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Dastyruck

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Posts posted by Dastyruck

  1. Sure!

    Say if you have sub Blah;

    ```
    Sub Blah(Index, Blah)

    If Blah <> 1 Then
    Call PlayerMsg(Index, "Blah!", Black)
    End If
    ```
    You may call it in say a scripted tile case;

    ```

    Case 0

    Call Blah(Index, 1)

    Exit Sub

    ```
    Works just like that!
  2. LOTS of syntax errors, but, they are all gone, I didnt look through all of it, but your syntax is fixed…

    ```
    ' Eclipse Evolution 2.7 Scripting File

    ' Global Variables
    Public GameName
    Public MAX_MAPS
    Public MOTD

    ' Color Constants
    Public Const BLACK = 0
    Public Const BLUE = 1
    Public Const GREEN = 2
    Public Const CYAN = 3
    Public Const RED = 4
    Public Const MAGENTA = 5
    Public Const BROWN = 6
    Public Const GREY = 7
    Public Const DARKGREY = 8
    Public Const BRIGHTBLUE = 9
    Public Const BRIGHTGREEN = 10
    Public Const BRIGHTCYAN = 11
    Public Const BRIGHTRED = 12
    Public Const PINK = 13
    Public Const YELLOW = 14
    Public Const WHITE = 15

    ' Admin Constants
    Public Const ADMIN_MONITER = 1
    Public Const ADMIN_MAPPER = 2
    Public Const ADMIN_DEVELOPER = 3
    Public Const ADMIN_CREATOR = 4

    ' Executes when the server initially loads.
    Sub OnServerLoad()
    GameName = GetVar("Data.ini", "CONFIG", "GameName")
    MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
    MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes when the scripts are reloaded.
    Sub OnScriptReload()
    GameName = GetVar("Data.ini", "CONFIG", "GameName")
    MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
    MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes the MOTD is changed by the client.
    Sub ChangeMOTD()
    MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub
    ' Executes when a new character is created.
    Sub OnNewChar(Index, CharNum)

        If GetPlayerClass(index) = 0 Then
        Call SetPlayerSpell(index, 1, 1)
        End If

        If GetPlayerClass(index) = 1 Then
        Call SetPlayerSpell(index, 1, 1)
        End If

        If GetPlayerClass(index) = 2 Then
        Call SetPlayerSpell(index, 1, 1)
        End If

        If GetPlayerClass(index) = 3 Then
        Call SetPlayerSpell(index, 1, 1)
        Call SetPlayerSpell(index, 2, 2)
        End If

        If GetPlayerClass(index) = 4 Then
        Call SetPlayerSpell(index, 1, 1)
        End If

        If GetPlayerClass(index) = 5 Then
        Call SetPlayerSpell(index, 1, 1)
        End If

        If GetPlayerClass(index) = 6 Then
        Call SetPlayerSpell(index, 1, 1)
        End If

    End Sub

    ' Executes every second, based on the server time.
    Sub TimedEvent(Hours, Minutes, Seconds)
    If Minutes = 0 Then
    If Seconds = 0 Then
    Call AdminMsg("Visit www.fused-creations.com/Viri/Games for more of my games", YELLOW)
    End If
    End If
    End Sub

    ' Executes when a player presses the CONTROL key.
    Sub OnAttack(Index, Damage)
    Dim Target

    If Int(Damage) > 0 Then
    If Int(GetPlayerTarget(Index)) > 0 Then
    Target = GetPlayerTarget(Index)
    Call DamagePlayer(Index, Target, Damage)
    Else
    Target = GetPlayerTargetNPC(Index)
    Call DamageNPC(Index, Target, Damage)
    End If
    End If
    End Sub

    Sub OnArrowHit(Index, Damage)
    Dim Target

    If Int(Damage) > 0 Then
    If Int(GetPlayerTarget(Index)) > 0 Then
    Target = GetPlayerTarget(Index)
    Call DamagePlayer(Index, Target, Damage)
    Else
    Target = GetPlayerTargetNPC(Index)
    Call DamageNPC(Index, Target, Damage)
    End If
    End If
    End Sub

    Sub PlayerHit(Index, NPCNum, Damage)
    If Damage > 0 Then
    Call NPCAttack(NPCNum, Index, Damage)
    End If
    End Sub

    ' Executes when a hotkey is pressed client-side.
    Sub HotScript(Index, KeyID)
    Select Case KeyID
    ' Executes when any player presses the PageUp key.
    Case 1

    ' Executes when any player presses the Delete key.
    Case 2

    ' Executes when players press the End key.
    Case 3

    ' Executes when players press the PageDown key.
    Case 4

    End Select
    End Sub

    ' Executes when something on a custom menu is clicked.
    Sub MenuScripts(Index, Clicked_Index, Menu_Type)
    Dim MenuTitle
    Dim FieldMessage

    MenuTitle = getplayermenuclicktitle(Index)
    FieldMessage = getplayermenuclickmsg(Index)

