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damian666

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Everything posted by damian666

  1. well, thast he problem, png support is a joke in dx7. it gets converted to bmp on runtime, thus making the memory requirements the same. i have been on those threads allready ya knwo ^^ i cant even get it to work… :/ Damian666
  2. well, as stated above, i would like to knwo how to load jpg, instead of bmp. teh game loads all tiles and sprites in memory, which is crazy big… so, i think, if i could load jpg's, it would cut down on memory usage. is this possible, is this smart, or is it converted to bmp anyway on runtime? i do know dx7 can support jpg... i think XD anybody knows something about this? Damian666
  3. i agree, its easy to get in too it. i prefer script above source anyway, but that's just because i have always been a scripter myself. Damian666
  4. damian666

    QUESZTION

    lol, dude, take that link off ^^ highly illigal, but hee, IF you decide to download it, your free to. just dont post it here :P Damian666
  5. http://www.touchofdeathforums.com/smf/index.php?topic=40748.0 there basicly. also, the custom boxes should go in scripted NPC's ^^ just that ya know :D also look in script section for teh custom menu creator thingy Damian666 PS. if ya really cant figure it out, i can help ya, but you should really learn it yourself dude
  6. ofcourse, but it would be betetr to read up a bit man, wont hurt ^^ especially teh first one, thats simple. read, try, learn ^^ Damian666
  7. oh it works man, its great ^^ thanx to all Damian666
  8. that simple? lol ^^ great find dude, im putting it in now :p Damian666
  9. i had this question too, and i solved it ^^ with a little bypass. just on the button event, enter this: Call SendHotScript(5) where 5 is the number of the hotscript ofcourse ^^ Try it, works perfectly ^^ Damian666
  10. 1 is totaly scriptable mate, not hard either. 2, that would be a bit harder. just a bit. 3, damn… 4 with little help from Mrmiguu's edit, you will be done. have ya tried it yourself? most things are within reach i think ^^ Damian666
  11. well, atleast its not just me then. i hope we can get a fix for that, its rather irritating :P damian666
  12. lol, yeah, thats true :P forgot that ^^ Damian666
  13. updated first post, now i can handle more sizes of the rpg maker graphics. also this setting is saved for easyer use ^^ damian666
  14. yes, that is a good idea, just split the string to get news head, and news body… hmm... Damian666
  15. ok, but then how the frik.. am i supposed to retrieve the entered text then??? Damian666
  16. oh, it shows, but it reports the text entered being 0 and even 0 is not put in news.ini :S and yes, a case can be nestld, as with if then's Damian666
  17. ok, maybe somebody can show me why this wont work… i am totally confused, it should work ya knwo :S ``` Call CustomMenuShow(Index, "News", "\GFX\custom\newseditor\news.gif", 1) Call CustomMenuLabel(Index, 0, "Enter News Headline", 7, 7, 12, 0, 0, 235, 27) Call CustomMenuLabel(Index, 1, "Enter News here", 7, 80, 12, 0, 0, 235, 23) Call CustomMenuTextBox(Index, 0, 200, 8, 42, "") Call CustomMenuTextBox(Index, 1, 200, 9, 115, "") ``` that calls my news editor, and i use the following to retrieve and update news ``` Case 2 Select Case MenuTitle Case "News" If Clicked_Index = 0 Then Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Call PlayerMsg(Index, "News title updated with " & FieldMessage, YELLOW) Call PutVar("News.ini", "DATA", "NewsTitle", FieldMessage) End If If Clicked_Index = 1 Then Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Call PlayerMsg(Index, "News body updated with " & FieldMessage, YELLOW) Call PutVar("News.ini", "DATA", "NewsBody", FieldMessage) End If End Select ``` any suggestions? damian666
  18. i have this too, cant acces on my own IP, and no, i didnt do anything wrong :p i am also entering on proxy, slow as hell ^^ any help please? damian666
  19. your very welcome mate. i hope it works great for you, next version will also support the other sizes. i have just encountered a image that could not be converted :p different size, ill fix that too ^^ Damian666
  20. first post updated, added a new version. minor fix, it now remembers teh save and open paths, easyer to use this way ^^ Damian666
  21. thanx mate ^^ exactly what i was trying to say :) Damian666
  22. damn, i started over, still the same… that's weird ^^ oh well, it6s just at the edges, main game screen is not effected, so i will deal with it for now. still nice code :D Damian666
  23. well, it should work right of the bat right? i dont see why it works for you, and not for me, its frikking copy paste for godsake :P Damian666
  24. oh, now i read it well, sorry. i can tell ya the names if ya like. it uses a gdiplus.dll, and in your tempdir a resource.dll gdi is from m$, resource is icons only. be my guest mate ^^ PS. gdiplus is not included, because its from microsoft, cant distribute that. Damian666
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