aiko
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Posts posted by aiko
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is it possible to always have that..?
Without placing the atribute on every single tile, or use it also for shop tiles..?
(well, I use GoShopping at an onclick tile, but…) -
Ok, I'm sorry^^ I'm already busy with adding boss quests, and deliver quests, but the problem is that you can do them all over again :s so I'm now in search for some peeps that can sadscript(better then me)
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*Keeps it nice because kreator is one of the greatest spriters here, also, his game looks cool*
Sigh
couldn't you just:
Say nothing
Give some tips
Instead of:
Posted by: Kreator
Insert Quote
Your game looks incredibly boring. Not only do you have no story, but you've also restricted the players interest by only giving XP for quests.
And the quests couldn't be worse. Get X of this item, get X of this item. (worse yet, your asking for like… 50 of the same item?)
-_-'
...? -
Tried to restart?
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maybe a wrong sprite number?
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I already have 2 mappers and 2 GFX artists, none are registered here.
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You like the wooden look?
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Lol
1 thing:
You saved it as JPG, so, the transparant idea is gone -
Client.exe
in Q & A
Can you run a client at all?
(Is thinking of a needed library files install) -
You're welcome
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*sigh*
It's the script in your main.txt (server side)
It's all written in sadscript, try read Godlord's tut: Sadscript, the beginning. -
Storyline:
There isn't "a storyline".
You need to travel through Talath to get better items, do quests, etc.
Info/Summary:
When you kill NPC's, you don't receive any XP.
You need to do quests to get XP(Already started with this, and the basics are already done)
Time Era:
Middle ages
Gameplay type:
Fantasy
Features:
Like I already said, you don't receive any XP from monsters anymore, you need to do quests for XP, and not only for XP, also to unlock new areas.
I need scripters for more advanced feautures
Screenshots:
The GUI:
![](http://i217.photobucket.com/albums/cc277/joey1330/MainMenu.jpg)
MainMenu
![](http://i217.photobucket.com/albums/cc277/joey1330/CharacterSelect.jpg)
Characterselect
Quests(It's a Popup in-game):
![](http://i217.photobucket.com/albums/cc277/joey1330/npc4.jpg)
![](http://i217.photobucket.com/albums/cc277/joey1330/npc2.jpg)
![](http://i217.photobucket.com/albums/cc277/joey1330/npc1.jpg)
![](http://i217.photobucket.com/albums/cc277/joey1330/npc01.jpg)
I need:
2 more spriters
1 more Sadscripter
1 more person that can handle VB
5 more mappers
If you want to help, post here a message with:
Your name:
What you want to do:
(Optional)Show something that you made:
*Posting more screens soon, I'm going to eat* -
Thanks mate!
It just was a wrong script!
Now I have all of them^^
Really ty -
I used this script:
```
Sub TakeItem(index, item, value)
If value = "all" Then
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub
Else
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, GetPlayerInvItemValue(index, SLOT) - value)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub
End If
Sub GiveItem(index, item, value)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = 0 Then
Call SetPlayerInvItemNum(index, SLOT, item)
Call SetPlayerInvItemValue(index, SLOT, value)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub
```And placed it right here:
```
Sub SetBank(Map, X, Y)
Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")
End Sub
' Tests scripts up to the location of Sub TestMain(Index).
' Leave this sub at the bottom to test the entire script file.
Sub TestMain(Index)
Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)
End Sub
Sub TakeItem(index, item, value)
If value = "all" Then
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub
Else
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, GetPlayerInvItemValue(index, SLOT) - value)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub
End If
Sub GiveItem(index, item, value)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = 0 Then
Call SetPlayerInvItemNum(index, SLOT, item)
Call SetPlayerInvItemValue(index, SLOT, value)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub
```
And still, takeitem isn't working….
I already checked this:
```
' Tests scripts up to the location of Sub TestMain(Index).
' Leave this sub at the bottom to test the entire script file.
Sub TestMain(Index)
Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)
End Sub
```But they also said: place it a the very bottom, so…
Can someone give me:
The reason why it isn't working(Even when it's a noob fault)
Or give me the right script? -
Like, If you are sprite No.1, you'll change to sprite 3
But if you have sprite No.2, You'll change to 4.
That would be awesome^^ -
:P Also, does somebody know how to add more then 10 emoticons?
If I change the number in data.ini, he just gives an error when i try to start the server. It must be 10. I have more animated emoticons, but I have no room left! -
i mean, that if you use normal trees as example, the fringe option wouldn't have any effect
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@Simius:
> maps are autoconverted to 3.0 because maps are now 2 files each. I think ill just do the same for everything. As of now, you'd just have to retile maps because of the new tilesheet format. But that should take about 3min/map if you have screenshots.
Uhm… if i use screenshots, you can't walk behind trees etc. + it would use too much tiles -
Question; Can we upgrade from 2.7 to 3.0?
Or do we need to start all over again?
Can we replace some files etc.? to just continue with our game?
Yes, i just saw the NO questions topic, just after i posted it
So you can delete this, but pleeeeeaaase PM me the answer…
I could also erase my post and say something stupid, but what would be the sense of that? -
@Minilinkki:
> ok, im free to use, i can help, im started are fan when pkmn started, If u need me, pm or post to topic :D
>
> List what i can do:
> Sprites (im rly good copy pkmn sprites and trainers)
> Mapping
> etc.
Question, copy maps, or ownstyle mapping? (or maybe both…?) -
But but i like to kill them xD
And to tame pets instead of catching them and use them with a Pokéteam
It's not as regular as the other pokemon games.
I need someone that can handle VB, the other parts of scripting are el nuo problemo -
I just Posted some animated ones
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I noticed that the emoticons sucked, so i put on a less- sucking one
i know it's crap, but better then those blurry ones you have now probably:
![](http://i217.photobucket.com/albums/cc277/joey1330/Emoticons-1.png)
It's png format, cuz photobucket doesn't take BMP files.
When you saw/use them, please, feel free to post something.
Credits to:
Msn, for most of the emoticons
Me, for ripping it
Me, for the frames.
Next step:
animate them.
Already done with:
Crying emote
… emote
! emote
? emote
Really angry emote
What I've done already(animated ones):
![](http://i217.photobucket.com/albums/cc277/joey1330/Emoticons.png)
*UPDATE*
Already done with:
Crying emote
… emote
! emote
? emote
Really angry emote
:P emote
Angry emote
Devil emote
Blush emote
Picture below:
![](http://i217.photobucket.com/albums/cc277/joey1330/Emoticons-2.png) -
@kerii:
> I just made my game as crazy as possible. I think some of the things I decided to do are harder than that stuff. If you want spriter's get on google and start digging there's plenty of pokemon nutz like us out there. I'll map for you, but jeez if your only going to recreate one region the mapping could be done by one person.
Who said it only would be one region… and that we won't add new and more dunegon maps?
Come on! the whole Hoen regio is based for non multi play!
I'll add some dungeons etc. for partyquests
Some pvp areas ofcourse
multidueling
You'll see!
Quick edit please
in Source
Posted
I need a client for EE 2.7 where the tilesets also could be .PNG files
(It's waaaaay smaller then BMP)
And if it's possible the bank & spell fix, but I don't need them right now… First the tileSets