    Select Case Menu_Type

    Case 3
    If Clicked_Index = 21 Then
                    If GetVar("Scripts\Minigames.ini", "SLYMEHUNTER", "Game1Used") = 0 Then
                        Call PlayerWarp(Index, 99, 1, 1)
                        Call PutVar("Scripts\Minigames.ini", "SLYMEHUNTER", "Game1Used", 1)
                        Call PutVar("Scripts\charextras\" & GetPlayerName(Index) & ".ini", "MINIGAMES", "Game1", 1)
                        Call PutVar("Scripts\Minigames.ini", "SLYMEHUNTER", "Game1Timer", 60)
                        Call SetTimer("SlymeHunterTimer " & index, 1000)
                        Call PlayerMsg(Index, "You joined Slyme Hunter!", GREEN)
                        Call CustomMenuClose(Index)
                    ElseIf GetVar("Scripts\Minigames.ini", "SLYMEHUNTER", "Game1Used") = 1 Then
                        Call PlayerMsg(Index, "Somebody has already joined Slyme Hunter!", GREEN)
                    End If
                End If

    End Select
    End Sub

    ' Executes when a player logs into the game.
    Sub JoinGame(Index)
    If GetPlayerAccess(Index) = 0 Then
    Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY)
    Else
    Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW)
    End If

    Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)

    If LenB(MOTD) <> 0 Then
    Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)
    End If

    Call SendWhosOnline(Index)

    End Sub

    ' Executes when a player logs out of the game.
    Sub LeftGame(Index)
    If GetPlayerAccess(Index) = 0 Then
    Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY)
    Else
    Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW)
    End If
    End Sub

    ' Executes when a players experience exceeds the next level requirement.
    Sub PlayerLevelUp(Index)
    Dim TotalExp

    Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)
    TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index)
    Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)

    Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1)
    Call SetPlayerExp(Index, TotalExp)
    Loop

    Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)
    End Sub

    ' Executes when a player uses one of the points given on an attribute to level up.
    Sub UsingStatPoints(Index, PointType)
    Select Case PointType
    Case 0
    If GetPlayerSTR(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1)
    Call BattleMsg(Index, "You have gained more strength!", WHITE, 0)

    Case 1
    If GetPlayerDEF(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1)
    Call BattleMsg(Index, "You have gained more defense!", WHITE, 0)

    Case 2
    If GetPlayerMAGI(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1)
    Call BattleMsg(Index, "You have gained more magic!", WHITE, 0)

    Case 3
    If GetPlayerSPEED(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1)
    Call BattleMsg(Index, "You have gained more speed!", WHITE, 0)
    End Select

    ' Remove one point after the sub in question is done
    Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)
    End Sub

    ' Executes when a player steps onto a scripted tile.
    Sub ScriptedTile(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
    Exit Sub

    Case 1
          If GetPlayerLvl(index) >=  5 Then

              Call SetBlock(map, X, Y)
                  Call SetAttribute(map, X, Y)
                                    Call PlayerMsg(index, "You cannot become a Heavy Blade Adept Rouge yet![lvl 5 + needed]", 15)
      Else
        If GetPlayerLvl(index) <=  4 Then
            Call PlayerMsg(index, "Welcome to the Heavy Blade Adept Rouge Transfromation area", 15)
    End If
    End If
    Case 2
        If GetPlayerLvl(index) >=  10 Then

                Call SetBlock(map, X, Y)
                  Call SetAttribute(map, X, Y)
                                    Call PlayerMsg(index, "You cannot become a Wavemaster Adept Rouge yet![lvl 10 + needed]", 15)
    Else
          If GetPlayerLvl(index) <= 9 Then
            Call PlayerMsg(index, "Welcome to the Wavemaster Adept Rouge Transfromation area", 15)
    End If
    End If
    Case 3
        If GetPlayerLvl(index) >= 15 Then

                Call SetBlock(map, X, Y)
                  Call SetAttribute(map, X, Y)
                                    Call PlayerMsg(index, "You cannot become a Pole Arm Adept Rouge yet![lvl 15 + needed]", 15)
    Else
          If GetPlayerLvl(index) <= 14 Then
            Call PlayerMsg(index, "Welcome to the Pole Arm Adept Rouge Transfromation area", 15)
    End If
    End If
    End Select
    End Sub

    ' Executes when a player clicks on an OnClick tile.
    Sub OnClick(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Out-dated: Executes when a player chooses yes or no on a player prompt.
    Sub PlayerPrompt(Index, Prompt, Value)
    If Prompt = 6 Then
    Select Case Value
    Case 0
    Call GlobalMsg("Hi This is a Yes answer!", CYAN)
    Case 1
    Call GlobalMsg("This is case 1?", CYAN)
    End Select
    Else
    Select Case Value
    Case 0
    Call GlobalMsg("Hi This is a No answer!", RED)
    Case 1
    Call GlobalMsg("This is no case 1?", RED)
    End Select
    End If
    End Sub

