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Braydo25

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Everything posted by Braydo25

  1. Well, the topic explains it, Select what type of sprites you would rather see in a Orpg made with eclipse! I prefer custom rmxp sprites with 100% custom paperdoll, imo it looks the best and the cleanest. post your thoughts!
  2. Well since there is no Etc attribute for an item (WHICH REALLY NEEDS TO BE ADDED) because I have been working on quests that require 15 of an item. Currency doesnt work for this Item becuse it needs to be able to be sold too, Key type doesnt work because when its set to stackable they don't stack. Do you think its possible to make the item type scriptable (i dont think so, if it is… BALIZTIK1 HELP =P ) If you've ever played Ragnarok Online, I'm talking about an item type like the etc. category in your inventory.
  3. Here's a little source code I put together that makes Reqs and other unwanted things NOT display on hp potions, keys, currency etc. Find This Line Of Code In Your Mirage code under mousemove for picInv ``` Private Sub picInv_MouseMove(Index As Integer, Button As Integer, Shift As Integer, x As Single, y As Single) Dim d As Long d = Index Dim ItemNum As Long ItemNum = GetPlayerInvItemNum(MyIndex, d + 1) If Player(MyIndex).Inv(d + 1).num > 0 Then If Item(GetPlayerInvItemNum(MyIndex, d + 1)).Type = ITEM_TYPE_CURRENCY Or Item(GetPlayerInvItemNum(MyIndex, d + 1)).Stackable = 1 Then If Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).desc) = "" Then itmDesc.Height = 17 itmDesc.Top = 224 Else itmDesc.Height = 233 itmDesc.Top = 8 End If Else If Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).desc) = "" Then itmDesc.Height = 145 itmDesc.Top = 96 Else itmDesc.Height = 233 itmDesc.Top = 8 End If End If If Item(GetPlayerInvItemNum(MyIndex, d + 1)).Type = ITEM_TYPE_CURRENCY Or Item(GetPlayerInvItemNum(MyIndex, d + 1)).Stackable = 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (" & GetPlayerInvItemValue(MyIndex, d + 1) & ")" Else If GetPlayerWeaponSlot(MyIndex) = d + 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (worn)" ElseIf GetPlayerArmorSlot(MyIndex) = d + 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (worn)" ElseIf GetPlayerHelmetSlot(MyIndex) = d + 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (worn)" ElseIf GetPlayerShieldSlot(MyIndex) = d + 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (worn)" ElseIf GetPlayerLegsSlot(MyIndex) = d + 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (worn)" ElseIf GetPlayerRingSlot(MyIndex) = d + 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (worn)" ElseIf GetPlayerNecklaceSlot(MyIndex) = d + 1 Then descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (worn)" Else descName.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) End If End If ``` Put this after it ``` If Not Item(ItemNum).Type = ITEM_TYPE_CURRENCY Or ITEM_TYPE_POTIONADDHP Or ITEM_TYPE_POTIONADDMP Or ITEM_TYPE_POTIONADDSP Or ITEM_TYPE_POTIONSUBHP Or ITEM_TYPE_POTIONSUBMP Or ITEM_TYPE_POTIONSUBSP Or ITEM_TYPE_KEY Or ITEM_TYPE_SPELL Or ITEM_TYPE_WEAPON Then descStr.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).StrReq & " Strength" descDef.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).DefReq & " Defence" descSpeed.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).SpeedReq & " Speed" descHpMp.Caption = "HP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddHP & " MP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMP & " SP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSP descSD.Caption = "Str: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddStr & " Def: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddDef descMS.Caption = "Magi: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMagi & " Speed: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSpeed desc.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).desc) descMS.Visible = True descSD.Visible = True descHpMp.Visible = True descSpeed.Visible = True descSpeed.Visible = True descDef.Visible = True descStr.Visible = True Label15.Visible = True Label5.Visible = True descDmg.Visible = True Label19.Visible = True End If If Item(ItemNum).Type = ITEM_TYPE_CURRENCY Or ITEM_TYPE_POTIONADDHP Or ITEM_TYPE_POTIONADDMP Or ITEM_TYPE_POTIONADDSP Or ITEM_TYPE_POTIONSUBHP Or ITEM_TYPE_POTIONSUBMP Or ITEM_TYPE_POTIONSUBSP Or ITEM_TYPE_KEY Or ITEM_TYPE_SPELL Or ITEM_TYPE_WEAPON Then desc.