Warconn
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Posts posted by Warconn
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alright, thanks ill give it a shot, or have my pixel artist do it ;)
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yes, the button can really go anywhere aslong as you include the code that is suppost to go with it.
What the button does it creates a ini of all the updates, it closes the client, runs the updater, once the update is done, it deletes the ini, like it was never there
You cannot run the updater by itself, you must run it from the client for it to work. -
hmm so do you think i should get rid of the shadows all together?
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alright, thanks baron, ill work on that.
@Chocolate:
> It's okay, No trees, Theres a huge blob in the NW corner? Teh ground transitions are pretty horrible, The S has a blob of ice? Make it more interesting or get rid of it. And the palm island has these blue dots… But looking good improvement is only done with practice!!
thanks for the critisims, this is the place for it ;) the blob in the NW corner will be a gate in the for future releases, im thinking of an atlantis ;) -
nah, im not releasing the actual updater source, did you download the new updater.exe, redownload that, then try with the changed images…
i would apperciate it if you add me to the credits either way..
thanks
Warconn -
what ever size that gif is, use that as a base for whatever you are doing.
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i had this problem a while back, which i never got resolved, i just switched to source…
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[EDIT2]
I found a little bug which i have fixed, you need to get this new copy of the updater
http://dl.getdropbox.com/u/301475/updater.exe
I also have the images here for you guys ;)
http://dl.getdropbox.com/u/301475/updater.bmp
http://dl.getdropbox.com/u/301475/updaterbanner.gif
sorry for the delay, i have been having troubles with my computer… -
@The:
> okay, good. It gives you the illusion that the shadow is ontop of you and over you.
yea, i understand i saw it as a problem before we started mapping, but i didnt think it was that important… it is now though -
thanks, thats exactally what i have been doing, adding more and more things, touching up some mapping errors, little by little
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hmm, then im not sure, its been a while since i last scripted…
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it should be
```
Call PutVar("Scripts\CharDB\" & GetPlayerName(index) & ".ini","Stats","DodgeRate","1")
```
im pretty sure -
UPDATE
Well my mapper Wharp has been working to improve some of the mapping based on some constructive critism from the forums.
I have just added some minor bug fixes along with some things that will help with mapping
I decided to start making some stats for the armours, and after taking a look at Shadowwulfs calculator, i made my own.
here is what i have so far
http://dl.getdropbox.com/u/301475/ScreenShots/Page.htm
I am planning on rounding all decimals up ;)
I will be adding more and more armors, along with weapons soon!
Thanks
Warconn -
> Gave me results like: Squiddle Online, Shinobi Online, Netherworld Online (if the result is correct), Pokémon Online, The Portals Online, Iruno Online Chronicles, Mayhem Online, Retarded Online, Piratez Online, Phoenix Online, Exile Online, Krusade Online, New Colony Online, Lunar Online, Rebelion Online, Megaliths Online, Kanoba Online, Ambardia Online, Bastion Online, Magicide Online, Kryce Online, Arcadia Online, Sirema Online, Necronium Online, etc. (I probably missed a few and some names may have changed, etc.)
woot im on the list ;) -
i think you guys are right, that we shouldnt put ONLINE in our game names just because…
I however had a RPG called New Colony a long time ago, i am trying to follow the base storyline, but the only difference is that it is "ONLINE".
so yes, poeple should not just put online in the names for the heck of it, only if they have a reason to. -
Fixed
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@Keebler:
> How can you forget about trees. Thats just perpostorus.
lol the trees are in the real mapping, but i forgot to add them to the worldmap, it is just kinda like an outline until i can get enough realmaps together. -
@The:
> the only thing i have a problem with is the shadows. Make the shadows semi transparent. (every other pixel black)
Alright, thanks ill have my pixeler work on that -
thanks guys, i forgot al about the trees lol, and the shadows on the ships are minor lol, but thanks
Warconn -
alright, thanks ill work on it some more
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hmm well the talking npc is a source edit, and i made an updater that also requires souce, but you can try out triad updater which doesnt need source edits.
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@Anna:
> 33 MB BMP…. make it a PNG srsly please
>
> hmm, yeah the mapping isn't that great. Nothing broken about it, just not great. Clean up the straight lines, especially the straight rows of trees; Inquisitor's forest tiles can easily be used much better than they are.
hey, thanks atleast i no i have something to work on. I am uploading the png now, and by straightlines, do you mean the barrier around the edges, like the forest parts, or the trees -
lol thats just the demo that you can play, check out the WiP by clicking my sig
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What do you guys think of the mapping for the New Colony Online Demo
http://dl.getdropbox.com/u/301475/ScreenShots/demofullmap.png
its a big image, just click it to look at it…
that area size is 4 maps ;)
I mapped half of the maps, and my mapper Wharp did the other half
so what do you guys think?
(i will not be changing anything, just wanted to show everyone)
Thanks
Warconn
Create .INI File
in Source
Posted