Braydo25
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Posts posted by Braydo25
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All "If Map.Tile(X, Y).Type = TILE_TYPE_CHEST Then"
is a check to see if a certain tile is a chest tile. -
I think the house editor got a full debug somewhere in 2.4 - 2.7…
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Err… just use the scripted tile?
or is it when a player enters a map?
You could always make a new sub for the main.txt that triggers when a player enters a certain map, use cases or something. -
Your going to need to implement VBDABL (visual basic direct alpha blending library). Theres a tutorial on it somewhere on google. google VBDABL. Im too lazy to explain how it works.
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If you want to do this, wait for ee 2.8\. I forgot what mellowz said he did, but hes no longer using bltfast and now using BLTtoDC which will free up a lot of the memory the client takes up, and would let you add more tilesets without slowing the client down.
If you still want to do this you would search for MAX_TILESETS (I think thats it, i havent worked with the source in a while..) and change it from equalling 10 to however many tilesets you want. You might want to check the server for MAX_TILESETS just in case, im not 100% sure if you have to change it server side too.. And after that go into your frmMapeditor and maybe add a scrolling bar to select the tileset you want to use, since those little circle buttons will take up too much space.. Uhm Im not sure you understand what I mean, But you should if you know a lot about the source, or vb6.. -
Just use custom menus.
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I just said the job system is like ff tactics, re-read my first post =p
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The battle system will be the same as eclipse =p
I said it will be like ff tactics except in real time (not turn-based or gridded). :P -
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Most of you know me, I've worked on a lot of games, Legacy Of Bane (My first), Lunar Crescent, Chrono Trigger: Dawn Of Time (I Lost the source for this so i quit..)
Well Im looking to get a team together of willing eclipse members to start working on an FF Tactics style game
Bassicly the game will have the HUGE job system that ff tactics has, except it will be in real time. I Already have a huge item sheet that we will most likely be using (Courtesy of -DFA =p )
Anyways, If you would like to come up with ideas for this game/join the dev team please pm me, post in this topic, or message me on msn: [email protected]
If you have never seen any of my work well, here is my most recent, I did all the mapping, sprites everything. You can watch the vids of my old project Chrono Trigger: Dawn Of Time here: www.youtube.com/ChronoTriggerDOT
I guarentee you'll be amazed by how similiar I had the chrono trigger mmo to the actual chrono trigger game for the snes/psx
Anyways, post here if you want to do graphics/tilesets/scripting/mapping/web-design/gui/anything, even story developer for all i care =p -
As the topic Says ^
I love 2D rpgs with a HUGE class selection and a load of different equips. Anyone have any that they like? -
Here is a nice tutorial, It explains many thing you need to know about the Mirage Source, but most is applicable to the Eclipse Source
Mellowz is using the latest version of Mirage Source to get ideas for Eclipse
Here's the link to the tutorial: [click here to download](http://echostorms.net/Mirage/MSE%20Manual.doc)
Please Give Feedback! -
If you've played chrono trigger you know how amazing of a game it is. Could someone make me a banner that says "Chrono Trigger: Dawn Of Time" with a chrono trigger background of some sort? And maybe the same text style as the original chrono trigger?
thanks -
http://www.youtube.com/v/ZuuAdGnuGXs
These tiles took a while to put together, if you can imagine ripping them from a rom and putting them together :O
well anyways, i've been planning this for quite a long time and have been gathering resources since i started eclipse, the production of Chrono Trigger: Dawn Of Time has began =D
rate the map, if you play chrono trigger, you will see that my mapping looks almost identical to the CT style =) -
I was wondering how you would implement .png map tiles instead of .bmp? The quality of a bmp distorts my tile rips from some roms, I would think I could just change the format that the client loads for tiles from .bmp to .png?
Haven't tested, I can probably figure it out myself. -
![](http://img511.imageshack.us/img511/4756/chronoks7.png)
=D
rate -
Could someone make a modern style road tile set? like city style, and maybe some detail tiles to go on it? like potholes etc. Thanks =)
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I cant find any chrono trigger tile sets, does anyone have any? Its extremely hard to find them.
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I dropped Lunar Crescent a while ago, it was far to large of a project for me and hyperion to complete. So, I've moved on to more of a fun Dungeon Crawler (of some sort) type of game.
There's only 1 town, There's portals that lead to different areas, Mountains, Underground, Forest, Etc. these area's are extremely large. (5-15 80x80 maps) Some of these areas will require a level or quest to be reached/completed before you can enter. There are many other areas as well.
There are 6 basic Classes:
-Warrior
-Archer
-Wizard
-Necromancer
-Illusionist
-Priest
each of these classes are the basic, generic all around mmo classes. I'm working on a unique skill system for each. Upcoming expansions will incorporate 2 new classes.
So, What Is Twilight Shade Looking For?
- 2 Very Experienced Mappers (Post Your Work)
- Someone Else Besides myself that is experienced with vb
- 1 Gfx Creator (Post Your Work)
If you would like to apply, Just Post!
You can also contact me on msn: [email protected] -
This was 100% made by me from scratch, its my first attempt at any kind of pixeling art, rate it if you feel like it, it doesnt look amazing in my opinion, maybe i could get some tip? or maybe tutorial links?
Here it is, its some kind of alien, thing ehh it reminds me of deoxys from pokemon for some reason lol. :huh:
![](http://img118.imageshack.us/img118/4149/1stspritefk7.png) -
Could someone make a dark sort of themed banner that Say: Twilight Shade and then under that in small letters say: Online?
Im not picky, actually almost anything you make Will probably work. -
would like a 128x128 castle door
Bg: the part you walk into should be black, so its transparent
door should be: Open
door theme, woody/medieval looking
door shape: straight and arched at the top.
should blend with this style of wall
![](http://img444.imageshack.us/img444/7688/jklknz8.png)
thanks -
I would like to request about 4 types of signs.
Preferences:
Bg: Wooden sign base of some sort
Text: Somewhat classy. Nice looking, yellow
Size: 32x32
style: RMXP looking
the types of signs would
Shop
Office
Guild
Arena
ahh i feel so nubbish not being able to make something a simple as a sign. =/ -
Well Lunar Crescent now uses 90x90 map sizes and screenshots are no longer well uhh, the best way to share a map, so instead of screenys ive used videos
The lag is from me having multiple programs open while recording, and the vid fps was capped at 12 i think
but anywho download the 5mb .rar extract it, watch the vid, and tell what you think about the Druid city for lunar crescent.
http://files.filefront.com/Lunar+Crescent+Map1rar/;10672233;/fileinfo.html
Adding scripted to weapons
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