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).desc) descMS.Visible = False descSD.Visible = False descHpMp.Visible = False descSpeed.Visible = False descSpeed.Visible = False descDef.Visible = False descStr.Visible = False Label15.Visible = False Label5.Visible = False descDmg.Visible = False Label19.Visible = False End If If Item(ItemNum).Type = ITEM_TYPE_WEAPON Then descStr.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).StrReq & " Strength" descDef.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).DefReq & " Defence" descSpeed.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).SpeedReq & " Speed" descHpMp.Caption = "HP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddHP & " MP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMP & " SP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSP descSD.Caption = "Str: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddStr & " Def: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddDef descMS.Caption = "Magi: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMagi & " Speed: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSpeed desc.Caption = Trim$(Item(GetPlayerInvItemNum(MyIndex, d + 1)).desc) End If End Sub ``` OH 1 THING, remove this: descDmg.Visible = False Label19.Visible = False from anywhere in there, thats something for my item description table that you don't need and your source won't compile unless you delete it out of the code i posted.
  4. Welp, I dont have anything that will work for outdoor castle walls, does anyone have a tilesheet with it? rmxp looking plz
  5. Alright so I was working on my source and decided to resize my exp, hp, and mp bars to match up with the box they should be in, but now they get really weird when hiting high values of hp, or exp, or mp and go out of the designated box they should be in, how do i fix this? screeny attached
  6. ``` :: Access :: 'ADMIN_MONITER = 1 'ADMIN_MAPPER = 2 'ADMIN_DEVELOPER = 3 'ADMIN_CREATOR = 4 ':: Text Color Code :: 'Black = 0 'Blue = 1 'Green = 2 'Cyan = 3 'Red = 4 'Magenta = 5 'Brown = 6 'Grey = 7 'DarkGrey = 8 'BrightBlue = 9 'BrightGreen = 10 'BrightCyan = 11 'BrightRed = 12 'Pink = 13 'Yellow = 14 'White = 15 Sub JoinGame(index) Dim GameName Dim MOTD GameName = Trim(GetVar("Data.ini", "CONFIG", "GameName")) MOTD = GetVar("motd.ini", "MOTD", "Msg") ' Send them welcome Call PlayerMsg(index, "Welcome to " & GameName & "!", 15) ' Send motd If Trim(MOTD) "" Then Call PlayerMsg(index, "MOTD: " & MOTD, 11) End If 'Human Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 0 Then Call SetPlayerSpell(index, 1, 5) Call SetPlayerSpell(index, 2, 6) Call SetPlayerSpell(index, 3, 7) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If 'Magi Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 1 Then Call SetPlayerSpell(index, 1, 13) Call SetPlayerSpell(index, 2, 14) Call SetPlayerSpell(index, 3, 15) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If 'Druid Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 2 Then Call SetPlayerSpell(index, 1, 9) Call SetPlayerSpell(index, 2, 10) Call SetPlayerSpell(index, 3, 11) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If 'Trogdin Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 3 Then Call SetPlayerSpell(index, 1, 1) Call SetPlayerSpell(index, 2, 2) Call SetPlayerSpell(index, 3, 3) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If End Sub ``` well I recently transfered everything from T.E. to baron EE 1.0 for more features, well now this part of my main isnt executing when a new player joins, whats wrong?
  7. Alright so, I've been working on a GUI and was wondering, what is the maximum pixel x pixel that a vb6 form can be sized to so it covers the screen and all of that window shows?
  8. Well, I know it hasn't been made yet, and I personally requested it a while ago. Well I've decided to make a Separate map editing program that exports in eclipse format (map1, map2, etc) it will have a similiar interface to the 2.5 map editor but I am NOT putting in the scripted tile (i,e warp, block, etc) because i've noticed that the newer (2.7) may need a conversion or pre -set tile #s might not match up which may cause errors.. regards, Braydon
  9. i searched the forums and found 1, the PD Tester, but it only loads a small amount of paperdoll items at a time, is there any pd aligner that can handle a large paperdoll sheeT?
