instead of just 1.

    Back in season 1(I was in dota), everyone play whatever they want, wherever they want. It's just wasn't ideal but it still work. Season 3, people are starting to try new meta, especially because of the warmog meta. Currently, ADC is terrible to have on the team when the enemy are stacking HP so the best way it to like, have bruiser everywhere.

    Sincerely,

    Rithy
  2. With a good frontline(tanks, cc such as Maokai, Alistar), Vayne is currently the best adc because of the warmog meta. Everyone stack HP so ADC is having hard time carrying. Vayne, however do true damage, percentage based on maximum HP. So as long as the team can protect her, she can carry. Most ADC will build Damage into Attack Speed, such as Bloodthirster into Phantom Dancer. For Vayne, it's the reverse.

    Honestly, with a good team, you don't even need damage. I legit build Attack Speed and AP and still win, that's how good Vayne is right now.

    Sincerely,

    Rithy
  3. I'm pretty sure I have a tutorial for that somewhere, which had a bug similar to what you describe.

    When I found the bug, I fixed it, however, idk if I added that to the tutorial.

    I'll have to find my old tutorial first.

    EDIT : Found it!

    Alright, so I'm guessing I didn't post the bug fix, or maybe I did somewhere else but there is some dude who reply with a fix. I gotta look into it first but feel free to check it out yourself. [http://www.touchofde…-functionality/](http://www.touchofdeathforums.com/community/index.php?/topic/121228-csdemapeditor-fix-and-extra-functionality/)

    Sincerely,

    Rithy
  4. I should really look at the source code before I try to help but…

    Here's what I think. In the damage calculation(probably modCombat or something), there would be check and stuff for the spell whether or not can it hit the NPC(maybe it's a friendly NPC) and stuff. Simply add a check to see if the target is a party member or not.

    Or you can also do this for the way Map Type work. You know, like if it's a Safe Zone or PvP. If it's Safe Zone, no player can be hurt. If it's PvP, player can be hurt, if they're not in the same party, or guild or w.e.

    Sincerely,

    Rithy
  5. Why would you want to do that? Why not just use a picture of the map on the main menu?

    I don't remember much of the source code but if you really want to, you can initialize the DirectX stuff when the main menu loaded, instead of after the connection is created. Make sure to use some kind of picture box(idk, hadn't touch VB6 for years) and init the DirectX onto it. The same way it is done onto picScreen and From there, simply BltMap and use one of the map#.dat

    I honestly don't see why you have to do this but that's how you'd go and do it with DirectX7\. I'm sure DirectX8 would be easier if the main menu is drawn using Dx8.

    Sincerely,

    Rithy
  6. @Vus:

    > I dont know if someone tested this on EO 3.0, but It seems to work fine. Only issue I have is that it is not displaying proper inventory stuff

    I doubt the new eclipse have the same UDT as EO 2.0\. I haven't play with the new eclipse so I don't know much about it. However, if you know how UDT work(google VB6 User-Defined Type), you can easily update this one to work with the new eclipse.

    Sincerely,
    Rithy
  7. @Sherwin:

    > Nice Tileset , I wonder when will you release it

    If you're talking about the game, soon. We're working on the Authentication Server.
    If you're talking about the tileset, never :D

    Sincerely,
    Rithy
  8. @Lenton:

    > You three just made shit-tastic houses.
    >
    > I'm working on my contribution now.

    Same old Lenton. You haven't change, after all these time.

    Anyway, As I said before, I thought this was like something we all keep adding to. Like, someone build the first floor and the second person add a second floor, the third person add a swimming pool, etc.

    Sincerely,
    Rithy
  9. @DrNova:

    > I guess it doesn't help I don't wear hats. Maybe thats my problem

    You don't wear…hats? HOLY! We gotta kil....actually I don't wear hats either. What's so special about them?

    And TF2 is fun for its uniqueness in shooter. If you ever play Battlefield Heroes, they try to copy that. And so is Super MNC(and maybe MNC? I never play). The cartoon and class-based battle is pretty fun. You have spy who can backstab, engineer building turrets(too much LoL or Dota, idk). It's a different type of shooter.

    Sincerely,
    Rithy
  10. Feel free to add stuff to my glass house in the water. I wanted the center to be all lava and we can all add a branch from the lava tower. Like a tree. But it was too hard.

    [Rithy58's Edit](http://www.freemmorpgmaker.com/files/imagehost/pics/938c146487a2db2248374640f92b02eb.zip)

    Sincerely,
    Rithy
  11. The capacitors I'm "touching" is only 25v. I did opened up my monitor and I saw the three capacitors that is bulging out with the electrolytes coming out.

    I'm ordering the capacitors now and my cousin have a soldering iron. Now, do I need the solder and what kind? And what is a desoldering? is it like a tube that you squeeze to suck up the old solder when I melt it to remove the old capacity?

    Sincerely,
    Rithy
  12. So my monitor has been flickering and such and because it's a Samsung SyncMaster 226BW, I knew it is the capacitors on the power supply. A little googling confirmed this. This will be my first time replacing capacitors so I'm quite new to this whole thing. I don't know what I need to buy. I think I got everything except the soldering iron. Some suggestion would be very nice.
    http://www.mouser.com/ProjectManager/ProjectDetail.aspx?AccessID=451b1fc637
    If you can post up the part # from mouser that I need to buy, I'd really appreciate it.
  13. @Baron:

    > -snip-

    I should include that this algorithm(it's more a class file) he is talking about also compress the bmp files.

    I do have it but I don't plan on sharing it. I don't even want to share where I got the code from but…here it is. http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=64749&lngWId=1

    Sincerely,
    Rithy
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