Irhymer
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Everything posted by Irhymer
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They look nice! My only critique is that some of the clothes/hair look like they're floating over the characters. (Basically the 3rd - 6th row have this problem)
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@Matlock: > looks better than it did.. although id make the torso a bit shorter too… Like so? ![](http://www.freemmorpgmaker.com/files/imagehost/pics/5cc09baa912639066d83f1a910edccd2.png)
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@Kusy: > **Screw the outline. Given the size of it - there's only that much you can do with pixels.** It doesn't look close enough to be connected, and I looked at Elandor's graphics a lot… I still have the whole gfx folder for it somewhere on my PC. That's what I've been telling myself for the past hour trying to rearrange it. The only decent alteration I came up with was a taller version: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/bc138a3e50e180aa73b5e5fd25522829.png)
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@Mr.LLoyd: > Yes this looks better except that you can add 1 pixel to make the legs title longer. Thanks, I tried that after you mentioned it, but it didn't look right. @Kusy: > Tis looks good. > It only proves that the first one simply looked like ballsacks - I only had to say it, and without any further explanation you knew what needs to change. LOL, thanks man. @nameless_soul: > 1\. The shading does not fit retro-styled graphics. > Try going through some spriting/pixel art tutorials to learn how to make shading correctly. > 2\. The outline looks the same as Kreator's old Elandor Chronicles character sprites. > Be original. > 3\. The shading of the hair is awful as well. > Same as #1, look for some spriting/pixel art tutorials. > > Other than that, I'd like to mention that the skin palette is great for my taste. You're improving Jake, nice to see you working hard. 1&3\. True, I'll work on that 2\. Now that you mention it, it does look the same after that arm position change… So should I just not work on it anymore? Especially if I had a game concept in mind with it. But thanks, good to know I'm improving ;) -Jake
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![](http://www.freemmorpgmaker.com/files/imagehost/pics/63a33d7d20ae0acb16ce0d8f0857564f.png) lol, better?
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Crystalshire:Developer's Edition-For Dummies
Irhymer replied to Rob Janes's topic in Custom Versions
Honestly the graphics are fine for the Graal style he's going for. I'd say the house's roof is the only thing in need of a change. Look at graal.. it's just a mesh of zelda and custom tiles. And their sprites aren't impressive either. Let him go with the style he wants to go with ;) >! ![](http://thetouchgamer.com/wp-content/gallery/GraalOnline-Classic/GraalOnline-Classic1.jpg) I thought this topic was about the engine anyways? -
@Frostyy: > they don't have legs Yea.. I'm going for a retro 200% zoomed sprite. Less detail, but I'm pretty sure those are legs.
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Constructive Criticism Appreciated! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c872a8c143b374aa1916cae180f28d59.png) >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/295e00db7ae421f52c453a44a9fd2d33.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/af82ac8c90e7be2ec21e90846e153394.png) Thanks, -Jake
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Google man, just cut and paste them into the right format (4x4 if you're using EO) and save as a .bmp. >! ![](http://www.spriters-resource.com/ds/pkmndungeon2/cyndaquil.png) Warning - while you were typing a new reply has been posted. You may wish to review your post. lol
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@Whack: > looks pretty good to me, except the arms are to straight, i think they should point out a little to show that they have elbows (only a tiny bit) > > Other than that make a spritesheet plz! I'll check it out, thanks! @Rory: > Prefer them fat. lol. Don't we all.
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http://www.touchofdeathforums.com/smf/index.php/topic,68399.msg736833.html#msg736833
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@jmng14: > is there anyway to change what they do? Anythings possible, if you have Visual Basic 6 to edit the source with. I'm actually about to look into it now.
