DJMaxus
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Posts posted by DJMaxus
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Hey man, good luck with the game, but I'd try to change the title If I were you. Something like "Poke'pokalypse" would definitely draw interest, or even "Pokemon: End World" sounds like it'd be a better fit.
A tip I would also give is to think about the gamplay mechanics as a main priority. What will the battle system be like? Will it play anything like original Pokemon? What will make it play different from default EO and the tutorials? Things like that. -
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Use the RenderText sub. There are many examples throughout the source code.
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Provide some more info here in this topic about the project, it'll spark more interest. Sure we could go to the site, but not everyone wants to, a good overview is effective.
@ScoPro:
> -HIRING ANYONE!!! (NO DUMMY'S ALOUD)
xD
*Dummies
*Allowed -
Just use function GiveInvItem in sub CheckPlayerLevelUp.
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Fixed a bug, the original post was updated.
If you have already implemented the tutorial, replace your DrawHair sub with the one in the first post. Thanks. -
Ok its fixed, and I updated the topic.
Just replace the respective DrawPaperdoll sub with the one in the first post. -
@zzuurraa:
> Found Bug! if map is longer than 24x18 , paperdolls stay in the position 24/18 when map starts to slide down :|
Ah ok, I'll fix that when I get home today.
That just goes to show that I should do a better job testing my tutorials. -
@ScoPro:
> Some Games can have 'ONLINE' at the end of it but it isn't necessary.
If a game has "online" in the title, most may not even want to check it out, unless its a fan game, or has some badass screenshots. -
They need much improvement. When people aren't even able to tell what the tiles are, they won't use the tileset.
You can find tutorials on pixel art, examples, and styles here on the forums, as well as on the web, they will help you. -
Don't over-think it.
Don't use the word "online."
Change name during development if a better name comes. -
@GoldSide:
> but whether this procedure can apply to EO?
Not the exact procedures. You'll have to make modifications. -
@Couture:
> Works like a charm, thank you!
> I got one question though, if you could help me with it. When you make a new character, it starts with no hair, how and what do I change/add so you can't make a char without hair?
You can make newCharHair = 1 when the menu is drawn.
@GoldSide:
> whether this also applies to EO 2.0 :huh:
No it does not, every tutorial I do in the future will also be for CS:DE. EO and CS:DE are very similar, so you could convert using many of the same procedures. -
Go set up a forum software.
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The simplest way to accomplish this would be to just make a shortcut run your Auto-Updater, then use this: http://www.touchofdeathforums.com/smf/index.php/topic,72400.0.html
Or this:
http://www.touchofdeathforums.com/smf/index.php/topic,69267.0.html
To have the auto-updater launch the game when it is finished updating your game. Have your players run the shortcut every time so it checks for updates every time. -
Why are you renaming the src files? What's the general goal here?
Download a fresh copy of the autoupdater and follow the instructions in the readme -
@MrMiguu:
> Or he should use the word "online" twice. Nobody's ever done that before.
Mind = Blown
Great name for a parody Orpg -
Server Side, Just edit these lines in modConstants
```
' Default starting location [Server Only]
Public Const START_MAP As Long = 1
Public Const START_X As Long = 30
Public Const START_Y As Long = 10
``` -
I would try to avoid naming it something with "Online" in the title, but that's just me.
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@Recoil:
> Nevermind. I had the "hair" folder in the "graphics" folder. This is supposed to go into "characters"(client\data files\graphics\characters\hair).
>
> I thought I had it in there but had overlooked which directory I was creating my files in. Sorry for all the trouble and unnecessary posts :(
Glad you got it figured out. ;) -
You will need some images in your hairs folder. Count_Hair, which is the number of hair graphics in the folder, needs to return a positive value. 0 and any negative value will be out of range.
In the Resources section, you will find some CS:DE paperdolling graphics packs for you to use with your project.
You do not need any prerequisite tutorial for this one to work, but it works nicely with the Paperdolling tut. -
This tutorial goes nicely with this one:
http://www.touchofdeathforums.com/smf/index.php/topic,77052.0.html -
@Recoil:
> In modConstants(client)
> I had to change the max buttons from 35:
> Public Const MAX_BUTTONS As Long = 39
Ah thank you for pointing that out, I forgot about that. Added to original post. -
For web browsers, there's a program that uses an ActiveX control to launch Eclipse from a web server. As for mobile I have no idea, but anything's possible.
Item Maker Needed
in Resources
Posted
There are tons of graphics all over this site for you to use, start here: http://www.touchofdeathforums.com/smf/index.php/topic,37984.0.html