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Mulkaar

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Posts posted by Mulkaar

  1. @Jasonrox:

    > Thanks so much ambard, and @Opportune Chimp, I disagree with you completely, unless your talking about the old GUI

    It wasn't a point of discussion it was a fact. Desaturate the orange and it'll look way better, also TPK stop posting your work in someone else's thread and also you are lieing you did not legally copyright that pokemon.
  2. Harris I assume your british? Because when I'm 16 I'm getting a 50cc then 17 getting a bike. Draken in England 50ccs average around 40mph tops but many go into the 50s and 60s and Beau motorbikes for racing have way higher CCs im sure, 800 cc is tiny my big bro has a 900cc and some in the shop he works in are travelling bikes which are in the 1000ccs
  3. It's purely the fact and excitement people get of making their own games, Eclipse is an amazing starting point and homehub for many gamemaking veterans, the people that become part of the eclipse family usually end up on their way to high places.
  4. @Havox:

    > Nice work, like it so far. I will continue to follow your project  :cheesy:

    Means a lot man, we are trying to start to get as much hype as possible before releasing a websitew and beta.
  5. The graphics are from an old ASCII styled game called ANGband which they then released the graphics for, and no that is just a slightly darker tile looks like it though haha
  6. _Well just before the release of the coffee-break ORPG Horde, DDunit and I thought we'd be generous and show off a couple of screenshots, nothing is for criticism here it's purely show off and maybe a bit of discussion about the game._

    **Ingame Thumbnails**

    >! ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde13.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde6-1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde4-1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde7-1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde2.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde12.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde3.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde5-1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde8-1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde9-1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde10-1.png) ![](http://i485.photobucket.com/albums/rr213/Mulkaar/Horde11.png)

    **God Selection (Still a Major Mock-Up)**

    >! ![](http://i485.photobucket.com/albums/rr213/Mulkaar/God-Selection-GIF-1.gif)

    _Enjoy!

    Alex and George_
  7. Meh the textures are fine as they are for me, started making a mine yesterday, coldn't post screenshots, made my home like Moria, had a little entrance tunnel which leads into a hall which leads down then down a spiral staircase, the main "chute" itself is around 600 blocks deep, for some reason I didn't hit any caverns til almost the bottom, then I struck gold, 3 lava flows and 2 waterfalls, I put a block down and the water fucked up and filled the whole of the bottom of my tunnels. FUUUUUUUUUUUUUUUUUUUU. And it's so strong that I move about an ingame block in 20 minutes… So starting again.
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