  10. Hey everyone, I've been working on Lunar Crescent for a while (some of you probably already know that) but I've been doing everything by myself (i have absolutely no team) and the work load is pretty tiring but i'll keep on with it. But to the point, i'm looking for someone who is VERY experienced with the eclipse source coding (as i am still learning but know most of it) to help out, maybe clean up some of what i've done and help debug the few errors i'm currently having, you will be a co-admin (myself being the other) Here's some previews of lunar crescent who want to see what their applying for before actually applying: Some of the mapping i've done for it (80+ done so far) ![](http://img260.imageshack.us/img260/7393/coalencampmentnm2.png) ![](http://img260.imageshack.us/img260/634/betterbv5.png) im to lazy to post the others i've made, just look in the mapping show off section. source gui edit, less cluttered better looking in-game interface with fully functional pop up windows to reduce clutter. here's an example of it with the spells and abilities window open: ![](http://img507.imageshack.us/img507/1849/uniquenf2.png) please do not post here if you don't know the code that well, lunar crescent really needs some ready and willing to finish it up, we've already got players waiting to test on the forums, the communitys forums are growing daily (thanks to advertising =) ) please post if you would like to apply regards, braydon you can check out the games current site here: www.lunarcrescent.darkbb.com
  11. I can't seem to find it, i've looked through it a few times. help :?: ``` ':: Text Color Code :: 'Black = 0 'Blue = 1 'Green = 2 'Cyan = 3 'Red = 4 'Magenta = 5 'Brown = 6 'Grey = 7 'DarkGrey = 8 'BrightBlue = 9 'BrightGreen = 10 'BrightCyan = 11 'BrightRed = 12 'Pink = 13 'Yellow = 14 'White = 15 :: Mini Scripting Explanation :: 'Writing with ' before it are comments and do not do anything. 'Subs are mini packages of code that run as a group from top to bottom 'You can run subs by calling them. ie call onattack(index) and index would be a player number. 'Dims are boxes for storing data in. You say dim MYSTUFF, then MYSTUFF = "thisword", and you could use MYSTUFF where ever 'you needed the text "thisword" 'Different commands have different pieces of info you must give to them. See the scripting forum for more help. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs whenever a new character is created. ' Warning: This is intended for creating new values, etc. only. ' The player is NOT logged into the game when this runs, so commands ' such as PlayerMsg will NOT work! Sub OnNewChar(index, charNum) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub is used to run timed events based off the server time. Sub TimedEvent(Hours,Minutes,Seconds) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' If minutes are zero then If minutes = 0 Then ' If seconds are also zero then If seconds = 0 Then ' Tell the admins to come check out the forums Call adminmsg("Welcome Admin!", 14) End If End If End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs every time the player hits the ctrl key and attacks. Sub OnAttack(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 'Call playermsg(index, "whiz bang slash etc. You be attacking now!", 14, 2) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when any player presses the PageUp key Sub HotScript1(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when any player presses the Delete key Sub HotScript2(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when players press the End key Sub HotScript3(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when players press the PageDown key Sub HotScript4(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when something on a custom menu is clicked. Sub MenuScripts(index, Clicked_Index, Menu_Type) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim field_message Dim menu_title menu_title = getplayermenuclicktitle(index) field_message = getplayermenuclickmsg(index) ' Figure out what type of button was clicked ie picture, textbox, label. Select Case Menu_Type Case 1 ' PICTURE WAS CLICKED ' Player has clicked a picture box whos number is clicked_index on the custom menu named menu_title Call playermsg(index, "Clicked picture number " & clicked_index & " on the menu named " & menu_title, 14) Case 2 ' FIELD WAS CLICKED ' Player has clicked a text field OK button whos number is clicked_index on the custom menu named menu_title. Call playermsg(index, "Clicked field number " & clicked_index & " on the menu named " & menu_title & ". The field text was " & field_message, 14) Case 3 ' LABEL