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Cellino

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  1. I think I'm just going to copy a putvar that I have that already works and see what happens. Sometimes my putvar / getvar just decides when it wants to work.
  2. Set name to nothing and I don't have paper doll. ^^ > use scripted spells >_> Uh?
  3. In the on attack sub, Does that work with spells to? Or would I have to put it in another sub. I'm asking this because I want to put hiding / invisibility into my game, but I don't want it to last even after they attack. So, when they attack / cast a spell they become uninvisible
  4. Doesn't work for me =\ Doesn't create file.
  5. > ``` > call setplayerspeed(index, INT(hull)) > call setplayerdef(index, INT(sheild)) > call setplayerhp(index, INT(hull)) > ``` [ off topic ] Wouldn't speed actually be engine? ;) [/off topic] Anyways I like the way you made that. I think I'll manipulate that script and use it ( with your permission of course. ;) )
  6. What I was thinking was, making a variables folder, then in that folder put like a sub category for like, Respawn points, shapeshifting etc etc. ;) It'd make things really really organized and nice. But just a personal prefrence.
  7. Bump still looking guys, game isn't dead. We need a couple of scripting help still, developers, and mappers. =) Server is up 24/7 ( unless some reason my computer farts out on me )
  8. The problem isn't the items though, my stats aren't changing back to what they originally are. =\
  9. Thanks. I was close. =p Anyways, There's a couple of things that I'm not sure about Why did you put INT(getMap)? And I actually prefer them in account files so I know who's character it is. =p Maybe if instead of making a .ini for every char I could just make a folder for each account
  10. Well, Let's just say I scratch the idea of the weapons and stuff, that'd make it a whole lot easier right? or just change their weapon and armor instead of everything else. So just to change their armor, weapon, and 3 spells there'd be like half as much code. right?
  11. I know what I'm doing it. =\ And DG, I don't want to run through all the maps and set bootmaps that 's gonna take a really long time =\ Anyways, will it look something like this? ``` Sub ScriptedTile(Index, Script) Select Case Script Case 3 Dim GetMap Dim GetX Dim GetY Getmap = Getvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot Map") GetX = Getvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot X") GetY = Getvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot Y") Call PutVar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot Map", "40") Call Putvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot X", "7") Call Putvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot Y", "12") End Select End Sub ``` And that goes into obviously the scripted Tile sub ``` Sub OnDeath(Index) Dim GetMap Dim GetX Dim GetY Getmap = Getvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot Map") GetX = Getvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot X") GetY = Getvar("variables/"&GetPlayerLogin(Index)&".ini", GetPlayerName(index), "Boot Y") Call SetPlayerX(Index, GetX) Call SetPlayerY(Index, GetY) Call SetPlayerMap(Index, GetMap) End Sub ``` And again that goes into the OnDeath Sub
  12. Wait a sec, won't it screw up if they're using char 2? Cause then it'll save it into the char file in the accounts but not the char file in the bankā€¦ =\ And I couldn't find a boot map variable inside the char file unless it's like RIGHT at the bottom.
  13. Well, what I was originally trying to do was make it so that when they shifted they got the weapon, Sharp Claws, and thin hide for armor. Then they're spells would change to something like Prowl, Pounce, Fury Swipes, and Human Form.
  14. I have no idea of any of the commands I'd use. =\ Like SetPlayerBootMap, SetPlayerBootX, SetPlayerBootY. Are those commands or no?
  15. So far we still need, Scripter, GFX creator, and developers. We'd greatly appreciate it if you either PM us or add us on MSN.
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