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Greendude120

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Posts posted by Greendude120

  1. mon vocabulaire n'est vraiment pas suprerireur, je suis un Quebecois alors mon francais est different. C'est comme l'anglais americain comparer a l'anglais britannique. Je parle pas le francais de france en vrai vie.

    Je veut just pas que le monde utilise des traducteur, c'est just sa! On va essayer de comprendres tous le monde meme si votre francais n'est pas bon. On aime mieu quelqun qui a de la misere en francais que quelqun qui a utiliser un traducteur.

    P.S Voici le meme texte venu de Google Translate:

    > I just wish that the world uses a translator is just her! We will try to understand all the world even if your English is not good. We love mieu quelqun which of poverty in France quelqun which use a translator.
  2. Yea thats basically what i was trying to say, dont post a paragraph of bull crap from google translate, try and speak french, use a few translated words, or if u cant do none of that then dont post here. Its lame that we ARE speaking english in the french forum anyway XD
  3. **Important: Eclipse 2.7 n'est plus la version officielle. Eclipse Origins 2.0 est maintenant disponible en anglais et francais. Veuilliez telecharger cette version a partir du forum francais.**

    **-Greendude120 (Nov 23, 2012)**

    Salut, moi c Greendude120, je suis Quebecois. Je suis parfaitement bilingue. Jai traduit au complet le programme Eclipse 2.7\. Je vais également poster la version anglaise mais j'offre a des francais de faire des jeux francais.

    Vous pouvez m'envoyer un PM pour mon MSN si vous vouler que j'ajoute des choses a cette version car je ne traduirerais pas les nouvelle versions d'Eclipse simplement parce que c'est trop long alors je vais simplement moi meme améliorer ce programme a votre guise.

    Eclipse 2.7 [[b]FRANCAIS]{Compiler*} Traduit par [Greendude120](http://www.touchofdeathforums.com/community/index.php?/user/41934-greendude120-%e3%83%84/)

    [http://www.mediafire.com/?ttkiobyytnz](http://www.mediafire.com/?ttkiobyytnz) [9.85 MB]

    Eclipse 2.7 [[b]FRANCAIS]{Source¤} Traduit par [Greendude120](http://www.touchofdeathforums.com/community/index.php?/user/41934-greendude120-%e3%83%84/)

    [http://www.mediafire.com/?kinim2j2tyd](http://www.mediafire.com/?kinim2j2tyd) [9.91 MB]

    Eclipse 2.7 [[b]ANGLAIS]{Compiler*}

    [http://freemmorpgmak…olution-2.7.rar](http://freemmorpgmaker.com/2.7/Eclipse-Evolution-2.7.rar) [8.1MB]

    [http://freemmorpgmak…olution-2.7.zip](http://freemmorpgmaker.com/2.7/Eclipse-Evolution-2.7.zip) [9.6MB]

    Eclipse 2.7 [[b]ANGLAIS]{Source¤}

    [http://freemmorpgmak…-2.7-Source.rar](http://freemmorpgmaker.com/2.7/Eclipse-Evolution-2.7-Source.rar) [8.3MB]

    [http://freemmorpgmak…-2.7-Source.zip](http://freemmorpgmaker.com/2.7/Eclipse-Evolution-2.7-Source.zip) [10.0MB]

    **..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..**

    **Version Francais Compiler: EE2.7_FR1.0**

    EE2.7 = Version du programme

    FR1.0 = Version du programme traduit

    **..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..::..**

    *Compiler: Le compiler est pour les débutant, c'est facile et vous pouvez modifier les fichier .ini et .txt du client et du serveur a votre guise et également remplacer les GUI par vos fichier avec le meme nom bien sur.

    (Exemple: MainMenu.gif, vous le supprimer et vous le remplacer avec un de vos menu nommer MainMenu.gif et le client va le lire)

    ¤Source: La source est la version modifiable du programme, vous pouvez transformer vous meme le programme. Le seul probleme est que vous devez avoir Visual Basics 6 Enterprise Edition. Ce programme coute de l'argent et ceul ce programme marche.
  4. Yea i was mostly talking about those who use google translate or those who didnt even try and make their text clear. GOOGLE TRANSLATE IS BALLZ. thats all i gotta say, if ur english and u use it, u'd laugh at how bad it is, infact most posts in french departement are google translated.

