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Jed

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Everything posted by Jed

  1. you should also put in there if they have different image dimensions, they should change the 64 from whatever size dimension their image is, but it MUST be a fixed dimension like 96x96 or something.
  2. im trying to work this out in my source, but the HP and MP declines from down to up instead of up to down. hopefully when MrMiguu finishes this i will get it to work. EDIT: and wouldn't you need to change the * 64 to whatever dimensions the image is? like a 96x96 or something?
  3. what i did to make the HP decline vertically but it still declines upward, i modified the player HP and MP packet from Width to Height: ' :::::::::::::::::::::: ' :: Player hp packet :: ' :::::::::::::::::::::: If LCase$(casestring) = "playerhp" Then Player(MyIndex).MaxHp = Val(parse(1)) Call SetPlayerHP(MyIndex, Val(parse(2))) If GetPlayerMaxHP(MyIndex) > 0 Then ' frmMirage.shpHP.FillColor = RGB(208, 11, 0) frmMirage.shpHP.Height = ((GetPlayerHP(MyIndex)) / (GetPlayerMaxHP(MyIndex))) * 150 frmMirage.lblHP.Caption = GetPlayerHP(MyIndex) & " / " & GetPlayerMaxHP(MyIndex) End If Exit Sub End If and the player MP packet: ' :::::::::::::::::::::: ' :: Player mp packet :: ' :::::::::::::::::::::: If casestring = "playermp" Then Player(MyIndex).MaxMP = Val(parse(1)) Call SetPlayerMP(MyIndex, Val(parse(2))) If GetPlayerMaxMP(MyIndex) > 0 Then ' frmMirage.shpMP.FillColor = RGB(208, 11, 0) frmMirage.shpMP.Height = ((GetPlayerMP(MyIndex)) / (GetPlayerMaxMP(MyIndex))) * 150 frmMirage.lblMP.Caption = GetPlayerMP(MyIndex) & " / " & GetPlayerMaxMP(MyIndex) End If Exit Sub End If what else do i need to do to make it decline from up to down and not down to up?
  4. then that would make it decline horizontally again…
  5. Jed

    SFX problems

    Gus, for your first question, you need to have a .mp3 file for your weather sounds (rain, thunder) and they must be mp3's, otherwise it will not work, and the file must be in the SFX folder.
  6. this topic should be in the "Recruiting Center" subforum. would a mod please move this. and technically, this topic does not have enough information, we need all the possible info you could give us (ex: features, storyline, etc.)
  7. ok, i got my HP to decline vertically, its just that it declines upwards and not down.
  8. Jed

    Using paper doll…

    all i can say: runescape XD but anyways, if you want to let players be able to change their skin color, you could take the long way by making all the different styles possible with different skin colors, or find a way to get a full color blending system to make it so it could recolor all of the objects and can save you memory too.
  9. It doesn't make any sense… Q1: Which of my questions are you answering? Getting rid of they grey boxes, making the HP decline vertically? Or both? Please, if you're going to not make this seem like rocket science, at least explain it step by step. (Not trying to make you mad, if you consider it to be in any way offensive, I can't help you there.)
  10. [![](http://img31.imageshack.us/img31/244/screenshot0r.png)](http://img31.imageshack.us/i/screenshot0r.png/) and still trying to figure out how to make my health decline vertically…
  11. hmm, how would i get rid of those grey lines around the picture? it makes it look really ugly when your health decreases or is just at full…
  12. @Admiral: > You may also be able to change the map settings to "No Death Penalty"; not entirely sure if it takes PKing into account though. It does, still in fact mark you as a Player Killer even in a "No Death Penalty" map. this map only makes it so you do not lose experience or items (if script is turned on) on death.
  13. Jed

    A few ?'s

    1\. Make a map indoors as a house or safe mortality. you can get to the map editor by pressing F1, then clicking the properties button in the map editor. 2.Entering is simple. go to the map editor and click the attributes button. click the little circle that says "Warp" next to it. from there, enter the map number and the coordinates you want that tile to take you.
  14. get the player killer killed. it could be anything that attacks you, such as a spell, physical attack, NPC attack, etc. but you can only remove the mark through dying. as long as the player doesnt die from a kill tile or some script. if you mean like removing the mark without getting killed, you would need to make a script for it.
  15. Jed

    Level cap

    im pretty sure the max level you can change to is 500, otherwise if you want more, you would need to edit the experience.ini otherwise, i dunno what happens, you'll need to make the level up experience for the next level or it might give an error.
  16. Jed

    Spells

    you should press the spells button in the game, double click it, target an enemy and press insert. :)
  17. i am talking about remotely accessing the server, like if you are using a laptop and are not playing on the server computer and cannot access it in the time being manually.
  18. is it possible to make it if somehow somebody gets into the server and just starts banning people, strips all admins of access, and takes control of the server, that there is a client side source edit i can make in case if this were to ever happen, that you can use a command that allows you to access all admin commands by entering a password, and makes yourself unbannable and unkickable from anyone, including the server. is it possible? i need it for client side only. in case of emergency when i cant access the server and am stripped of my access, and this happens without us being noticed.
  19. here they are: http://img407.imageshack.us/img407/1323/outsidegv5.png
  20. Jed

    Diablo II

    USA East I don't go on Battlenet though, only TCP/IP
  21. Jed

    Shaiya Eternity

    xD never got to hard mode huh?
  22. aww sorry. ill have to find them again.
  23. you only just need to check the paperdoll section of the forum. ^^
  24. The buttons in the bank are 1x1, that's why it seems as if it does not work, but in fact it is there. If you want to make the buttons bigger, just edit it in the source.
  25. try looking in the resources board, and if you cant find any there, try googling them. i'm pretty sure i saw some of the same sprites around somewhere…
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