Braydo25
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Posts posted by Braydo25
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http://lunarcrescent.freehostia.com/
its nothing special. tell me what you think -
I feel this is more detailed and eye appealing, i see no errors in it and i just like the way it looks and feels like happiness haha (that probably sounds weird) please rate!
![](http://img89.imageshack.us/img89/5457/bettersj1.png) -
floor 1:
![](http://img212.imageshack.us/img212/4205/plagued1ux0.png)
floor 2:
![](http://img212.imageshack.us/img212/4165/plagued2da1.png)
floor3:
http://img297.imageshack.us/img297/8843/plagued3pg7.png
more stuff for Lunar Crescent.
WE STILL NEED A GOOD SCRIPTER!! :neutral: -
Im so confused on how to add this into my main for a scripted npc its not comprehendable, what does the ini need? blah etc, look through the script and you will see how it searches for certain things.
please explain what i would need to do to implement this =/
```
Sub BiridithBattle(index)
dim opt
dim dmg
dim sweep
dim pick
dim check
If getPlayersOnMap(150)>0 Then
opt=Rand(6,1)
Select Case opt
Case 0
Case 1
pick=Rand(GetVar("biridith.ini","party","size"),1)
dmg=Rand(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)),(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)))-100)
Call SpellAnim(50,150,GetPlayerX(GetVar("biridith.ini","header","" & pick)),GetPlayerY(GetVar("biridith.ini","header","" & pick)))
Call SetPlayerHP(GetVar("biridith.ini","header","" & pick),GetPlayerHP(GetVar("biridith.ini","header","" & pick))-dmg)
Call SendHP(GetVar("biridith.ini","header","" & pick))
Call BattleMsg(GetVar("biridith.ini","header","" & pick),"Breath of Fire -" & dmg & "-",14,1)
Case 2
dmg=Rand(5000,2725)
Call SpellAnim(49,150,GetNpcX(150,1),GetNpcY(150,1))
Call SetMapNpcHP(150,1,GetMapNpcHP(150,1)+dmg)
Call SendNpc(150,1)
for check=1 to GetVar("biridith.ini","party","size")
Call BattleMsg(GetVar("biridith.ini","header","" & check),"Biridith +" & dmg&"+",15,0)
next
'Call MapMsg(150,"Biridith +"&dmg&"+",15)
If GetMapNpcHP(150,1)>GetNpcMaxHP(10) Then
Call SetMapNpcHP(150,1,GetNpcMaxHP(10))
Call SendNpc(150,1)
End If
Case 3
dmg=Rand(700,100)
For sweep=1 to GetVar("biridith.ini","party","size")
Call SpellAnim(48,150,GetPlayerX(GetVar("biridith.ini","header","" & sweep)),GetPlayerY(GetVar("biridith.ini","header","" & sweep)))
Call SetPlayerHP(GetVar("biridith.ini","header","" & sweep),GetPlayerHP(GetVar("biridith.ini","header","" & sweep))-dmg)
Call SendHP(GetVar("biridith.ini","header","" & sweep))
Call BattleMsg(GetVar("biridith.ini","header","" & sweep),"Fire Rain .:" & dmg & ":.",14,1)
Next
Case Else
pick=Rand(GetVar("biridith.ini","party","size"),1)
dmg=Rand(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)),(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)))-100)
Call SpellAnim(50,150,GetPlayerX(GetVar("biridith.ini","header","" & pick)),GetPlayerY(GetVar("biridith.ini","header","" & pick)))
Call SetPlayerHP(GetVar("biridith.ini","header","" & pick),GetPlayerHP(GetVar("biridith.ini","header","" & pick))-dmg)
Call SendHP(GetVar("biridith.ini","header","" & pick))
Call BattleMsg(GetVar("biridith.ini","header","" & pick),"Breath of Fire -" & dmg & "-",14,1)
End Select
for sweep=1 to GetVar("biridith.ini","party","size")
If GetPlayerHP(GetVar("biridith.ini","header","" & sweep))<=0 Then
Call PlayerWarp(GetVar("biridith.ini","header","" & sweep),149,9,6)
Call SetPlayerHP(GetVar("biridith.ini","header","" & sweep),GetPlayerMaxHP(GetVar("biridith.ini","header","" & sweep)))
Call SendHP(GetVar("biridith.ini","header","" & sweep))
Call PlayerMsg(GetVar("biridith.ini","header","" & sweep),"The World Guards sensed your defeat and ported you before utter demise.",14)
If getPlayersOnMap(150)=0 Then
for check=1 to GetVar("biridith.ini","party","size")
Call PutVar("biridith.ini","header",""?," ")
next
Call PutVar("biridith.ini","party","size","0")
Call RemoveTimer("BiridithBattle "&index)
Call SetMapNpcHp(150,1,GetNpcMaxHP(10))
Call SendNpc(150,1)
End If
End If
next
End If
End Sub
``` -
what would it be? im still learning ss so im confused =/
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![](http://img237.imageshack.us/img237/223/lr33ra6.png)
i fixed the errors which i circled -
Ok, Say I want to make a certain character class start with basic skills (spells) I would edit it in the class section right? well i did under starting skills or w.e it is and players who choose that class dont start with the skills? help!