    Pour ceu interreser, veuillez regarder mon topic que je vien de poster, c la version francaise de Eclipse w00t!
  5. Its just some ppl here posts stuff that is obviously google translated. Even the 2.7 download. Eclipse de téléchargement.

    It should be Téléchargement de Eclipse 2.7, most ppl here dont know french at all our a bit and post in the french section, like the english section isnt big enof… anyhow didnt mean to be a dick if u took it that way.

    Merci de comprendre le message, dsl si c'est trop direct XD
  6. Stop translating. If you don't know french don't post… its rly lame, if u'd know french u'd realize how lame the texts ppl are posting are

    Ya tu quelqun d'autre qui est un vrai francais apport gaspéman et moi?
  7. Salut, je suis surment le seul vrai francais ici. Je suis Québecois mais je parle aussi le parfait anglais. Alors ta question est: Pourquoi le speed et la magie marche pas?

    C'est simplement une mal programmation, tu doit utiliser 2.5 non? Jai le meme probleme avec.

    De toutes facon, je suis entrain de traduire le programme en francais. Et non pas avec google translate car le language n'est grammatiquement pas toujours correcte. Jai fini de traduire le serveur si tu en veut une copie. Mais je ne vais pas l'ajouter a ce forum avant d'avoir traduit le client. J'écrit aussi un tutorielle de comment les fichier .ini marche car il son et resteron en anglais. Si tu veut je peut aussi modifier le programme avec Visual Basic 6 et arranger des erreur. Je traduit la version 2.8 (la version améliorer de 2.8)

    -Greendude120
  8. Yea i kno about the 4D shit, its cause theres apprently, a Prince of Persia game thats 4D, but its actually 2d just weird, its complex but I kno its 2D, and i never understood why 4d would be time.

    and for those still confused, take a look at it this way, 1D = Width
    2= Length and Width (makes a 2d window) and 3d = length, width and depth so it makes a window but u can walk into it like deeper, makes it 3d.

    lol im prob just confusn ppl more so ill shut up XD
  9. LOL ppl cant be the difference between 2D and 3D :P
    3D is like Halo. 2D is like Diablo. Diablo is a 2D isometric, kinda like ambardia, in halo u can have a 360 view, thats 3D. lol a guide for newbs right there. and ppl say some stuff are 4D but thats to be argued. and well for a 1D game, i've only ever seen 1 on www.kongregate.com, its a flash game. Search for 'z-rox'

    Oops off topic sorry. Nice client update Ambard, ur game has always been an inspiration
  10. Realm of Darkness Online

    **Using**: EE 2.4
    **Current game status**: Open Beta (version 1.2)
    **Website**: www.rdo.us.tf
    **Forums**: www.rdoforums.tk
    **Other info**: Screenies, basic info on classes, monsters or whatever is all availible on the website and/or on the forums (Can also ask questions here)
    **Positions availible**: Scripter, GFXer, GUIist, Moderator.

    May make exceptions. Mostly is looking for Scripter (Intermediate to Advanced)
    Looking for semi-active/active ppl who take heart into what they do and usually finishes stuff they start. Obviously in this community you'll have fun and will like to play but are expected to help developp the game. Lots of way to get involved if none of the positions suit you, check out our forums for more info.
    The game is actually working and complete meaning, there are monsters, maps, items and everything works and server is very often up, but we are looking to launch version 1.3 with of course more maps, items, monsters but especially scripts like guild creation script, mailling system and friend list. Those are plans for 1.3.

    This project still needs work and so it need you. If your interested reply here I will check back every day, twice a day, if your more than interested in taking part in this unknown but half finished game, then sign up right away in our forums.

    -Greendude120
  11. ![](http://i39.tinypic.com/2r44xp3.png)

    One of the oldest eclipse project (2007!) has been revived. I've edited this topic to better represent the new version. I'm bumping this topic because I want to recruit some new staff and I needed a WIP to show them.

