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Irhymer

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Everything posted by Irhymer

  1. Irhymer

    Showing off

    > ![](http://www.touchofdeathforums.com/smf/index.php?action=dlattach;topic=69603.0;attach=17076;image) Warning: Constructive Criticism The sprites in the corners are horribly cut out and pixelated, don't use them. The borders are uneven, and the center image is unaligned with the borders themselves. The fon't is cheap with nothing to emphasize it as a **Title**, try a more elegant font with a stroke, or soft gradient or something.. The dragon is cool, but looks completely out of places with RMXP graphics. The sword in adventures could work if he put more work in the title text. And lastly, MMO Adventures is a very lazy and uncreative name. Thanks for Reading, -Jake
  2. @ceriux: > think we'll get to see some skeletons? ![](http://i.imgur.com/apjuH.png) Hows that? :P –---------------------- Ok, I fixed up everything you guys said I should work on, so here it is so far: ![](http://i.imgur.com/uoIWk.png) _*Reduced Grass down 1 Pixel. *Created 4 rotated water tiles. *Removed the dirt tiles, because I'm planning on improving them like the others. *Next up, I need more flower/rock detail on the ground for variety ;)_ –-------------------------------- @Estec: > Well I can safely say my project is a fail. I was gonna do a game similar to this, an 8Bit game with my own sprites and custom 8Bit tiles made by someone else. But I can see this game will be much more successful. If everyone quit their projects based on another, ALOT of good games wouldn't be out right now. Just try your best and let other people comment on your work so you can improve it like I did. **Elandor Chronicals** looks **WAY** better than this, see my stopping? No -Jake
  3. @Jeff: > … this is a game? I thought it was just a tileset... Yea, it's not a game at all at the moment, and I don't know If it will ever be yet..lol Just a tileset(and other graphics) right now as Jeff said. Think of it as Pixel Practice ;) -Jake
  4. Have you tried running the **client** as Administrator? And possibly restarted your computer?
  5. @Robin: > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1280643348696.gif)
  6. @ceriux: > think we'll get to see some skeletons? Will add it to my to-do list ;)
  7. Thanks everybody. I will be trying out the suggestions. I do agree about having variations in the water tiles for sure ;) -Jake
  8. Sprite Generator: http://www.backwater-productions.net/RMXP_CSG/ Female Base: ![](http://img116.imageshack.us/img116/6219/female7ch.png) Child Base: ![](http://img116.imageshack.us/img116/1126/kidtemplate7wu.png) Cant seem to find the male base, but the generator should do ;) -Jake
  9. @Urimas: > one question whats vectoring? Resolution Independent Graphics. So not pixel based.
  10. haha, I don't even have a weapon to defend myself. :O
  11. Thanks guys, Heres a quick mock-up with some enemies on the map: ![](http://i.imgur.com/VtsVs.png)
  12. The second one looks much better because of the extra splashes of color. Nice job ;) -Jake
  13. @ceriux: > if you have photoshop , you can use that to make animated gifs. it does a pretty good job. Yea, or better than picasion, there's http://gickr.com/ Lets you choose the speed so the animations more fluid. Ontopic: Love the walk/run animation! Here it is sped up: ;) ![](http://I.imgur.com/rK8NO.gif)
  14. @AmSamurai: > Looking great dude! Keep it up! Lemme know if ya need anything ;) Thanks man! And gotcha, I will.
  15. @Lavos: > Looks cool and unique! I'll give you a +10 Star thumbs up for your original idea. > :star: :star: :star: :star: :star: :star: :star: :star: :star: :star: @Murdoc: > I like the new tiles. The dirt looks good with the changes you made, and there is a good distinction between the patterns. Cool little devil sprite btw. XD @Socuine: > .. I don't LI- wow pretty amazing dude. Really gives me a RETRO feeling. Go on! Thanks everybody! Means alot :cheesy: -Jake
  16. **[Update!]** Testing new grass tiles (a mixture of about 6 patterns), new water tile (recolored from AmSamurai), and I kept the old dirt just to see what you guys think needs changing: ![](http://I.imgur.com/4zB6F.png) Devil Sprite –----------- ![](http://I.imgur.com/CG5jM.png) >! To Do: –------ -Create Grouped Tree Tiles -Sprite a Large Tree Tile -Perfect Side Walk Animation (Mess atm) -Building Tiles -New Enemies -Character Armor + Weapons &More... -Jake
  17. @Jeff: > I smell community project? haha I don't know about that..
  18. They're both good.. but eh, i like Socuines better for some reason. -Jake
  19. @Urimas: > Fluttershy finnished took 3 hours to do > http://www.fileden.com/files/2007/5/25/1111692/fluttershy.swf Dude… 0_0 Thats amazing.
  20. _Now I have something to say_ Looking good, can't wait to see the particles ingame (in waterfalls, fires ect.) ;) -Jake
  21. lol, look at the Ambershire team with their uniform avatars :P Ontopic:… I got nothing... Keep it up? -Jake
  22. @Jeff: > You could have dirt just plain brown… or have tufts of grass like this: > ![](http://img42.imageshack.us/img42/8092/retrograss.png) > > Imo, you shouldn't have the same texture for any 2 tiles. Yea, this is exactly what I was planning on making, weird haha ;) @AmSamurai: > I whipped up some **really ghetto shit** to give you an idea of what else you can possibly do to your tiles. Haha I see. But I get the concept. Won't round edges but I might try animating water, thanks ;)
  23. I completely agree with the 8-bit style! Can't wait to see more ;) -Jake
  24. @AmSamurai: > ![](http://i55.tinypic.com/dyad0n.png) I like that idea! Should work. (you accidently blocked my PM's btw lol)
  25. Thanks, I think I got an idea of what I'll do. Just cautious of making the tiles to detailed for the sprites. Might just go with a solid color for the grass/dirt with different variations of details like shrubs and rocks. Water, ill figure out after.
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