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Is there an On Death sub where it executes something when you die? for your main.txt? and if there is one, where in my main would i put it (sorry im new to sadscript, it seems like vb6 but i dont understand all the preset things)
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I am a COMPLETE Nub to sadscript, I've read almost all the Tutorials i could find but I still have trouble understanding all the functions and subs. I know most of what it means because it looks just like VB6 to me but theres preset functions and other things I dont understand. So i was asking how would you make a scripted tile that sets the players starting point in their account.ini to a different point
Case 1
Call SetPlayerMap(ByVal index As Long, ByVal MapNum As Long)
Call SetPlayerX(ByVal index As Long, ByVal x As Long)
Call SetPlayerY(ByVal index As Long, ByVal y As Long)
End Select
I was looking through balitzks1 list of commands and i figured it would look something like that? could anyone share with me some kind of template where i just need to enter the map number, x, and y coordinates?
it would be greatly appreciated -
An Experienced Source Editor And Experienced Scripter For : http://www.freemmorpgmaker.com/smf/index.php/topic,26611.0.html
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![](http://img132.imageshack.us/img132/4770/doomingamerf9.gif)
please tell me what you think. -
Bassicly, Im editing the source for my game to incorporate 64 x 64, 96 x 96, and 128 x 128 sprites. The npc edit form will look something like this. It will add 3 new sprite sheets to the gfx folder to incorporate it. I might release it blah idk i just felt like sharing.
![](http://img80.imageshack.us/img80/5549/frmbigspritesww0.png) -
Well, While I wait for people who want to help out with Lunar Crescent, I guess I can make a login screen for some people. Just give me the background image you want used and ill do the resizing, add everything, ill even edit your source to match.
Open Slots For Login
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Here's some of my recent work for a reference:
![](http://img59.imageshack.us/img59/4055/loginuh9.gif) -
Well, Here's The New Login For The Game I've Been Working On (Lunar Crescent) Please Rate! :roll:
![](http://img59.imageshack.us/img59/4055/loginuh9.gif) -
Positions That Need Filling:
Mapping
-Braydo25 (Me)
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Scripting
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GUI
- Braydo25 (Me)
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Source Code Editor
- Braydo25 (Me)
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Paperdoller/GFX
-Braydo25 (Me)
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The story takes place in the future BUT! it is not a futuristic spaceship setting, In this world of Morridon, It is around 2400 A.D but the medieval ages never ended because of increasing interests of scientists into alchemy and also the study of witchcraft, dark magic, wizardry by the magi and druids.
There Will Be A Total Of 20 UNIQUE! (yes each of these 20 classes is 100% different from any other, they will each have there own abilities, items, spells, etc)
When You Create A Character You Will Not Pick A Class, But You Will Pick A Race Instead!
These Races Are:
Human <-(Humans)
Magi <-(The Magicians)
Druids <-(Naturalists Who Use Magic Mostly For The Benefit Of Nature)
Trogdins <-(The Half Human, Half Bio-Mechanical Beings. They Are A Result Of Human Experiments!)