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"Attributes: Strength: Adds to your max melee hit at [STR / 2] Adds to your base melee damage reduction from a successful block at [STR / 2] Adds to your base parry rate at [STR * 0.25] Endurance: Adds to your max health at [END * 5] Intelligence: Adds to your max mana at [INT * 10] Agility: Adds to your base armour rating at [AGI * 2] Adds to your base dodge rate at [AGI / 83.3] Adds to your base crit rate at [AGI / 52.08] Willpower: Adds to your health regen rate at [(WILL * 0.8) + 6] Adds to your mana regen rate at [(WILL / 4) + 12.5]" Source: http://www.touchofdeathforums.com/smf/index.php/topic,62455.0.html
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Crystalshire:Developer's Edition-For Dummies
Irhymer replied to Rob Janes's topic in Custom Versions
@Rob: > Right now it's a set number of frames for attacking and a single frame for sitting. I never thought about givin players ability to add their own. Would be hard todo, right now I simply have a AttackRectX and Y that tells it where to get the frame in draw player , I could make it dynamic to load additional frames from a config file. Thanks, sounds good! (as for additional I was thinking of a running/dashing animation, 1 or 2 frames) The config file would work nicely in place of a dynamic sprite sheet though. @Rithy58: > Free Moving feel of those game? Do you mean like Pixel-Based Movement? > As of right now, I don't think he had change the movement so it's still Tile-Based movement which is what I prefer and how the engine was set up to be. PvP is much more fun and practical with the Tile-Based Movement. Imagine shooting someone with an arrow and you missed by one pixel. > > Sincerely, > Rithy Honestly pixel based is more realistic. Its a pain watching enemies walk like robots square by square. I feel like the arrow problem can be fixed with a hit range setting or something like that. -
Just a bored project I did recently to give the arms more freedom (items etc) and a taller body for more detailed clothes. Any c&c before I decide to make a full sprite sheet? ;) ![](http://img851.imageshack.us/img851/8831/semibreeze.png) _*Not for use (original by Green Raven)_ -Jake
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Crystalshire:Developer's Edition-For Dummies
Irhymer replied to Rob Janes's topic in Custom Versions
Hey Rob, I had a few questions. :cheesy: -How do you plan on handling the additional player frames? Will there be a set number of frames for the attack animations/sitting/waving? Or would there be an option to set the frames? -Will attack/sit/wave be the only animations added? And will adding or removing frames be instructed? (That's all I could think of at the moment) Thanks, ;) -Jake -
I'm just thinking different power paintballs in certain guns. Maybe a red paint ball is all "damage", while a yellow paint ball hits with a much high speed than the others. Some could send an additional flair of paint balls on hit in 4 directions, diagonal etc. All depends on how realistic or fun you want it to be :)
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Crystalshire:Developer's Edition-For Dummies
Irhymer replied to Rob Janes's topic in Custom Versions
Oh and Rob, I read earlier in the topic that you were thinking of adding in a heart system rather than a health bar. Not sure if you meant the engine or the game, but I'd say keep it to the game. Don't want all your best features in everyone's game too. ;) -
@Robin: > Robin&Rory/5 That's a win. Ontopic: I think I actually would be willing to pay for extra features in this. Keep up the good work.
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Crystalshire:Developer's Edition-For Dummies
Irhymer replied to Rob Janes's topic in Custom Versions
I'm liking this project a lot Rob (the game & engine). I think you're making a good step forward in this community with it. Of course, as always there will be the people who just map something in the base engine and release it as a game, but I think the engine will bring a lot of actually devoted developers back to eclipse. Making eclipse the "user-friendly" place it used to be. Keep it up man! ;) -Jake -
@crzy: > Most laptops have an Ins key which will be your insert key. How old is your laptop?? > > Back on topic. This was an easy fix for your problem though. Very nice tutorial! Haha thanks! & That's the thing, my laptop is only a few months old, its weird.
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@GoldSide: > You can Press **INSERT** In your keyboard Don't have that key (or any function keys). So I just use slash (/) commmands. (laptop)
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I'd love to see this as a sidescroller, with the players having jet packs. Maybe have a system where you hold down space to boost upwards, but your'e constantly falling while not holding space, to give it a realistic feel.
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@greendixy: > thought it was standard my apologize :) no problem ;)
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@Gianni: > you can also just make it so when you hit the "map" button on the admin panel, it closes it by doing > > ``` > frmMain.picAdmin.visible = false > ``` Yea, forgot the mention that this was just my preference, because sometimes I want the panel open. But thanks ;) @greendixy: > or you can just hit "0" on the keypad works all the same In what engine? That doesn't work in CS:DE.