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Warconn

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Posts posted by Warconn

  1. Hmmm when ever I put a resource, like a tree, infront of my wall. It deletes the wall but shows the tree…the wall is set o fringe1\. I will try and see what happens with the wall when its fringe2\.
  2. I am going through doing some mapping and setting up some resources and I was wondering once I place the resource on the map. What layer does the sprite appear on.

    I was looking through the code and could not find anything leading to a fringe or mask layer on the resources… And the resources are messing with some of my mapping.

    Thanks for the help
    Warconn
  3. @Robin:

    > Delete it and start again.

    Thanks for the help, i found the solutions. If you look at the picScreen ScaleHeight/ScaleWidth, i set them to the same as my actual height and width. Not sure what they are used for, but it works great now… Dunno how they got changed in the first place though??
  4. hmm well i relooked everything over, and re went through the tutorial, and i am doing everything as it says. I changed the constants server-side aswell…  I looked at the map editor, and it is registering my mouse 2 tiles below where it really is(if that makes sense).  All of the text is still very small.

    Not to sure where to go from here...
  5. ok, so i increased my picscreen size to 640X800\. Works great except the blitted text, like the map name or player name is greatly decreases almost to unreadable size, and the target works on and off… Sometimes working and sometimes not... Is anyone else having this problem??
  6. @Robin:

    > String needs to be static and you need to delete all your items.
    >
    > @DishWasher; Don't help if you don't know what you're talking about.

    I changed it to
    ```
    static strTitle as string

    ```
    and I recieved an error saying invalid statement in the type block, can you expand on your help. I guess I dont know how to make it static…

    @TDog:

    > Delete all your item files and remake them.. should work fine.

    I have tried that before and it did not work, I will try again once I get this part figured out

    Thanks for the quick response
  7. Alright, so i am trying to add another option to the ItemEditor form,  a special title to the weapon…

    Now i have added:
    in both client and server

    under type and itemrec
    ```
    strTitle as string

    ```
    in the item editor i have added a text box to add the title to.

    ```
        Item(EditorIndex).strTitle = txtTitle.text

    ```
    My debug.print says it sets it fine. but when i click the save button, i get a huge visual basics is shutting down error and my server just closes… i have no idea what is going wrong. This has happened to me before, but i was never able to figure it out. I was going to just use data3 but it is a long and i need a string...

    any help?

    Thanks
    -Warconn
  8. Hey Devo, I was wondering if you could please do another signature for me, maybe 600 X 200.. around that.

    If you could make it say COLONIZED in big bold letters, but the letters would change downward, like the top of the C would be grassy, the middle would be dirt like, and the bottoms would be metal structure like. Like you are looking at a cutout of the ground with a bunker underground.

    That is just kind of the basic concept atleast, you always do a good job with this kind of thing. 

    Thanks
    -Warconn
  9. @Shadowwulfâ„¢:

    > Trying to expand on the system I taught you? :P
    > While it is a good system to use, I am also not following the 'sense' of these assignments.
    >
    > Dont look too deep into why something increases what it does.
    > Physical motion>Physical stat
    > Mental calculation>Mental stat
    > Dexterous reflex>Dexterous stat
    >
    > Weilding/Uses any item of size or healing naturally should increase STR/con.
    > Casting Spells/Using Scrolls should increase INT/WIS
    >
    > I wont elaborate further.

    Haha yea i finally got around to porting into EO, and i just got the system working last night. I am just now just trying to find out what should upgrade what.

    I guess i was thinking about it a little to indepth then.

    Thanks
    -Warconn
  10. Hey guys, i have just implemented a system which increases your skills based on what tasks you perform more, Such as attacking with a hatchet will slowly increase your Agility along with Parrying an Attack. Reading a book will slowly increase your Intelligence.

    i wanted to get the community feedback on what they think each skill means and what should upgrade it.

    So far i have:

    1\. Strength = Hammer, Sword, Blacksmithing??
    2\. Endurance =
    3\. Intelligence = Mining, Staff, Reading??
    4\. Agility = Hatchet, Parry an attack
    5\. Willpower

    What do you guys think, i need help on this one…

    Thanks
    -Warconn
  11. Alright, so i have started using EO and am messing around with the Packets and Buffers. I followed a tutorial that help me understand how everything is working.

    I tryed setting up a simple client/Server communication, but i am having some problems. Sorry if this is a very simple problem, but i am just trying to get a handle on the new network system.

    Here is my code Client Side:
    ```
    Public Sub PlayerDev(ByVal Stat As String, ByVal Value As Integer)
        Debug.Print Stat & " will be adjusted " & Value & " points"
        'case for the stat
        Select Case Stat
            Case "str"
            'adjust the strength value
                'set up the buffer to send the strength skill update
                Dim buffer As clsBuffer

                Set buffer = New clsBuffer
                Debug.Print "StrBuffer set up"

                buffer.WriteLong CStrSkill
                buffer.WriteInteger Value
                Debug.Print "StrBuffer values set"
                Debug.Print buffer.ToArray

                SendData buffer.ToArray()
                Set buffer = Nothing
                Debug.Print "StrBuffer sent and cleared"
                Exit Sub

        End Select

    End Sub

    ```
    That sends the value to the selected stat. I got that part down, but here is where i get messed up and dont really understand.

    ServerSide:
    ```
        HandleDataSub(CStrSkill) = GetAddress(AddressOf HandleStrSkill)

    ```
    And

    ```
    Sub HandleStrSkill(ByVal Index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)
        Dim Value As Integer

        ' make sure they're not maxed#
        If GetPlayerStat(Index, Stats.Strength) >= 255 Then
            PlayerMsg Index, "You cannot spend any more points on that stat.", BrightRed
            Exit Sub
        End If
        Debug.Print "Str Stat Not Maxed"

        Call SetPlayerStat(Index, Stats.Strength, GetPlayerStat(Index, Stats.Strength) + Value)
        Debug.Print "Str Stat Adjusted " & Value

        SendActionMsg GetPlayerMap(Index), "+" & Value & " Strength", White, 1, (GetPlayerX(Index) * 32), (GetPlayerY(Index) * 32)

        ' Send the update
        'Call SendStats(Index)
        SendPlayerData Index
        Debug.Print "PlayerData Updated"

    End Sub

    ```
    Now i added the vars cstrskill to both projects, but when i run this, i get the value serverside = 0… i just dont know what is going wrong.

    Thanks
    Warconn
  12. well my computer sucks first off haha i only have about 1gb ram, so i think thats the prob. i updated my gfx card to 1gb aswell, but idk it was working before. I am working on a secondary computer so i can try and log in from there and see if i can atleast get on.
  13. Alright, thanks, ive been looking around for them, but couldnt find any.

    By any chance does anyone know where "River Road" is. I have a settlement near there, and all along it i keep finding ruins of palisade walls all decayed. I am just trying to get a feel for where i am at in the world
  14. Server is still down :( 

    Question for you guys, if i take a semi large area screenshot, would there be a way to overlay it, and try and find the location i am. Although i like being secluded from all the drama, i would atleast like to know where in relation to everyone i am.
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