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Mun

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Everything posted by Mun

  1. Mun

    [EO] Feature Ideas

    @Kimimaru: > Sorry guys, but I'm not taking up anymore ideas. I've already decided that the second idea will be drawing out NPC names above NPCs as well as rendering a mini HP bar above them. I'll probably get these tutorials out soon; the reason I haven't been working on them is that I've been busy preparing an update for my game. Now that it's been released, I have some time to work on these. Damn
  2. Mun

    [EO] Feature Ideas

    I have 3 feature Ideas tht I would like tutorials for… PlayerHousing, Guilds, Signs. Can you make an easy to follow tutorial for these 3 for me please. (Screenshots would be nice aswell.)
  3. @Squirtle: > @Mun: > > > Adding the Sign attribute not a feature yet? > > Adding 3 static strings to _every_ tile effective tripling the size of them? No, that will never be added. xD, I have no idea what you mean. But I mean like a Sign, where players can go up to the attributes and a message will pop up. Will never be added? kk
  4. Adding the Sign attribute not a feature yet?
  5. @Kreator: > Make sure its 24 bit, and make sure its extension is correct. does everything have to b 24 bit inluding my tilesets and stuff
  6. When ever I create a character I keep getting a message that stops me: "missing file:C:\Users\Henry\Desktop\Origins\client\data files\graphics\characters\1.bmp" But I already have a 1.bmp in my characters folder.
  7. @Robin: > No. Is this engine ever going to have Playerhousing as a feature? Because this engine has EVERYTHING I want except Playerhousing xD.
  8. Mun

    Orc Race

    Sorry for the double post, But I really need comments on how to improve on it.
  9. Do you think your going to work on Player Housing anytime soon?
  10. Verynice, i like it… really smallthough.
  11. Mun

    Orc Race

    @Rushεr: > @Anna: > > > It's a little small for an ogre. > > Depends if the 'Human' sprite is smaller then that one. But if it is the same size I would without seeing the topic title, probably would of said it was an cool looking orc. Damn so that was the word, I was trying to remember it. xD Yeah it's an orc.
  12. Mun

    Orc Race

    ![](http://i604.photobucket.com/albums/tt130/AmrasF/Ogre-1.png?t=1275928429) It's not done yet, I still need to improve it. Any comments? (Sorry about before guys, tell me what you think!)
  13. Very nice main menu gui :O
  14. lol hackings for losers… I wouldn't take the time to look for a hack, I'd just do it myself.
  15. Awesome, I'd use this… Except I would be making something else other then pokemon. Like final fantasy or something.
  16. Will there be player houses any time soon with a house editor?
  17. I'm not going to use these, but I know these would be great for a friend (Irhymer). Thanks Shadow.
  18. Mun

    Tileset in Progress.

    Ok, I've done a lot more shading improvements and such. I'll upload the new sample when I have time.
  19. Mun

    Tileset in Progress.

    @Kreator: > Hehe I just noticed your tree stumps were very much inspired by Breeze Revolution. The whole thing is kind of breeze inspired since I've mostly only worked with chibi kind of sprites. And you made my wooden house a whole lot better.
  20. Mun

    Tileset in Progress.

    @Ballie: > The colors are pretty off, I'd say. They are bright, but pretty washed out on the path and grass, but dark and thick on the wood. The mixture makes it look awkward together. The biggest demonstration of this is the grass-road transition. It's a thick brown line that really stands out. > > I'm not a fan of the style, personally, but I suppose if that is what you are going for, I won't criticize that aspect. As long as it ultimately ends up looking good together. > > @Mun: > > > Any other comments on what I should improve on? > > I'd say add some shading. Like I said, though, IDK if that's just from the style you're choosing, but it looks rather bland and flat, especially the wood. There is actually a lot of shading, it's just you can't notice it from that distance. Open it up in paint and do close ups and you will see the shading. lol And I think the house matches the tileset, I think it's the dog house that looks so outcasted.
  21. Mun

    Tileset in Progress.

    Any other comments on what I should improve on?
  22. Mun

    Tileset in Progress.

    Currently working on a custom tileset, this is all I've made so far: ![](http://i604.photobucket.com/albums/tt130/AmrasF/MaliWorldSample.png?t=1271671782) I'm designing water next. Anything I can improve?
  23. Mun

    Size

    Is there a way to make my tiles and sprites x2 on the in-game screen when people are playing without doubling the size of my actual tiles and sprite files. I don't know how to explain it properly, but hope you guys get me xD
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