WAS CLICKED ' Player has clicked a label button whos number is clicked_index on the custom menu named menu_title Call playermsg(index, "Clicked label number " & clicked_index & " on the menu named " & menu_title, 14) End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a player logs into the game. Sub JoinGame(index) 'Human Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 0 Then Call SetPlayerSpell(index, 1, 5) Call SetPlayerSpell(index, 2, 6) Call SetPlayerSpell(index, 3, 7) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If 'Magi Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 1 Then Call SetPlayerSpell(index, 1, 13) Call SetPlayerSpell(index, 2, 14) Call SetPlayerSpell(index, 3, 15) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If 'Druid Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 2 Then Call SetPlayerSpell(index, 1, 9) Call SetPlayerSpell(index, 2, 10) Call SetPlayerSpell(index, 3, 11) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If 'Trogdin Skill Start If GetVar("OneTime.ini", GetPlayerName(index), "Spells") = "" And GetPlayerClass(index) = 3 Then Call SetPlayerSpell(index, 1, 1) Call SetPlayerSpell(index, 2, 2) Call SetPlayerSpell(index, 3, 3) Call PutVar("OneTime.ini", GetPlayerName(index), "Spells", "Done") End If '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On Error Resume next Dim GameName Dim MOTD Dim firstjoin ' Load the gamename from the data.ini file into the variable named GameName GameName = Trim(GetVar("Data.ini", "CONFIG", "GameName")) ' Load the message of the day from the motd.ini file into the variable named MOTD MOTD = GetVar("motd.ini", "MOTD", "Msg") ' Send the player a welcome to the GameName we loaded up earlier Call PlayerMsg(index, "Welcome to " & GameName & "!", 15) ' Send motd If Trim(MOTD) "" Then ' If MOTD isnt blank then tell the joining player the message loaded earlier Call PlayerMsg(index, "MOTD: " & MOTD, 11) End If ' Check if game is scrolling or non scrolling and change accordingly If IsScrolling() = 1 Then ' Check numbers arent beyond the limits for the map size If getbootx(index) = 0 and getbooty(index) = 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If Else ' Check numbers arent beyond the limits for the map size If getbootx(index) = 0 and getbooty(index) = 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If End If ' Check for very first join and if it is set the player as server owner and with access level 5 firstjoin = "" & getvar("data.ini", "config", "owner") If firstjoin = "" Then Call setplayeraccess(index, 5) Call playermsg(index, "Congratulations, you have joined your Eclipse server and been given creator ststus. Press F1 to begin editing.", 14) Call putvar("data.ini", "config", "owner", trim(getplayername(index)) ) End If 'Send Whos Online Call SendWhosOnline(index) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a player logs out of the game Sub LeftGame(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim GameName Dim n ' Load the gamename from the data.ini file into the variable named GameName GameName = Trim(GetVar("Data.ini", "CONFIG", "GameName")) ' Check if game is scrolling or non scrolling and change accordingly If IsScrolling() = 1 Then ' Check numbers arent beyond the limits for the map size If getbootmap(index) > 0 and getbootx(index) = 0 and getbooty(index) = 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If Else ' Check numbers arent beyond the limits for the map size If getbootmap(index) > 0 and getbootx(index) = 0 and getbooty(index) = 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If End If End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a players experience exceeds the next level requirement. Sub PlayerLevelUp(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim I Dim D Dim C ' Calculating the number of points to give to players and setting exp to appropriate amounts. C = 0 Do While GetPlayerExp(index) => GetPlayerNextLevel(index) D = GetPlayerExp(index) - GetPlayerNextLevel(index) Call SetPlayerLevel(index, GetPlayerLevel(index) + 1) I = Int(GetPlayerSpeed(index) / 10) If I < 1 Then I = 1 If I > 3 Then I = 3 Call SetPlayerPoints(index, GetPlayerPoints(index) + I) Call SetPlayerExp(index, D) C = C + 1 Loop ' Tells the player how many points they have to distribute Call BattleMsg(index, "You have " & GetPlayerPoints(index) & " stat points.", 9, 0) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a player uses one of the points given on an attribute to level up. Sub UsingStatPoints(index, PointType) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Decide which point type was clicked and run different things accordingly. Select