    ' Out-dated: Executes query box responses.
    Sub QueryBox(Index, Prompt)
    Value = GetVar("responses.ini", "Responses", CStr(Index))
    End Sub

    ' Executes every time a player drops an item.
    Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)

    End Sub

    ' Executes each time a player changes map.
    Sub OnMapLoad(Index, OldMap, NewMap)

    End Sub

    ' Executes whenever an NPC is killed.
    ' Note: Death occurs as normal externally to this script.
    Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex)
    Dim NpcStuff
      NpcStuff = GetVar("NpcInfo.ini", NPCNum & "", "Reputation")
    Select Case NpcStuff
      Case "Good"
          Call LowerRep(Index)
          Call PlayerMsg(Index, "You killed a good NPC", RED)
      Case "Evil"
          Call RaiseRep(Index)
          Call PlayerMsg(Index, "You killed an evil NPC", RED)
      Case Else
          ' nothing XD
    End Select

    Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)

    End Sub

    ' Executes when a player is killed by another.
    ' Note: Death occurs as normal externally to this script.
    Sub OnPVPDeath(Attacker, Victim)
    Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)
    End Sub

    ' Executes when a player dies in an arena by another player.
    Sub OnArenaDeath(Attacker, Victim)
    Dim Map
    Dim X
    Dim Y
    Dim Data1
    Dim Data2
    Dim Data3

    Map = GetPlayerMap(Victim)
    X = GetPlayerX(Victim)
    Y = GetPlayerY(Victim)

    Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED)

    Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim))
    Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim))

    Call sendHp(Victim)
    Call sendMP(Victim)

    Data1 = GetTileData1(Map, X, Y)
    Data2 = GetTileData2(Map, X, Y)
    Data3 = GetTileData3(Map, X, Y)

    Call PlayerWarp(Victim, Data1, Data2, Data3)
    End Sub

    ' Executes whenever a player casts a scripted spell.
    Sub ScriptedSpell(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Executes whenever a scripted NPC does an action.
    Sub ScriptedNPC(Index, Script)
    Select Case Script
    Case 0
            Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE)
            Exit Sub
          Case 1
                  MsgBox "I'm the quest tester. Please get me 50 (money).", 0, "Quest Start"
                  If CanTake(Index, 1, 50) = False Then
                    Call PlayerMsg(index, "You don't have the items required!", 12)
                  Else
                    Dim Exp
                    Call TakeItem(index, 1, 50)
                    Call GiveCurrency(index, 1, 500)
                      Call PlayerMsg(index, "Thanks; here's your reward!", 12)
                      Exp = GetPlayerExp(index)
                      Call SetPlayerExp(index, Exp + 50)
                      Call PlayerMsg(index, "You've gained 50 experience and got 500 (money)!", 12)
                      Call SendStats(Index)
                  End If
                Exit Sub
    Case Else
    Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Executed whenever a slash command is sent to the server.
    Sub Commands(Index)
    Dim TextSay
    Dim PlayerID
    Dim MapNum

    ' Get the command and arguments from the cache.
    TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index))

    ' Split the command into an array. All arguments are seperated by spaces.
    TextSay = Split(TextSay)

    Select Case TextSay(0)

    Case "/testscripts"
    Call TestMain(Index)
    Exit Sub

    Case "/help"
    Call PlayerMsg(Index, "Social Commands:", WHITE)
    Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE)
    Call PlayerMsg(Index, "-msghere = Emote Message", WHITE)
    Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE)
    Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE)
    Exit Sub

    Case "/calladmins"
    If GetPlayerAccess(Index) = 0 Then
    Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN)
    Else
    Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN)
    End If
    Exit Sub

    Case "/admin"
    If GetPlayerAccess(Index) > 0 Then
    Call PlayerMsg(Index, "Social Commands:", WHITE)
    Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE)
    Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE)
    Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE)
    End If
    Exit Sub

    Case "/warpmeto"
    If GetPlayerAccess(Index) > 0 Then
    PlayerID = FindPlayer(TextSay(1))

    If PlayerID > 0 Then
    Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID))
    Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN)
    Else
    Call PlayerMsg(Index, "Player is not online.", WHITE)
    End If
    End If
    Exit Sub

    Case "/warptome"
    If GetPlayerAccess(Index) > 0 Then
    PlayerID = FindPlayer(TextSay(1))

    If PlayerID > 0 Then
    Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))
    Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN)
    Else
    Call PlayerMsg(Index, "Player is not online.", WHITE)
    End If
    End If
    Exit Sub

    Case "/warpto"
    If GetPlayerAccess(Index) > 0 Then
    MapNum = TextSay(1)

    If MapNum > 0 And MapNum <= MAX_MAPS Then
    Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index))
    Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE)
    Else
    Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED)
    End If
    If GetPlayerAccess(Index) < 1 Then
    Call PlayerMsg(Index, "You are not an admin!", BRIGHTRED)
    End If
    End If
    Exit Sub

    Case "/reputation"
          Call PlayerMsg(Index, "Your reputation is " & GetRep(Index), WHITE)
            Exit Sub
    End Select

    Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)
    End Sub

    ' Executes on death, dropping all of the players items.
    Sub DropItems(Index)
    ' Remove this to enable.
    Exit Sub

    If GetPlayerWeaponSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0)
    End If

    If GetPlayerArmorSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0)
    End If

    If GetPlayerHelmetSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0)
    End If

    If GetPlayerShieldSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0)
    End If

    If GetPlayerLegsSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0)
    End If

    If GetPlayerRingSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0)
    End If

    If GetPlayerNecklaceSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0)
    End If
    End Sub

    ' Executes whenever somebody dies outside of an arena.
    Sub OnDeath(Index)
    Dim MapNum
    Dim ClassID
    Dim X
    Dim Y

    If GetMapBootMap(Index) > 0 Then
    Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index))
    Else
    ClassID = GetPlayerClass(Index)

    MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map")

    X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x")
    Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y")

    Call PlayerWarp(Index, MapNum, X, Y)
    End If
    End Sub

    ' Executes whenever a scripted item is used or double clicked.
    Sub ScriptedItem(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE)
    Exit Sub
    Case 1
    Case 2
    Case Else
    Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Map Attributes

    Sub SetBlank(Map, X, Y)
    Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")
    End Sub

    Sub SetBlock(Map, X, Y)
    Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")
    End Sub

    Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY)
    Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")
    End Sub

    Sub SetItem(Map, X, Y, ItemID, ItemValue)
    Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")
    End Sub

    Sub SetNPCAvoid(Map, X, Y)
    Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")
    End Sub

    Sub SetKeY(Map, X, Y, KeyID, KeyTake)
    Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")
    End Sub

    Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message)
    Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")
    End Sub

    Sub SetHeal(Map, X, Y)
    Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")
    End Sub

    Sub SetKill(Map, X, Y)
    Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")
    End Sub

    Sub SetShop(Map, X, Y, ShopID)
    Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")
    End Sub

    Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3)
    Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")
    End Sub

    Sub SetArena(Map, X, Y, MapID, NewX, NewY)
    Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")
    End Sub

    Sub SetSound(Map, X, Y, FileName)
    Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")
    End Sub

    Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost)
    Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")
    End Sub

    Sub SetSign(Map, X, Y, Line1, Line2, Line3)
    Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)
    End Sub

    Sub SetDoor(Map, X, Y)
    Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")
    End Sub

    Sub SetNotice(Map, X, Y, Title, Text, FileName)
    Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)
    End Sub

    Sub SetScripted(Map, X, Y, Script)
    Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")
    End Sub

    Sub SetBank(Map, X, Y)
    Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")
    End Sub

    ' Tests scripts up to the location of Sub TestMain(Index).
    Function GetFreeSlots(Index)   
          Dim Slot
          Dim Slots

          Slot = 1
          Slots = 0

          Index = Int(Index)

          Do While Slot < 25 
              If GetPlayerInvItemNum(Index, Slot) = 0 Then
                Slots = Slots + 1
              End If

              Slot = Slot + 1
          Loop

          GetFreeSlots = Slots
        End Function

        Sub GiveItem(Index, Number, Durability)
          Dim Slot

          Slot = 1

          Index = Int(Index)
          Number = Int(Number)
          Durability = Int(Durability)

          Do While Slot < 25
              If GetPlayerInvItemNum(Index, Slot) = 0 Then
                Call SetPlayerInvItemNum(Index, Slot, Number)
                Call SetPlayerInvItemDur(Index, Slot, Durability)
                Call SendInventoryUpdate(Index, Slot)
                Exit Sub
              End If

              Slot = Slot + 1
          Loop
        End Sub

        Sub GiveCurrency(Index, Number, Amount)
          Dim Slot
          Dim CurrentAmount

          Slot = 1

          Index = Int(Index)
          Number = Int(Number)
          Amount = Int(Amount)

          Do While Slot < 25
              If GetPlayerInvItemNum(Index, Slot) = Number Then
                  CurrentAmount = GetPlayerInvItemValue(Index, Slot)
                  Call SetPlayerInvItemValue(Index, Slot, CurrentAmount + Amount)
                  Call SendInventoryUpdate(Index, Slot)
                  Exit Sub
              End If

              Slot = Slot + 1
          Loop

                Slot = 1

          Do While Slot < 25
              If GetPlayerInvItemNum(Index, Slot) = 0 Then
                  Call SetPlayerInvItemNum(Index, Slot, Number)
                  Call SetPlayerInvItemValue(Index, Slot, Amount)
                  Call SendInventoryUpdate(Index, Slot)
                  Exit Sub
              End If

              Slot = Slot + 1
          Loop
        End Sub

        Function CanTake(Index, Number, Amount)
          Dim Slot

          Slot = 1

          Index = Int(Index)
          Number = Int(Number)
          Amount = Int(Amount)

          Do While Slot < 25
              If GetPlayerInvItemNum(Index, Slot) = Number Then
                If GetPlayerInvItemValue(Index, Slot) >= Amount Then
                    CanTake = True
                    Exit Function
                End If
              End If

