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Braydo25

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Posts posted by Braydo25

  1. This demo has all the basic systems of the game implemented and is fully functional and im happy to say its bugless so far, as many times as ive tested it at least. anyways download and give feedback! the last demo had a bug in it that you could play since the installer deleted folders with nothing in them (the characters folder) anyways heres the link to the demo: http://files.filefront.com/Everlasting+Odyssey+Demoexe/;12106856;/fileinfo.html
  2. Hey everyone, I've been working on a txt-based rpg for a while now, completely my own from scratch. Its going great and I would like to get some feedback on what you think so far.

    The game when released will be unique because it will have a patcher included, this patcher will constantly update in-game content when released (Making the name "Everlasting" appropriate) anyways, you should check out the demo, its sort of dated but i cant release a more up to date one until i finish the shop/item system which should be done soon.

    you can find the download here: www.everlasting-odyssey.webs.com

    thanks!
  3. Lol, well this is making me pretty mad. Im trying to make a function that checks if there is a variable within an ini.

    I tried something like:

    public function CheckINIVar (EventName as string) as boolean

      dim a as integer

      on error goto Error

        for i = 0 to 10

        if getvar(app.path(blah blah blah),header,EventName) = i then    <– Eventname is the name of the var it looks for
          CheckINIVar = true
          end if

      Error

    end function

    but this always returns false, since getvar returns a string and a for loop must use integers in the var. so strings cant = integers (duh)

    so, to fully explain it: This function needs to return TRUE if there is a variable named whatever EventName in CheckINIVar (EventName as string) is. and if there is not a variable named that then it returns a FALSE.

    anyone got an idea?
  4. http://files.filefront.com/Everlasting+Odysseyrar/;11987298;/fileinfo.html

    Here's a tiny demo for Everlasting Odyssey, not a full demo, just a peak into what the game will be like, playable, inventory/equipment havent been implemented yet, neither has shops. feel free to play whats been finished so far, leave feedback

    –some notes--

    The game will have a patcher that constantly updates it as I add more when completed (This is why its called everlasting)

    Currently Intelligence Stat does absolutely nothing since skills havent been added in yet, so dont waste points on it unless your planning to use the same char on a more completed version.

    ---------------

    leave feedback! Remember, this is the earliest of early version, there is still much to do!
  5. so far i dont really have a storyline. I've been working with the battle system lately, giving each class specific commands they can use, making the damage and leveling up work properly and balanced.
  6. If GetPlayerGender(index) = Male
    ImgMale.Visible = True
    Else
    ImgFemale.Visible = True
    End If

    you would have to put this in the right spot for it to work, maybe have this piece of code execute when the user types /gender or something like that, or maybe click a button.
  7. I haven't been on here for a while, like 4 months without posting. I've been working on my own little rpg lately, its called Everlasting Odyssey,  completely coded from scratch in vb6\. its a text-rpg (No graphics, just text that say whats happening, kind of hard to explain) but the neat thing about it is, I've made a patcher for it that will update the games content whenever more content is added into the game by me, thus making everlasting odyssey an appropriate name for the game. I'll post some screenys later, maybe a demo. =p

    im currently working on some midi's…
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