Case PointType Case 0 ' STRENGTH WAS CLICKED + ' Gives you a set max If GetPlayerSTR(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your strength!", 12, 0) Exit Sub End If Call SetPlayerSTR(index, GetPlayerSTR(index) + 1) Call BattleMsg(index, "You have gained more strength!", 15, 0) Case 1 ' DEFENCE WAS CLICKED + ' Gives you a set max If GetPlayerDEF(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your defence!", 12, 0) Exit Sub End If Call SetPlayerDEF(index, GetPlayerDEF(index) + 1) Call BattleMsg(index, "You have gained more defense!", 15, 0) Case 2 ' MAGIC WAS CLICKED + ' Gives you a set max If GetPlayerMAGI(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your magic!", 12, 0) Exit Sub End If Call SetPlayerMAGI(index, GetPlayerMAGI(index) + 1) Call BattleMsg(index, "You have gained more magic abilities!", 15, 0) Case 3 ' SPEED WAS CLICKED + ' Gives you a set max If GetPlayerSpeed(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your speed!", 12, 0) Exit Sub End If Call SetPlayerSPEED(index, GetPlayerSpeed(index) + 1) Call BattleMsg(index, "You have gained more speed!", 15, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPoints(index, GetPlayerPoints(index) - 1) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a player steps onto a scripted tile Sub ScriptedTile(index, Script) Case 0 Case 1 'scripted tile For Respawn Call PutVar("\accounts\" & GetPlayerName(index) & ".ini", "Respawn", "X", GetPlayerX(index)) Call PutVar("\accounts\" & GetPlayerName(index) & ".ini", "Respawn", "Y", GetPlayerY(index)) Call PutVar("\accounts\" & GetPlayerName(index) & ".ini", "Respawn", "Map", GetPlayerMap(index)) End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Choose what number the tile was to determine the effect to have Select Case Script Case 0 Call PutVar("Scripts\Charextras\test.ini", "TEST", "TEST", "TEST") Call Playermsg(index, "You feel like you should have seen something happen when you stood here", 14) End If Case 1 ' Tile script 1 was stepped on ' Tells the player a message Call Playermsg(index, "You feel like you should have seen something happen when you stood here", 14) End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a player clicks on an OnClick tile Sub OnClick(index, script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Determine which script to run Select Case script Case 0 Call PlayerMsg(index, "You clicked a tile!", 15) End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Bit outdated, use custom menus, This sub runs when a player chooses yes or no on a player prompt. Sub PlayerPrompt(index, Prompt, Value) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", 3) Case 1 Call GlobalMsg("This is case 1?", 3) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", 4) Case 1 Call GlobalMsg("This is no case 1?", 4) End Select End If End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Bit outdated, use custom menus, it will be easier and far more secure. Handles query box responses. Sub QueryBox(index, Prompt) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Value = GetVar("responses.ini","Responses",Cstr(index)) End Sub Sub TimedEvent(hours, minutes, seconds) If hours=5 and minutes=5 and seconds=10 Then Call globalmsg("This is a timed broadcast at time 05:05:10", 14) End If End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs every time a player drops an item Sub OnItemDrop(index, map, itemnum, itemval, itemdur, item_index, inv_slot) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs each time a player changes map Sub OnMapLoad(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs whenever you kill an NPC. Good for boss kill checkers, monster trackers etc Sub onNPCdeath(index, map, NPC_Num, NPC_index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Call BattleMsg(index, "You killed a " & getnpcname(NPC_Num), 12, 0) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a player is killed by another. Death occurs as normal externally to this script. Sub onPVPdeath(attacker,victim) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim Attackername Dim PlayerPk Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), 12) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub handles deaths in an arena. It has been preconfigured to warp to the map x y coords in the arena tile editor and heal the player who died. Sub onARENAdeath(attacker,victim) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim map Dim x Dim y Dim data1 Dim data2 Dim data3 map=GetPlayerMap(victim) x=GetPlayerX(victim) y=GetPlayerY(victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), 12) Call setplayerhp(victim, getplayermaxhp(victim)) Call