              Slot = Slot + 1
          Loop

          CanTake = False
        End Function

        Sub TakeItem(Index, Number, Amount)
          Dim Slot
          Dim CurrentAmount

          Index = Int(Index)
          Number = Int(Number)
          Amount = Int(Amount)

          Slot = 1

          Do While Slot < 25
              If GetPlayerInvItemNum(Index, Slot) = Number Then
                  If GetPlayerInvItemValue(Index, Slot) >= Amount Then
                    CurrentAmount = GetPlayerInvItemValue(Index, Slot)

                    If CurrentAmount <= Amount Then
                        Call SetPlayerInvItemNum(Index, Slot, 0)
                        Call SetPlayerInvItemValue(Index, Slot, 0)
                        Call SetPlayerInvItemDur(Index, Slot, 0)
                        Call SendInventoryUpdate(Index, Slot)
                    Else
                        Call SetPlayerInvItemValue(Index, Slot, CurrentAmount - Amount)
                        Call SendInventoryUpdate(Index, Slot)
                    End If

                    Exit Sub
                  End If
              End If

              Slot = Slot + 1
          Loop
        End Sub
    ' Reputation System
    ' Made by Admiral Refuge
    ' Give credit plox
    Sub RaiseRep(Index)
      If GetVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation") = "" Then
          Call PutVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation", 1)
          Exit Sub
      End If

      Dim x

      x = Int(GetVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation"))
      Call PutVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation", x+1)
    End Sub

    Sub LowerRep(Index)
      If GetVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation") = "" Then
          Call PutVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation", "-1")
          Exit Sub
      End If
      Dim x
      x = Int(GetVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation"))
          Call PutVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation", x-1)
    End Sub

    Function GetRep(Index)
      Dim Rep
      Dim ScaleStr(9)
      Dim ScaleNum(9)
      Rep = Int(GetVar("Reputation.ini", "" & GetPlayerName(Index) & "", "Reputation"))
      For i = 0 To 8
          ScaleStr(i) = GetVar("Reputation.ini", "SCALE" & "", i & "")
      Next
      For i = 0 To 8
          ScaleNum(i) = Int(GetVar("Reputation.ini", "SCALENUMBER", i & ""))
      Next
      For i = 0 To 3
          If Rep <= ScaleNum(i) Then
            GetRep = ScaleStr(i)
            Exit Function
          End If
      Next
      For i = 4 To 7
          If Rep >= ScaleNum(i) And Rep < ScaleNum(i+1) Then
            GetRep = ScaleStr(i)
            Exit Function
          End If
      Next
      If Rep > ScaleNum(8) Then
          GetRep = ScaleStr(8)
          Exit Function
      End If
    End Function

    ' Leave this sub at the bottom to test the entire script file.
    Sub TestMain(Index)
    Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)
    End Sub
    ```
  3. ```
    If GetPlayerSPEED(Index) > 1999 Then
      Call SetSpeed(Index, Walk, 6)
      Call SetSpeed(Index, Run, 16)
      Exit Sub
      End If

      If GetPlayerSpeed(Index) > 1499 Then
      Call SetSpeed(Index, Run, 12)
      Call SetSpeed(Index, Walk, 5)
      Exit Sub
      End If

      If GetPlayerSpeed(Index) > 999 Then
      Call SetSpeed(Index, Run, 10)
      Exit Sub
      End If

      If GetPlayerSpeed(Index) > 499 Then
      Call SetSpeed(Index, Run, 9)
      Exit Sub
      End If

    ```
    You forgot the **Then** on most Ifs.

    EDIT: Also, put the Exit Subs INSIDE the Ifs, or it will exit after checking the top one.
  4. Dawn is a free to play MORPG, based in the world, Bellus Adluvio. We encourage our players to explore the world, and play with friends.

    Website:

    http://www.liquidgamesstudios.com

    Beta Download:

    http://www.liquidgamesstudios.com/downloads.html

    Screenies:

    ![](http://www.liquidgamesstudios.com/images/insidecave1.jpg)

    ![](http://www.liquidgamesstudios.com/images/insidecave2.jpg)

    ![](http://www.liquidgamesstudios.com/images/humbolton.jpg)

    ![](http://www.liquidgamesstudios.com/images/humbolton_bank.jpg)

    ![](http://www.liquidgamesstudios.com/images/middleton.jpg)

    ![](http://www.liquidgamesstudios.com/images/screen1.jpg)

    Classes:

    Fighter- Typical Tank-Type class specializing in melee weapons.

    Mage- Specializing in magic and healing

    Marksman- Great with long range weapons.

    Features:

    Not Started
    Working On
    Done

    Custom Crafting System
    Quest System
    Gathering System
    Trading
    Banking
    Heal Spells
    Mage Staves
    Classes

    Boat System
    Weapons
    Armor
    Maps
    NPCs

    Guild Cities
    City Seiges
  5. Well, I looked into it and I cant seem to find a problem… could you try and find something?

