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DJMaxus

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Posts posted by DJMaxus

  1. Hey man, good luck with the game, but I'd try to change the title If I were you. Something like "Poke'pokalypse" would definitely draw interest, or even "Pokemon: End World" sounds like it'd be a better fit.

    A tip I would also give is to think about the gamplay mechanics as a main priority. What will the battle system be like? Will it play anything like original Pokemon? What will make it play different from default EO and the tutorials? Things like that.
  2. If you're looking to do it like XW does it, then you'll have to add a variable to the map that determines what shop will open. After making that have the button call "OpenShop"
  3. @ScoPro:

    > Some Games can have 'ONLINE' at the end of it but it isn't necessary.

    If a game has "online" in the title, most may not even want to check it out, unless its a fan game, or has some badass screenshots.
  4. @Couture:

    > Works like a charm, thank you!
    > I got one question though, if you could help me with it. When you make a new character, it starts with no hair, how and what do I change/add so you can't make a char without hair?

    You can make newCharHair = 1 when the menu is drawn.

    @GoldSide:

    > whether this also applies to EO 2.0  :huh:

    No it does not, every tutorial I do in the future will also be for CS:DE. EO and CS:DE are very similar, so you could convert using many of the same procedures.
  5. The simplest way to accomplish this would be to just make a shortcut run your Auto-Updater, then use this: http://www.touchofdeathforums.com/smf/index.php/topic,72400.0.html

    Or this:
    http://www.touchofdeathforums.com/smf/index.php/topic,69267.0.html

    To have the auto-updater launch the game when it is finished updating your game. Have your players run the shortcut every time so it checks for updates every time.
  6. @Recoil:

    > Nevermind.  I had the "hair" folder in the "graphics" folder.  This is supposed to go into "characters"(client\data files\graphics\characters\hair).
    >
    > I thought I had it in there but had overlooked which directory I was creating my files in.  Sorry for all the trouble and unnecessary posts :(

    Glad you got it figured out. ;)
  7. You will need some images in your hairs folder. Count_Hair, which is the number of hair graphics in the folder, needs to return a positive value. 0 and any negative value will be out of range.

    In the Resources section, you will find some CS:DE paperdolling graphics packs for you to use with your project.

    You do not need any prerequisite tutorial for this one to work, but it works nicely with the Paperdolling tut.
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