–-------------
Here Are The Class Branches For Each Race
Human:
- Paladin (Brute Straightforward Swordman)
- Bishop (Healer)
- Alchemist (Magician With Crafting Aspects)
- Assassin (Stealthy/ Quick Speed Of Attacks, Skills)
- Novery (Gunner)
Magi:
- Magus (Uses Magic And Physical Strength In A Unique Combo)
- Channeler (Uses Dark Magic To Summon Damned Souls, Also Uses Black Magic)
- Alcolyte (Magic Buffs/Healer)
- Sage (Wizard, Uses All Elements)
- Herbologist (Potion Maker/Mixer, Uses Earth Magic)
Druid:
- Hunter (Archery)
- Berserker (Physical Fighter, Weak Defense, EXTREMELY Fast ATK, Spiratic Skills)
- Bandit ( Uses Stealth, Drunk Force)
- Shaman (Healer Using Earthly Powers)
- Greensmith (Can Smith Weapons, Also Imbue Items For Elemental Properties)
Trogdin:
- Oz (Wizard Able To Use Most Elements But Mostly Electricity/Bio)
- Katan (TAE KWON DO CYBORG!)
- Blader (Dual-Wield Swordsman)
- Haldawn (Heals Using Bio-Powers)
- Machinate {MAY BE CHANGED OR REMOVED} (Uses Technology, Guns, Can Craft Basic Items) This may be removed or changed later, still deciding
-----------Some Screenshots Of The Mapping---------------
![](http://img120.imageshack.us/img120/4826/map2rs0.png)
![](http://img210.imageshack.us/img210/8123/lunarcrescenttrogdintowdz6.png)
I've Finished about 15% Of the whole game on my own, And I've relized I really need to put a team together to pull this project off, considering it will HUGE.
For whatever position your applying for please post an example of your work,
You can contact me through AIM if needed: Braydizzle15 -
The sprites in a shop wont show up when other players go to the shop, when you click on where an item should be it will be a blank spot but show the description and the price. But the sprite for what it looks like wont show. then when you buy the item the sprite and item show up fine in your inventory. why is this?
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Hey, I'm looking for someone who is pretty handy with photoshop (or any other powerful image program) that can make me a Medieval/Futuristic GUI for **Lunar Crescent** More Medieval In Terms Of Futuristic I Mean Somewhat Alchemy Or Something Idk. Whoever Can Make A Nice GUI For Me I Could Help Do Some Mapping For One Of Your Games? Here's Some Of My Mapping Work:
http://img120.imageshack.us/img120/4826/map2rs0.png
I Actually Just Need A Nice Looking Login Screen Made Now That I Think Of It, I Can Edit Source For The gui so its just the image I need. -
We still need someone who can script well. Oh but please rate, this is part of an ice mountain range, w/e you want to call it, its for lunar crescent
![](http://img120.imageshack.us/img120/4826/map2rs0.png) -
What would you have to add into TE source to make weapons and enemies hit a varied dmg? like in the .frm files you would add a box for a range of dmg?
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I've Always Wondered What Map Switchovers Were.. You Know When You Edit A Map And Go Into Map Properties? That. OH! And I was Also Wondering How Would You Change The Permenant Starting Point Of A Character? Like They Start On Map 1 And Boot There For A While And Then They Get To A Certain Spot And Boot From There. How Would You Do This?
Hahahah sorry for so many q's -
I consider my mapping ok, please rate. does anyone see anything that could be improved? style? techniques? anything?
![](http://img210.imageshack.us/img210/8123/lunarcrescenttrogdintowdz6.png) -
Ok… So somehow my old thread got deleted?... well Lunar crescent is a futuristic set mmorpg with a medieval theme.
as of now we need
1 scripter
if you want more infor just post. I had a thread with A LOT of info on the game but it got deleted.. -
![](http://img339.imageshack.us/img339/8249/screenydo1.png)
I know theres a little error next to the waterfall but its fixed now -
is there a way to vary the damage of a weapon?
SOURCE PROBLEM!! =(
in Source
Posted