    We hope you enjoy all of the advanced and unique features this game has thanks to one of the best programmers on Eclipse, Blkcrow.

    UI & Game Screenshots:

    >! ![](http://i.imgur.com/EWkFjou.png) ![](http://i48.tinypic.com/357ljea.png)
    >! The patcher which will contain changing images of new content. Also the spells bar drawn vertically to better fit our design and help screen size issues for those using low resolution.
    >! ![](http://i.imgur.com/VOinS14.png)
    >! ![](http://i.imgur.com/x71XZTu.png)
    >! Maps are scrolling!
    >! Stats:
    >! Base Stats:
    >! **Strength** - Raises melee damage
    >! **Dexterity** - Raises range damage
    >! **Vitality** - Increases max hp and hp regen (Currently 1 point = 10 hp)
    >! **Intelligence** - Increase max mp and mp regen (Currently 1 point = 10 mp)
    >! Additional Stats:
    >! **Critical Rate** - Each weapon (range and melee) will have a critical %. The only way to raise your critical rate is by getting a weapon with high critical rate. Currently the max is 30% critical rate on weapons.
    >! **Block Rate** - Each shield will have a block rate. The only way to raise the block rate is by getting a shield with high block rate. Max is also currently 30%.
    >! **Attack Speed** - Modifies the physical attack speed of your weapon.
    >! **Life Leech** - A percentage of the physical damage you dealt is returned to you in HP.
    >! **Movement Speed** - Perhaps the only eclipse game with proper movement speed. All boots have different movement speeds and without any boots your character is very slow. Of course the boots have other stats too.
    >! **HP Regen** - Unlike the simple life regenration you gain from base stats like vitality, you may also get the HP Regen stat on certain items, further increasing your regen speed.
    >! **MP Regen** - Same as above but for mana.
    >! **Critical Multiplier** - This is the damage multiplier when you land a critical hit. Most eclipes game keep this to a static amount. Because we want players to create builds, we thought it best to add it as a stat you can get on items incase a player wants to do a high crit build.
    >! **Spell Multiplier** - Physical builds that use bows or melee weapons scale nicely by getting better weapons with more damage. So in order to keep caster classes as strong, their weapons (wands & staves), have a Spell Multiplier stat which multiplies the values of spells. These caster wands will help you damage more, heal more or make your DoTs stronger. Of course a melee build may choose to keep a wand in their inventory to equip when buffing themselves using spells. The buff will be stronger. The more build diversity the better ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
    >! **Stun Chance** - Certain items may give stun chance allowing melee characters to have a chance at stunning the enemy. This creates more build diversity. Of course casters can have stun spells too!
    >! Note: Your critical rate and block rate will NOT fall to 0% if you do not wear a shield or weapon. The minimum block rate set is always 1%
    >! Elements:
    >! You may gain elemental damage stats on your items to increase your melee elemental damage. However casters use our element system too! Each spell has an element and with a high elemental resist, the damage can be mitigated. Our combat formulas which include the element system work with NPCs and in PVP.
    >! ![](http://i.imgur.com/a6qOdZH.png)
    >! NPCs:
    >! Monsters also have elemental damage and resistances. In fact, monsters have all the same stats as players! They can have high resistance to certain elements, life leech, crit and even stun frequently. Especially bosses!
    >! Spell System:
    >! **¤** Spell Tree: Each class has their own unique spell tree with unique spells for that class. The tree has branches so you need to level up certain spells to get access to the others just like Diablo 2 if you remember.
    >! **¤** Spell Levels: That's right, spells can be leveled up in the spell tree. Each time a player levels, he is awarded 1 spell point to put in a spell of his choice. We set the max spell level to 5 which appears to be low but its quite high for an eclipse games. 5 points per spell, with 16 spells planned (to start) that's already 80 points. As new spells come out for each class, we will raise the level cap up to 100\. We want the amount of points useable to be lower than the level cap so it is impossible to put points in everything.