setplayermp(victim, getplayermaxmp(victim)) Call sendHp(victim) Call sendMP(victim) data1 = GetTileData1(map, x, y) data2 = GetTileData2(map,x,y) data3 = GetTileData3(map,x,y) Call playerwarp(victim, data1, data2, data3) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sub ScriptedSpell(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case Script Case 0 ' Example of a scripted spell. Call MapMsg(GetPlayerMap(index), GetPlayerName(index) & "'s spell fizzles.", 12) End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sub ScriptedNPC(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case Script Case 0 'Call playermsg(index, "Welcome to the mysterious store of uber!", 15) 'Call goshopping(index,1) Exit Sub Case Else End Select End Sub 'Runs whenever a key has been pressed '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sub Keys(index, keyNum) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case keyNum 'Do what you want here End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sub Commands(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On Error Resume Next Dim Portal Dim mapnum Dim x Dim y Dim i Dim TextSay Dim n Dim m Dim C m = GetVar("Data.ini", "MAX", "MAX_MAPS") TextSay = GetVar("Scripts\Command.ini", "TEMP", "Text" & index) Portal = GetPlayerHelmetSlot(index) i = 1 C = 0 If LCase(Mid(TextSay, 1, 9)) = "/warpmeto" Then If Len(TextSay) > 10 Then TextSay = Mid(TextSay, 10, Len(TextSay) - 9) ' Prevent hacking If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If ' The player n = FindPlayer(TextSay) If n index Then If n > 0 Then Call PlayerWarp(index, GetPlayerMap(n), GetPlayerX(n), GetPlayerY(n)) Call PlayerMsg(n, GetPlayerName(index) & " has warped to you.", 6) Call PlayerMsg(index, "You have been warped to " & GetPlayerName(n) & ".", 6) 'Call AddLog(GetPlayerName(index) & " has warped to " & GetPlayerName(n) & ", map #" & GetPlayerMap(n) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warptome" Then If Len(TextSay) > 10 Then If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If n = Mid(TextSay, 10, Len(TextSay) - 9) n = FindPlayer(n) If n index Then If n > 0 Then Call PlayerWarp(n, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlayerMsg(n, "You have been summoned by " & GetPlayerName(index) & ".", 9) Call PlayerMsg(index, GetPlayerName(n) & " has been summoned.", 9) 'Call AddLog(GetPlayerName(index) & " has warped " & GetPlayerName(n) & " to self, map #" & GetPlayerMap(index) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp yourself to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 7)) = "/warpto" Then If Len(TextSay) > 8 Then TextSay = Mid(TextSay, 8, Len(TextSay) - 7) n = TextSay If n > 0 and n 0 Then Call PlayerMsg(index, "Social Commands:", 15) Call PlayerMsg(index, """msghere = Global Admin Message", 15) Call PlayerMsg(index, "=msghere = Private Admin Message", 15) Call PlayerMsg(index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", 15) End If Exit Sub End If Select Case LCase(Trim(TextSay)) Case "/away" 'If GetPlayerAccess(index) >= 1 Then If GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 0 Then Call GlobalMsg(GetPlayerName(index) & " is now away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 1) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName", GetPlayerName(index)) Call SetPlayerName(index, GetPlayerName(index) & " - Away") Call SendPlayerData(index) Exit Sub ElseIf GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 1 Then Call SetPlayerName(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName")) Call GlobalMsg(GetPlayerName(index) & " has returned from being away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 0) Call SendPlayerData(index) Exit Sub End If 'End If Case "/setportal" If Portal > 0 Then If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerMsg(index, "You have created a portal opening at this spot! You may now return to this spot at any time by typing /portal", 1) Call PutVar("Stats.ini", GetPlayerName(index), "map", GetPlayerMap(index)) Call PutVar("Stats.ini", GetPlayerName(index), "x", GetPlayerX(index)) Call PutVar("Stats.ini", GetPlayerName(index), "y", GetPlayerY(index)) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If Case "/portal" If Portal > 0 Then mapnum = GetVar("Stats.ini", GetPlayerName(index), "map") y = GetVar("Stats.ini", GetPlayerName(index), "y") x = GetVar("Stats.ini", GetPlayerName(index), "x") If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerWarp(index, mapnum, x, y) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If End Select Call PlayerMsg(index, "Thats not a valid command!", 12) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub