JadeCurt1ss
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Everything posted by JadeCurt1ss
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I could only have so much of my music made by my university's music team. I have a WIP board for my game "darkRedemption" if you're interested check it out.
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Yep. Somone should lock it before other people's feelins are hurt.
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Boston's More than a Feeling? _More Than a feeling…(More than a feeling) When I hear that Old song played, more than a feeling... My baby's dreaming, more than a feeling..._ Great classic and a good song. I would also recommend Kansas' Carry on My Wayward Son. You also might want to try some Oasis.
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wow, thats a great start.
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I'll add that to the features. A pedobear Killing game XD!!!
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Do you want me to post some of your first work, Oracle ;D
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LMFAO!!!! the expansion pack: darkRedemption: Pedobear's Redemption (Warning: may contain massive amounts of loli's and raep.) Rated /b/ for … ... ... OVER 9000!!
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So…whats a good eclipse game that you would like to see...
JadeCurt1ss replied to Jarmendes's topic in Off Topic
I'm workin' on it! Remember I got classes + a life while trying to work on the game. Geeze… xD jk. I love developing this. When I'm a doctor, I'll probbably kill somone because I rescheduled a life-saving surgery just to finish a source edit > -
Hey, I'm JadeCurtiss, creator of darkRedemption. Check out our WIP board and then PM me or leave us a note if you're interested. With a bit more guidance, I could use you as a mapper.
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darkRedemption could really use one. We're a high-speed game that is really going places. I have done numerous source edits to make the game very user-friendly. Look at our WIP board in the forums if you get to it.
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Hey Sy. Didn't know you much, but wb. I hope things go well for ya.
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I dimmed it so I wouldn't have to say player(index) blah all the time. So, where is the code going wrong?
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2.7, right? Search in the source for the use of some of them in the server. Remember to search the entire project, not just a specific module.
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I got that same problem. >=[
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Bump for people to notice.
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I'm still working on the createparty sub. I want confirmation that the party is now existing with me as its first member and leader. EDIT AGAIN: Bobosk: they are in use in the server, trust me. Search for them, and you'll see they are used extensively in the source. I forgot to put the dim in there xD. The new pic on frmmirage works nicely, however. There > Public Sub Packet_CreateParty(ByVal Index As Long, Name As String) > Dim I As Long > Dim PlayerIndex As Long > PlayerIndex = Player(Index).Char(Player(Index).CharNum).Name > > For I = 1 And I + 1 = 2 To MAX_PARTY_MEMBERS > If Player(PlayerIndex).InParty Then > Call PlayerMsg(Index, "You are already in a party. Leave your party and try again.", PINK) > > If Not Player(PlayerIndex).InParty Then > Call SetPMember(PlayerIndex, PlayerIndex) > Player(PlayerIndex).InParty = True > Call SetPShare(PlayerIndex, True) > End If > > Player(Index).InParty = True > Player(Index).Party.Leader = PlayerIndex > > Call PlayerMsg(Index, "You are now the leader of a party. Happy Hunting!", PINK) > > End If > Next I > End Sub Rewrote it again, but now whenever I use theis command client side, I get a loss of connection. I think this means I'm getting somewhere. I'll post the Client-side code for everyone. modHandledata > If LCase$(parse(0)) = "createparty" Then > For n = 1 To MAX_PARTY_MEMBERS > Player(MyIndex).Party.Member(n) = 1 > Player(MyIndex).Party.Leader(n) = 1 > Next n > Exit Sub > End If > End If modClientTCP > Sub SendCreateParty() > Call SendData("createparty" & END_CHAR) > End Sub That's it.
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They are in use, but this makes the code much simpler I think: all it needs to be is > Public Sub Packet_CreateParty(ByVal Index As Long) > Dim i As Long > Do While i < MAX_PARTY_MEMBERS > If Player(Index).InParty = True Then > Call PlayerMsg(Index, "You are already in a party. Leave your party and try again.", PINK) > Else: > Call SetPMember(i, i + 1) > Call PlayerMsg(Index, "You are now in a party. Happy Hunting!", PINK) > End If > End Sub and above it: Case "createparty" Call Packet_CreateParty(index) Exit Sub So now that I've made a createparty packet, how do I get it across to the client? Edit, I think I have it… In modTCP make a Sub SendCreateParty() Call SendData("createparty" & END_CHAR) End Sub
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Can I use those functions in a packet to send clinet-side?
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What do you do when you're having a bad day?
JadeCurt1ss replied to JadeCurt1ss's topic in Off Topic
*Strums guitar to Gwen's tune. -
I get to be either Picard or Riker. Or Data… xD
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The only thing "PartyStarter" is used for is on startup, the game checks if you are in a party, or sets you to not be in a party. I think the code we wrote out will work, I just need to edit it a bit with everyone's help. It needs to set the player making the request as Player(index).Party.Leader…
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It's ok, nice of you to help out with what you did. EDIT: I worte out a createparty sub with a friend's help. This is all server side. > Added to modTypes: > > 'Most of that was there already, I forgot what I added ^^ > Type PartyRec > PartyID As Integer > Leader As Byte > Member() As Byte > ShareExp As Boolean > End Type > > Public Party() As PartyRec > Public CurrentPartyAmount As Long > > In AccountRec > PartyID As Long > 'End of ModTypes additions > > In modHandleData > > Case "createparty" > Call Packet_CreateParty(index) > Exit Sub > > Public Sub Packet_CreateParty(ByVal index As Long) > Dim GotParty As Boolean > Dim PartyCount As Long > Dim i As Long > > Player(index).InParty = False > If CurrentPartyAmount < 1 Then > CurrentPartyAmount = 1 > ReDim Preserve Party(1 To CurrentPartyAmount) As PartyRec > End If > For i = 1 To CurrentPartyAmount > If Party(i).PartyID = 0 Then > Player(index).PartyID = i > Party(i).PartyID = Player(index).PartyID > GotParty = True > End If > Next > > If Player(index).InParty = True Then > PartyCount = PartyCount + 1 > ReDim Preserve Party(1 To PartyCount) As PartyRec > Player(index).PartyID = PartyCount > Party(PartyCount).PartyID = Player(index).PartyID > End If > > Party(Player(index).PartyID).PartyNum = 0 > Party(Player(index).PartyID).PartyNum = Party(Player(index).PartyID).PartyNum + 1 > > Party(Player(index).GroupID).PartyLeader = GetPlayerName(index) > CreateParty = Player(index).PartyID > Player(index).PartyPlayer = index > > End Sub I'm missing something. I just know it… Critique this, I'm a novice coder, and she is an intermediate coder. Some things she wrote that don't make sense to me: > Party(Player(index).PartyID).PartyNum = 0 > Party(Player(index).PartyID).PartyNum = Party(Player(index).PartyID).PartyNum + 1 Would that be the same as > Party(Player(index).PartyID).PartyCount = 0 > Party(Player(index).PartyID).PartyCount = Party(Player(index).PartyID).PartyCount+ 1 ? Lastly, this appears to say if you are not in a party, nothing happens, but if you are then you create a new one… The way she wrote it was confusing. unnown, you out there!?
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What do you do when you're having a bad day?
JadeCurt1ss replied to JadeCurt1ss's topic in Off Topic
I got the picture: Don't make fun of her appearance. -
What do you do when you're having a bad day?
JadeCurt1ss replied to JadeCurt1ss's topic in Off Topic
I got the picture. I actually need to work on teasing. Any suggestions?