    >! **¤** Spell Synergies: Players want to get the last spells on the spell tree because they tend to be the most powerful. The problem is that the spells that the player got to reach those end game spells, have become obsolete. With spell synergies, if a player levels a spell, each point in that spell may increase it's synergy (if it has one). For example: Each point in Strength buff increases the amount of strength the buff gives. But putting points in another spell that is a synergy of str buff, will increase the duration of the buff. This means that some spells can be improved by putting points in synergies. You can imagine all the builds this will create for each class.
    >! **¤** Spell Types: Because we have an advanced element system, it was crucial to include this system in spells. Thus, buffs/debuffs & other spells have elements to them. Although certain spells are pure magical (deals pure damage to health), most spells have an element so getting elemental resist will protect against these. Players can also buff themselves with life leech, higher critical/block rate, attack speed buffs/debuff and more.
    >! ![](http://i.imgur.com/A9B3PYT.png)
    >! Boss System:
    >! **¤** Our programmer has done a terrifc job with a Boss editor that turns an ordinary NPC into a very hard boss by adding in boss effects.
    >! **¤** Bosses can cast a scripted spell every between x and y amount of attacks or between x and y amount of seconds. So when you are fighting a boss, everything seems more natural and unpredictable. The boss may have a combination of these types and cast a ton of different spells. These effects are scripted so a boss may try to heal every 5-10 attacks (if he has xx% of hp or less or perhaps he applies a hp debuff to everyone every 30-40 seconds.
    >! **¤** On top of casting spells realisticly, bosses also have the normal attacks which can life leech, stun, deal elemental damage, etc. Bosses can also have elemental resistance or cast a buff on themselves at certain intervals. Fighting a boss your level alone will be almost impossible.
    >! Characters & Classes:
    >! **¤** Accounts can hold several characters so you no longer need to make one account per character.
    >! ![](http://i.imgur.com/JiNrApA.png)
    >! **¤** We plan on making 5 to 6 classes and will be revealing more details on them shortly.
    >! Buff/Debuff & Icons:
    >! **¤** None of the buff & debuff systems on eclipse forums work, atleast not with icons. Our programmer has created a system that works and that shows the buff icons on screen that your character is affected by. Buffs and debuffs have a ton of types and can be casted on yourself, party members or even enemies.
    >! Buff Icons Screenshot:
    >!
    >! ![](http://i.imgur.com/dcyyUB8.png)
    >! Guild System:
    >! **¤** Guild Levels & Xp: As players kill monsters and gain xp, their guild will too. Guilds receive the same amount of xp a player does instantly and it goes towards their guild level. Several features are planned with guild levels such as buying guild buffs which can buff all members (with a very long cooldown like maybe 2 hours). It also unlocks new guild icons.
    >! **¤** Guild Icons: Guilds can unlock guild icons by leveling their guild level. These guild icons represent your guild and can be seen above player heads beside guild name.
    >! **»** Many more features to come with guilds…
    >! Paperdoll & Animations:
    >! **¤** We are using paperdoll for items so your character looks awesome in his gear (especially when wearing a set [which will match visually])
    >! **¤** Life Leech & Stuns have animations and sounds which make the combat very cool.
    >! Item Rarity:
    >! **¤** Colored Item Names: Just like in most rpgs, items will have colored names if they are of a special rarity. A unique item has a golden name, a Set piece has a green name.
    >! ![](http://i.imgur.com/FArOliC.png)
    >! **¤** Item Quality: Normal items which can be dropped or purchased from a shop will have three qualities: Normal, Excellent, Perfect. All three qualities will have the same stats but the higher the quality the higher their value. So if a Normal shield has +5 Hp & 10% block chance, the Excellent version may have +6 Hp & 12% Block Chance. Shops can only sell Normal quality. This means that when you farm monsters, if an item drops that you already have, it may still be an upgrade if it has quality. Perfect items will have high trading values because they are more valuable and help perfect your gear!