deals with dropping items on death. By default drops are disabled. Sub DropItems(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub is run whenever somebody dies outside of an arena. Sub OnDeath(index) 'Respawn Call PlayerWarp(index, GetVar("\accounts\" & GetPlayerName(index) & ".ini", "Respawn", "Map"), GetVar("\accounts\" & GetPlayerName(index) & ".ini", "Respawn", "X"), GetVar("\accounts\" & GetPlayerName(index) & ".ini", "Respawn", "Y")) 'Penalty End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim mapnum Dim x Dim y Dim i i = GetPlayerClass(index) mapnum = GetVar("Classes\Class" & i & ".ini", "CLASS", "Map") y = GetVar("Classes\Class" & i & ".ini", "CLASS", "y") x = GetVar("Classes\Class" & i & ".ini", "CLASS", "x") Call PlayerWarp(index, mapnum, x, y) End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub is run when a scripted item is used or double clicked. Sub ScriptedItem(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case Script Case 0 Call PlayerMsg(index, "This item has no apparent use", 15) Exit Sub Case Else 'No script found Call playermsg(index, "No script found. Please contact an admin to solve this problem.", 15) Exit Sub End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Handles custom timer events. Sub TMRTEST(index, script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case script Case 0 Call playermsg(index, "Timed event occuring.", 12) Call Removetimer("tmrtest " & index & "," & script) Case Else Call playermsg(index, "No timer found, please contact an admin to resolve this issue.", 12) Call Removetimer("tmrtest " &index & "," & script) End Select End Sub ```
  12. i did a massive source edit on the client and im having 1 problem what ive edited is the main gui for the game, it pops up different forms when you click a button on the Mirage.frm. so say you click inventory etc it pops up inventory and being cluttered in 1 window, like any mmo. well heres my problem, i've debugged it, compiled, looked back through all my edits and i think this is just me being retarded but when i run the client i get to the make character screen and hit use character it loads and pops up a message say "Your Missing Some Graphics Files!" so what am i missing? in my gfx folder these are the things i have GFX: Arrows BigSpells BigSprites emo Icons Items Skill Spells sprites and then tile sheets 1-10 and then gui side i have all what it loads on formload and that is Skills and the 800X600 so what am i missing?
  13. i feel its a lot cleaner, im making small pop up windows for each button. ![](http://img508.imageshack.us/img508/1729/maingamezw1.gif)
  14. ok so a very select few of my friends are helping test Lunar Crescent, 1 has Vista and gets the ActiveX error of doom when the In Game screen loads. what do you have to do to fix this?
  15. Well, I've noticed ive been putting a lot of maps to show up here lately and i decided to just make a thread i update frequently with new stuff, well heres the newest addition: Coal Mine: ![](http://img91.imageshack.us/img91/5985/coalminelc4.png)
  16. In my opinion, i feel as if the gui came out great, i just have 1 problem and thats matching up the hp, mp, and exp bar with the actual GUI image. anyone think they can tell me what to edit to fix it? well tell me what you think! ![](http://img261.imageshack.us/img261/6141/newinterfacenn6.png)
  17. im starting to make scripted spells, what do i have to put (value wise) for the Sub Spellanim to work and display the spell on the target? heres what i thought would work for a healing spell that revolved around magic, but it didnt. please explain this! ``` Call Sub SpellAnim(1, GetPlayerTarget(index), GetPlayerTarget(index), GetPlayerTarget(index)) Call SetPlayerHP(index, GetPlayerMAGI(index) * 3) Call PlayerMsg(index, "You Have Cast Bio-Rejuvanation On" & GetPlayerTarget(index), 4) ```
  18. Wheres The Problem At? Its A Scripted Tile ``` Case 2 ' HEAL TILE If GetPlayerMaxHp(index) GetPlayerHp(index) Then If GetPlayerMaxMP(index) GetPlayerMp(index) Then Call PlayerMsg(index, "Your Hp And Mp Has Been Restored!", 2) Call SetPlayerHP(index, GetPlayerMaxHp(index)) Call SetPlayerMP(index, GetPlayerMaxMP(index)) End If End Select End Sub ```
  19. In my opinion this may be one of my best works ive posted here? i dunno, you decide: ![](http://img142.imageshack.us/img142/1096/coalencampmentoq3.png)
  20. Im using the TE source, and earlier i made some source edits (for the first time) and compiled it, then when i ran the server (the new compiled one) it prompts me for a serial key! wth!! can someone give me a clean server source for TE that doesnt have this problem?