    > '********************************
    > Sub Craft(index, Skill, Item, Tier, Matone, Valone, Mattwo, Valtwo, Matthree, Valthree, Matfour, Valfour, Matfive, Valfive, Matsix, Valsix, Matseven, Valseven)
    > '********************************
    > Dim matnum
    > Dim slot
    > Dim has
    > Dim need
    > Dim mathas
    > Dim success
    > Dim level
    > Dim times
    > Dim tier
    >
    > Call PlayerMsg(Index, "Here we go!", Black)
    > If skill = 1 Then
    > level = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","weaponsmith","level")
    > times = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","weaponsmith","times")
    > ElseIf skill = 2 Then
    > level = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","armorsmith","level")
    > times = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","armorsmith","times")
    > ElseIf skill = 3 Then
    > level = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","cooking","level")
    > times = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","cooking","times")
    > ElseIf skill = 4 Then
    > level = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","alchemy","level")
    > times = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","alchemy","times")
    > ElseIf skill = 5 Then
    > level = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","bowery","level")
    > times = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini","bowery","times")
    > End If
    > success = Rand(100,1)
    >
    > matnum = 0
    > mathas = 0
    >
    > If Matone = 0 Then
    > Else
    >     matnum = matnum + 1
    > End If
    > If Mattwo = 0 Then
    > Else
    >     matnum = matnum + 1
    > End If
    > If Matthree = 0 Then
    > Else
    >     matnum = matnum + 1
    > End If
    > If Matfour = 0 Then
    > Else
    >     matnum = matnum + 1
    > End If
    > If Matfive = 0 Then
    > Else
    >     matnum = matnum + 1
    > End If
    > If Matsix = 0 Then
    > Else
    >     matnum = matnum + 1
    > End If
    > If Matseven = 0 Then
    > Else
    >     matnum = matnum + 1
    > End If
    > If matnum >= 1 Then
    > slot=1
    > has = 0
    > need = 1           
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=Int(Matone) Then
    >     If Int(getplayerinvitemvalue(index,slot))>=Int(Valone) Then
    >     slot=25
    >     has = 1
    >     End If                             
    > End If 
    > slot=slot+1
    > Loop
    > If Int(has) <> Int(need) Then
    >     Call PlayerMsg(Index, "You do not have the proper items or proper amount of items.", RED)
    >     Exit Sub
    > Else
    >     mathas = mathas + 1
    >    
    > End If
    > End If
    >
    > If matnum >= 2 Then
    > slot=1
    > has = 0
    > need = 1           
    >
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=Int(Mattwo) Then
    >     If Int(getplayerinvitemvalue(index,slot))>=Int(Valtwo) Then
    >     slot=25
    >     has = 1
    >     End If                             
    > End If 
    > slot=slot+1
    > Loop
    > If Int(has) <> Int(need) Then
    >     Call PlayerMsg(Index, "You do not have the proper items or proper amount of items.", RED)
    >     Exit Sub
    > Else
    >     mathas = mathas + 1
    >    
    > End If
    > End If
    >
    > If matnum >= 3 Then
    > slot=1
    > has = 0
    > need = 1           
    >
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=Int(Matthree) Then
    >     If Int(getplayerinvitemvalue(index,slot))>=Int(Valthree) Then
    >     slot=25
    >     has = 1
    >     End If                             
    > End If 
    > slot=slot+1
    > Loop
    > If Int(has) <> Int(need) Then
    >     Call PlayerMsg(Index, "You do not have the proper items or proper amount of items.", RED)
    >     Exit Sub
    > Else
    >     mathas = mathas + 1
    >    
    > End If
    > End If
    >
    > If matnum >= 4 Then
    > slot=1
    > has = 0
    > need = 1           
    >
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=Int(Matfour) Then
    >     If Int(getplayerinvitemvalue(index,slot))>=Int(Valfour) Then
    >     slot=25
    >     has = 1
    >     End If                             
    > End If 
    > slot=slot+1
    > Loop
    > If Int(has) <> Int(need) Then
    >     Call PlayerMsg(Index, "You do not have the proper items or proper amount of items.", RED)
    >     Exit Sub
    > Else
    >     mathas = mathas + 1
    >
    >    
    > End If
    > End If
    >
    > If matnum >= 5 Then
    > slot=1
    > has = 0
    > need = 1           
    >
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=Int(Matfive) Then
    >     If Int(getplayerinvitemvalue(index,slot))>=Int(Valfive) Then
    >     slot=25
    >     has = 1
    >     End If                             
    > End If 
    > slot=slot+1
    > Loop
    > If Int(has) <> Int(need) Then
    >     Call PlayerMsg(Index, "You do not have the proper items or proper amount of items.", RED)
    >     Exit Sub
    > Else
    >     mathas = mathas + 1
    >    
    > End If
    > End If
    >
    > If matnum >= 6 Then
    > slot=1
    > has = 0
    > need = 1           
    >
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=Int(Matsix) Then
    >     If Int(getplayerinvitemvalue(index,slot))>=Int(Valsix) Then
    >     slot=25
    >     has = 1
    >     End If                             
    > End If 
    > slot=slot+1
    > Loop
    > If Int(has) <> Int(need) Then
    >     Call PlayerMsg(Index, "You do not have the proper items or proper amount of items.", RED)
    >     Exit Sub
    > Else
    >     mathas = mathas + 1
    >    
    > End If
    > End If
    >
    > If matnum >= 7 Then
    > slot=1
    > has = 0
    > need = 1           
    >
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=Int(Matseven) Then
    >     If Int(getplayerinvitemvalue(index,slot))>=Int(Valseven) Then
    >     slot=25
    >     has = 1
    >     End If                             
    > End If 
    > slot=slot+1
    > Loop
    > If Int(has) <> Int(need) Then
    >     Call PlayerMsg(Index, "You do not have the proper items or proper amount of items.", RED)
    >     Exit Sub
    > Else
    >     mathas = mathas + 1
    > End If
    > End If
    >
    > If mathas >= matneed Then
    >     If mathas >= 1 Then
    >         Call quest_Take_Item(index, Matone, Valone)
    >     End If
    >     If mathas >= 2 Then
    >         Call quest_Take_Item(index, Mattwo, Valtwo)
    >     End If
    >     If mathas >= 3 Then
    >         Call quest_Take_Item(index, Matthree, Valthree)
    >     End If
    >     If mathas >= 4 Then
    >         Call quest_Take_Item(index, Matfour, Valfour)
    >     End If
    >     If mathas >= 5 Then
    >         Call quest_Take_Item(index, Matfive, Valfive)
    >     End If
    >     If mathas >= 6 Then
    >         Call quest_Take_Item(index, Matsix, Valsix)
    >     End If
    >     If mathas >= 7 Then
    >         Call quest_Take_Item(index, Matseven, Valseven)
    >     End If
    >    
    > If success <= Int(level)+79 Then
    >
    > slot=1           
    >
    > Do While slot < 25 
    > If Int(getplayerinvitemnum(index,slot))=0 Then
    >     Call SetPlayerInvItemNum(Index, slot, Item)
    >     Call SetPlayerInvItemValue(Index, slot, 1)
    >     Call SendInventoryUpdate( Index, slot)
    >     slot=25                           
    > End If 
    > slot=slot+1
    > Loop
    > Call PlayerMsg(Index, "You successfully created 1 " & GetItemName(Item) & "", GREEN)
    >
    > If skill = 1 Then
    > Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","weaponsmith","times",Int(times) + 1)
    >
    > times = Getvar("scripts\charextras\" & GetPlayerName(index) & ".ini","weaponsmith","times")
    >
    > If Tier >= level Then
    > If level < 20 Then
    >     If Int(times) >= Int(level) * 50 Then
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","weaponsmith","level",Int( level) + 1)
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","weaponsmith","times",0)
    >       Call PlayerMsg(index, "You gained a level in Weapon Smithing and are now level, " & Int(level) + 1 & "", GREEN)
    >     End If
    > End If
    > End If
    > ElseIf skill = 2 Then
    > Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","armorsmith","times",Int(times) + 1)
    >
    > times = Getvar("scripts\charextras\" & GetPlayerName(index) & ".ini","armorsmith","times")
    >
    > If Tier >= level Then
    > If level < 20 Then
    >     If Int(times) >= Int(level) * 50 Then
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","armorsmith","level",Int( level) + 1)
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","armorsmith","times",0)
    >       Call PlayerMsg(index, "You gained a level in Armor Smithing and are now level, " & Int(level) + 1 & "", GREEN)
    >     End If
    > End If
    > End If
    > ElseIf skill = 3 Then
    > Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","cooking","times",Int(times) + 1)
    >
    > times = Getvar("scripts\charextras\" & GetPlayerName(index) & ".ini","cooking","times")
    >
    > If Tier >= level Then
    > If level < 20 Then
    >     If Int(times) >= Int(level) * 50 Then
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","cooking","level",Int( level) + 1)
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","cooking","times",0)
    >       Call PlayerMsg(index, "You gained a level in Cooking and are now level, " & Int(level) + 1 & "", GREEN)
    >     End If
    > End If
    > End If
    > ElseIf skill = 4 Then
    > Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","alchemy","times",Int(times) + 1)
    >
    > times = Getvar("scripts\charextras\" & GetPlayerName(index) & ".ini","alchemy","times")
    >
    > If Tier >= level Then
    > If level < 20 Then
    >     If Int(times) >= Int(level) * 50 Then
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","alchemy","level",Int( level) + 1)
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","alchemy","times",0)
    >       Call PlayerMsg(index, "You gained a level in Alchemy and are now level, " & Int(level) + 1 & "", GREEN)
    >     End If
    > End If
    > End If
    > ElseIf skill = 5 Then
    > Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","bowery","times",Int(times) + 1)
    >
    > times = Getvar("scripts\charextras\" & GetPlayerName(index) & ".ini","bowery","times")
    >
    > If Tier >= level Then
    > If level < 20 Then
    >     If Int(times) >= Int(level) * 50 Then
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","bowery","level",Int( level) + 1)
    >       Call Putvar("scripts\charextras\" & GetPlayerName(index) & ".ini","bowery","times",0)
    >       Call PlayerMsg(index, "You gained a level in Bowery and are now level, " & Int(level) + 1 & "", GREEN)
    >     End If
    > End If
    > End If
    > End If
    >
    > Else
    > Call PlayerMsg(Index, "You failed to craft 1 " & GetItemName(Item) & "", RED)
    >  
    > End If
    >
    > End If
    > End Sub
  6. I am making a crafting system and I ended up with a little bug… I have no idea what is wrong with this statement, however, I know it is the If statement... help?