    >! **¤** Item Sets: Certain items belong to a set. Thanks to our new set editor we created, we can set up items to be bundled in a set and equiping the full set will yield some great bonuses. However, collecting a full set may be hard so; wearing certain pieces of the set (even if it is incomplete) will give smaller bonuses in the meantime. Bonuses are completely unique and some of the half-set bonuses are completely different from the full set bonus so you can enjoy different gear builds.
    >! (Perhaps you wish to only wear 3 pieces of a 5 piece set because the 3 piece bonus is better for your build than the full set bonus. Plus you can use the extra slots to maybe place a unique? Potential gear builds are endless)
    >! Sets can be 2 items or 5 of whichever slot items we pick in the set editor
    >! ![](http://i.imgur.com/UCfqduG.png)
    >! See sets we are working on: [http://rdogame.com/wiki/index.php/Sets](http://rdogame.com/wiki/index.php/Sets)
    >! See uniques we are working on: [http://rdogame.com/w…dex.php/Uniques](http://rdogame.com/wiki/index.php/Uniques)
    >! ![](http://i.imgur.com/pRQ6i5X.jpg)
    >! Quest System & Projectile System:
    >! **¤** We are using two systems from the forums: the quest system and a broken projectile system which we fixed up for bows. Everything else was programmed from scratch by our programmer or myself.
    >! Chat & Controls:
    >! **¤** We are using ASDW controls! The controls feel so much more natural: aswd for movement, ctrl for attacks and 1-9 keys for spells (instead of F1-F9).
    >! **¤** Players can bring up the chat bar by hitting Enter and then typing their messages. They can also click an icon to send a message to the Map, Server or Guild without having to type silly commands like _-Hi Server_ or _$Hi guild._
    >! ![](http://i46.tinypic.com/eq2q9c.png)
    >! Extra info:
    >! **¤** Second oldest eclipse project? Yes I've started the project in 2007\. Although I've given up several times on it because of work, school and girlfriends, I've revived it and i'm serious about it. I've bought the domain, rebuilt it on EO and gave the programming duties in the very capable hands of Blkcrow.
    >! **¤** An older verison (v1.4) was played by over 200 players.
    >! **¤** The team still has some veterans players/fans since 2007\. They give valuable input and ideas.
    >! **¤** We strive to be professional: The maps, the gameplay, graphics, etc. We like when maps look fluid and all aspects of the game look profesional (As much as possible anyway. it is an eclipse game afterall.).
    >! **¤** I only accept applications of players whom are serious, smart and fun. I don't want kids nor idiots.
    >! **¤** The game will be 24/7 using Dedicated hosting once it's released.
    >! **¤** Our forums has gold, shops & items. So sign up ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
    >! Join the staff:
    >! **¤** Most wanted positions: ~~[http://www.touchofde…arkness-online/](http://www.touchofdeathforums.com/community/index.php?/topic/129849-recruiting-realm-of-darkness-online/)~~
    >! **¤** Other positions: [http://realmofd.uphe…x.php?board=5.0](http://realmofd.uphero.com/forums/index.php?board=5.0)
    >! I will be updating the recruitment thread soon. For now please send me a pm for the following positions:
    >! **¤** Wiki Admin
    >! **¤** GUI artist
    >! **¤** Pixel artist
    >! We have the best programmer and one of the oldest and experienced designer from Eclipse but we have no artistic talent whatsoever. So if your talented and want a serious project with amazing features, consider shooting us a pm ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
    >! Links:
    >! **¤** Website - [http://rdogame.com](http://rdogame.com)
    >! **¤** Forums - [http://forums.rdogame.com](http://forums.rdogame.com)
    >! **¤** Facebook - [http://facebook.com/…fDarknessOnline](http://facebook.com/RealmOfDarknessOnline)
    >! **¤** Wiki - [http://rdogame.com/wiki](http://rdogame.com/wiki)
    >! Current Staff:
    >! **¤** GreenDude - Owner/Designer
    >! **¤** Blkcrow - Lead Programmer
    >! **¤** Hdom - Admin
    >! **¤** Raiden - Forum Moderator
    >! Special Thanks:
    >! **¤** Ambard - Created most of the old GUIs
    >! **¤** Dg1423 - Created some scripts for us from v1.2 to v1.4
    >! **¤** Aǝroplane - Transfering this topic from my old account to this new account (newer not new lol)
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