  21. I feel this is more detailed and eye appealing, i see no errors in it and i just like the way it looks and feels like happiness haha (that probably sounds weird) please rate! ![](http://img89.imageshack.us/img89/5457/bettersj1.png)
  22. floor 1: ![](http://img212.imageshack.us/img212/4205/plagued1ux0.png) floor 2: ![](http://img212.imageshack.us/img212/4165/plagued2da1.png) floor3: http://img297.imageshack.us/img297/8843/plagued3pg7.png more stuff for Lunar Crescent. WE STILL NEED A GOOD SCRIPTER!! :neutral:
  23. Im so confused on how to add this into my main for a scripted npc its not comprehendable, what does the ini need? blah etc, look through the script and you will see how it searches for certain things. please explain what i would need to do to implement this =/ ``` Sub BiridithBattle(index) dim opt dim dmg dim sweep dim pick dim check If getPlayersOnMap(150)>0 Then opt=Rand(6,1) Select Case opt Case 0 Case 1 pick=Rand(GetVar("biridith.ini","party","size"),1) dmg=Rand(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)),(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)))-100) Call SpellAnim(50,150,GetPlayerX(GetVar("biridith.ini","header","" & pick)),GetPlayerY(GetVar("biridith.ini","header","" & pick))) Call SetPlayerHP(GetVar("biridith.ini","header","" & pick),GetPlayerHP(GetVar("biridith.ini","header","" & pick))-dmg) Call SendHP(GetVar("biridith.ini","header","" & pick)) Call BattleMsg(GetVar("biridith.ini","header","" & pick),"Breath of Fire -" & dmg & "-",14,1) Case 2 dmg=Rand(5000,2725) Call SpellAnim(49,150,GetNpcX(150,1),GetNpcY(150,1)) Call SetMapNpcHP(150,1,GetMapNpcHP(150,1)+dmg) Call SendNpc(150,1) for check=1 to GetVar("biridith.ini","party","size") Call BattleMsg(GetVar("biridith.ini","header","" & check),"Biridith +" & dmg&"+",15,0) next 'Call MapMsg(150,"Biridith +"&dmg&"+",15) If GetMapNpcHP(150,1)>GetNpcMaxHP(10) Then Call SetMapNpcHP(150,1,GetNpcMaxHP(10)) Call SendNpc(150,1) End If Case 3 dmg=Rand(700,100) For sweep=1 to GetVar("biridith.ini","party","size") Call SpellAnim(48,150,GetPlayerX(GetVar("biridith.ini","header","" & sweep)),GetPlayerY(GetVar("biridith.ini","header","" & sweep))) Call SetPlayerHP(GetVar("biridith.ini","header","" & sweep),GetPlayerHP(GetVar("biridith.ini","header","" & sweep))-dmg) Call SendHP(GetVar("biridith.ini","header","" & sweep)) Call BattleMsg(GetVar("biridith.ini","header","" & sweep),"Fire Rain .:" & dmg & ":.",14,1) Next Case Else pick=Rand(GetVar("biridith.ini","party","size"),1) dmg=Rand(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)),(400-GetPlayerMagi(GetVar("biridith.ini","header","" & pick)))-100) Call SpellAnim(50,150,GetPlayerX(GetVar("biridith.ini","header","" & pick)),GetPlayerY(GetVar("biridith.ini","header","" & pick))) Call SetPlayerHP(GetVar("biridith.ini","header","" & pick),GetPlayerHP(GetVar("biridith.ini","header","" & pick))-dmg) Call SendHP(GetVar("biridith.ini","header","" & pick)) Call BattleMsg(GetVar("biridith.ini","header","" & pick),"Breath of Fire -" & dmg & "-",14,1) End Select for sweep=1 to GetVar("biridith.ini","party","size") If GetPlayerHP(GetVar("biridith.ini","header","" & sweep))
  24. what would it be? im still learning ss so im confused =/
  25. ![](http://img237.imageshack.us/img237/223/lr33ra6.png) i fixed the errors which i circled
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