@Admiral: > I've made a scripted spell system, so to make a spell that causes damage, all you would need to do, is: > Call DmgSpell() > (of course, you'll put the damage, etc, in those brackets) > Check the script database for the universal spell script. > > @Aksel: I pinned that topic; can you make our minds at east, and test out the spells for us real quick, if you haven't yet? Ok, when I tried the spell this time, it worked but then every spell did the same animation etc.