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Jaiden

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Everything posted by Jaiden

  1. Jaiden

    [CS:DE] Tilesheets

    What? 6^2 = 36\. 6*6…?
  2. Jaiden

    [CS:DE] Tilesheets

    A power of two means it's a square number. 2^2 = 4, 4^2 = 16, 6^2 = 36, 8^2 = 64, 16^2 = 256 and so on and so fourth. Basically if you can get a square root of it and it's a whole number, you're good. He means the numbers used have to be square, you're not actually multiplying the width and the height…
  3. Jaiden

    [CS:DE] Tilesheets

    128, 256, 512, etc.
  4. @Lollicat: > Me at Indiana University for a summer camp. I'm sure you can guess which one I am. Hint: I'm not asian. If we're to assume you're the blonde girl: You're adorable! :3
  5. Jaiden

    [CS:DE] Tilesheets

    I believe there is a tilesheet size limit, but I can't tell you what it is specifically.
  6. Jaiden

    [CS:DE] Tilesheets

    Those gridlines are a sign of messed up spacing in your tilesets. Make sure the tiles aren't off by a pixel, which it looks like.
  7. Admiral you are a great man.
  8. @Robin: > Here's an analogy; There are several different ways of sitting in a car. One of them is sitting in your seat with your seatbelt on. Another way is leaning halfway out of the window, one foot in the driver's face, the other foot turning the steering wheel and your arm reaching out to touch passing traffic. > > Guess which one your system is.
  9. Jaiden

    HELP!! *Quests!*

    …No. You don't risk a virus if you know what your doing or if you get a legal copy. There is no other way, and if it's "visual bulls crap" to you than I doubt you're even remotely ready to create a game.
  10. Haha it's already implemented! But thanks for the suggestion. I just finished the main menu and am going to update the main thread with it. We've definitely got a nice GUI going on now :P
  11. @Jaiden: > **You may submit your applications _privately_ through PM or email ([email protected]).**
  12. I'll be honest, you have a long way to go. But hey, good for you for starting to work with 3D at such a young age. I recommend looking up some more ways to make your models better, but really most people don't have the initiative to start with 3D since it's such a difficult medium to learn. A recommendation, since I have a little experience with blender: Play with your lighting a little bit. Instead of having just one plain white light, add a couple of light sources and make them different colors depending on your environment. You'd be surprised how much that improves things. Also, you might want to smooth out your plane there so it looks a little less jagged. Again, play around with stuff, it's the best way to learn.
  13. Jaiden

    .Wav music

    That's a bad idea. Either create midi files or read the tutorial on adding mp3 support to EO. WAV music files are HUUUGE.
  14. Jaiden

    XP to next level

    Yeah you do, but anyone can make very basic modifications. Regardless, reading up on it is far more helpful and efficient than the .ini file modification.
  15. Jaiden

    XP to next level

    God, you don't want an .ini file it's more trouble than it's worth. Get yourself a graphing calculator and generate your own forumula. The forumula is this: ``` GetPlayerNextLevel = (50 / 3) * ((GetPlayerLevel(index) + 1) ^ 3 - (6 * (GetPlayerLevel(index) + 1) ^ 2) + 17 * (GetPlayerLevel(index) + 1) - 12) ``` Let's break it down, it's so very simple that I can do it. We'll give the player's current level, GetPlayerLevel(index), the variable of x. Experience for the next level, or GetPlayerNextLevel, can be expressed as y. y = (50/3)*((x+1)^3-(6*(x+1)^2)+17*(x+1)-12) Assuming you don't have a nice TI-89 handy, I'll give you the first 10 levels in the table of results. ``` 1=100 2=200 3=400 4=800 5=1500 6=2600 7=4200 8=6400 9=9300 10=1300 ``` And by using a calculator instead of that damned .ini file, you can generate nice EXP curves and balance your game with only the slight modification of a formula. If the starting value is a little high, you can decrese the size of the starting number, 50/3 to say 10/3 and get a much lower value with the same curve. ``` 1=20 2=40 3=80 4=160 5=300 6=520 7=840 8=1280 9=1860 10=2600 ``` Trust me, I didn't do too hot in Algebra, but I can tell you that this is a far easier method than putting in all that useless code so that you can type out each number individually instead of just using a formula. You can use http://webgraphing.com/plotting_intermediate.jsp this to get 20 values at a time, but I highly recommend using your own calculator if you have one.
  16. Thanks! I might change the chat a bit and some of the transparency is awkward like Skull Kid mentioned, but that's because it's a mockup. When they're actually put into the game the bars at the top will be solid and everything will look a bit better.
  17. Momma told me not to download executables from strangers…
  18. I'm making a switch to CSDE. DX8 is overall more powerful and I'm thinking it will make things a lot better in the long run. Right away with the alpha transparency I can make much more attractive menus.
  19. Alright it seems the writing is the big issue, I'll fix that up. Thanks for the feedback!
  20. Heya everyone! I'm working on making a minimalist GUI, something that is small but still functional. This is totally a work in progress, so I'd love to get some critique before I finish it! **EDIT: Added the finished version. Excuse the bad map, I just wanted a background example for the interface.** >! ![](http://img43.imageshack.us/img43/8726/minimalistguipreviewfin.png) **I want some input on the main menu! :P** >! http://www.youtube.com/watch?v=l189YjzbIdc
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