    > If Clicked_Index = 3 Then
    >         Call Craft(Index, 3, 1, 8, 2, 45, 1, 44, 3, 46, 1, 0,0,0,0,0,0)
    >         Call PlayerMsg(Index, "Got here " , RED)
    >     ElseIf Clicked_Index = 5 Then
    >         Call Craft(Index, 40, 2, 8, 3, 45, 10, 44, 5, 47, 1, 0,0,0,0,0,0)
    >     ElseIf Clicked_Index = 6 Then
    >         Call Craft(Index, 42, 2, 8, 3, 45, 15, 44, 2, 46, 1, 0,0,0,0,0,0)
    >     ElseIf Clicked_Index = 7 Then
    >         Call Craft(Index, 43, 2, 8, 5, 45, 10, 0, 0, 0, 0, 0,0,0,0,0,0)
    >     ElseIf Clicked_Index = 9 Then
    >         Call Craft(Index, 76, 3, 8, 5, 47, 10, 44, 10, 48, 3, 0,0,0,0,0,0)
    >     ElseIf Clicked_Index = 10 Then
    >         Call Craft(Index, 77, 3, 8, 3, 47, 15, 44, 5, 48, 2, 0,0,0,0,0,0)
    >     ElseIf Clicked_Index = 11 Then
    >         Call Craft(Index, 78, 3, 8, 10, 47, 15, 48, 3, 0, 0, 0,0,0,0,0,0)
    >     End If
  7. @Damian666:

