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kanechart

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Posts posted by kanechart

  1. Ohhh ahah yeah on the right side see where says ground then mask 1?

    Ground layer = grass then click Mask 1 then put it on the grass.

    ![](http://soulkeepersonline.com/kane/layershehe.jpg)
  2. Easy top left corner of your tileset sheet is it Black or did you put a tile there?

    You need to leave it blank with the background color. That is why almost all tile sets you see leave the top left open.

    Now not sure how titlesets work if that top color code is for example 111 111 111 and if you use 112 111 111 then that item does not become transparent not sure but hopefully this helps and maybe I will also learn something.
  3. How will this help you and a lot? This is more complicated then downloading the stable version and unzipping it by 1000 times. Your older brother is going to install and setup linux for you?

    Now if this project was in C# and not added or made into a OS then yeah I would support that but this is just a crazy idea.

    Shader your harassment is not needed also its one the reasons so many developers split is from the youngsters really being rude.
  4. @SHADERS:

    > how about this. he is trying his best to help some newbs like me out and all you are is just flamming him
    >
    > just ignore them 140, i support you 100%

    Do you know how to install linux and do you have a server or pc to run this linux on? if its your main pc then do you know how to setup a proper bootloader and properly petition your drives?
  5. I have a auto updater and works great and anyways I would like to add this feature into my mainmenu

    I want to use the following:
    ```
    frmMainMenu.lblVersion.Caption = "Version: " & Parse(24)
    ```to check against:
    a simple code line inside the client and in fact it can be right under the below code and be something like clientver 1.1

    So when you click play it will check make sure you have the latest version so from server data.ini to the client made verfile inside the client. If it's right it keeps doing the following like always:
    ```
    If ReadINI("CONFIG", "Auto", App.Path & "\config.ini") = 0 Then
        If LenB(frmLogin.txtPassword.Text) <> 0 Then
            frmLogin.Check1.Value = Checked
        Else
            frmLogin.Check1.Value = Unchecked
        End If
        frmLogin.Visible = True
        Me.Visible = False
    Else
    ```
    If it's wrong then it would open the updater.exe instead.

    I think this be easy I don't know how to handle a packet yet like the version from the server nor how to do a compare.

    This example will be super helpful :)
  6. @l-l@140:

    > omg. Will you all just shut up. if your going to give me shit dont post.

    You asked your topic asked your poll asked you asked for it. You even considered your project so bad that it even had a option for epic fail :P?
  7. why would a total nub be using linux?
    1) you took at all work for them so now they will never be able to learn and solve problems on their own
    2) how is this going work for the server side? is it still linux if so did you consider that a os would be useless for people with VPS and such.
    3) So many projects best to join one so less fail <3
  8. **Dev Log for December 04, 2009 - Kane Hart**

        Sorry about getting this Log out so late I been sick today well last night and today. But I'm up right now so I might as well finish this before I collapse lol.

        I removed the windows control settings like the X from the main window and implemented a new logout system so if your in combat you gotta wait 10 seconds before you can quit the game. I also added a confirmation dialog in case you did not mean to hit it.

        I added wasd keyboard support and also with that I made so now the chat box is not always in typing mode where if you were to hit wasd it would type it in. Now you have to hit enter like most games to type something in.

        Also found a big issue I had trying add the support in for the close window but an hour later I remembered I forgot to shutdown the fmod it's a sound system were using and anyways yeah fail for me hehe but in the end I found the issue and fixed it so no more crashing.

        Also for the Admins/Mappers I made to our map editor is always ontop of the main game screen so its not annoying where you gotta fight with it to just see it again and if you clicked to add one tile and clicked the screen damn gotta go find the missing editor haha.

        Now I also added rain sound effect I may release it not sure its just a 29 second rain loop so will see how it goes. I was thinking adding a longer one with some thunder too but will see.

        Now for the big news over the next few days when I feel better I'm going to be redoing everything but over Bitbucket secure account so Chris and I can access the source code better. This means my hard work is not wasted it means I will redo it but since I done it once it will be 10 times faster. Wait that be in less then a day! Anyways I wanted to let you know this means good things now progress!

        Hopefully if I'm not dying tonight I will update you guys.
  9. I honestly think and only when Marsh is ready tomorrow? No I kid but I think best to release open source onto svn or bitbucket and start putting a team up and just get people to join. I know your worried about pricks taking it and its going to happen but…

    Who has the biggest mmorpg 2d engine making blah site? You do... If you do a good start onto it and allow developers who know what their doing and setup some rules about comments clean code and such you could have the most kick ass engine out their.

    Look at all these emulation projects all the time in java and c++ and C# and the list never ends. This could be Touch of Death Productions chance :P
  10. So frigan sweet I can't wait to toss vb6 away hehe. I would die to learn how to hibernate to get their faster lol.

    keep up the good work Marsh your going to make a dent in the world with this if it does come out.
  11. @defendersdef:

    > try to end if push ctrl or shift. sorry, dont know how 2 script, lol :lipsrsealed:

    That is exactly what I was thinking too not sure how to end it though hmm. I will check other functions maybe copy it from that ;)

    I tried            Player(MyIndex).Attacking = 0

    But it does not work well it does if you hold down return or use it for a second. it's almost like thinks control button is being held down but if i try to use ctrl up and down still does nothng keeps attacking.
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