    > pfff. go do it yourself then man…
    >
    > is it just me, or ar members nagging more these days?
    >
    > he is doing this in his free time for you guys, respect that...
    >
    > Damian666

    Ill gladly do it if you lend me a compiler… These aren't difficult fixes, I just cant compile the code...
  8. I just finished installing this and have been going around testing things, biggest problem is that for trade,  everytime I trade with another player, one of them crashes.

    Normally RTE 9.

    Also, Why call the banks "fixed" when you cant deposit stackables?

    So, This is just a buggier version wit a few fixes…
  9. Alright, I have been doing some things to try and make this work, but it just seems like its going to be stubborn… SO, I might have to re-think the way I use it, but thanks for the help. There is honestly nothing wrong with the script, just one of those annoying eclipse bugs I guess...
  10. Ok, this is stupid… When I have it check the menu title it magically doesnt work, but when it skips that, it magically orks, however I cant differ with all the diff menus...

    Help?

    Please?

    > '********************************
    > Sub MenuScripts(Index, Clicked_Index, Menu_Type)
    > '********************************
    > Dim MenuTitle
    > Dim FieldMessage
    >
    > MenuTitle = getplayermenuclicktitle(Index)
    > FieldMessage = getplayermenuclickmsg(Index)
    >
    > Select Case Menu_Type
    > Case 1
    >          
    >
    > Case 2
    >
    > Case 3
    > If MenuTitle = "WeaponSmithing" Then
    >               If Clicked_Index = 1 Then
    >               Call Craft(Index, 3, 8, 2, 44, 1, 45, 3, 46, 1, 0,0,0,0,0,0) 
    >               End If
    >         Else If MenuTitle = "ArmorSmithing" Then
    >               If Clicked_Index = 1 Then
    >               Call Craft(Index, 3, 8, 2, 44, 1, 45, 3, 46, 1, 0,0,0,0,0,0) 
    >               End If
    >         Else If MenuTitle = "Cooking" Then
    >               If Clicked_Index = 1 Then
    >               Call Craft(Index, 3, 8, 2, 44, 1, 45, 3, 46, 1, 0,0,0,0,0,0) 
    >               End If
    >         Else If MenuTitle = "Alchemy" Then
    >               If Clicked_Index = 1 Then
    >               Call Craft(Index, 3, 8, 2, 44, 1, 45, 3, 46, 1, 0,0,0,0,0,0) 
    >               End If
    >         Else If MenuTitle = "Bowery" Then
    >               If Clicked_Index = 1 Then
    >               Call Craft(Index, 3, 8, 2, 44, 1, 45, 3, 46, 1, 0,0,0,0,0,0) 
    >               End If
    >         End If
    > End Select
    > End Sub
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