DJMaxus
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Posts posted by DJMaxus
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I'm glad I live in KC. Gonna be awesome.
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VB6 Issues
in Q & A
Just run the installer again after restart and it'll go through.
Don't worry about the Java stuff. -
In the UseItem sub, have it check for the max amount of items you set in a recipe, and then have it request the items based on how many are needed. For instance, if you set 2 items, it'll ask for those two items only. It's better to use arrays.
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In each form and module, there is a drop down bar that says "(Declarations)"
Clicking it shows all subs, and functions in the module/form. You can navigate each one by clicking it. -
@karpaz:
> but i wanted dx8 not for only png files but for more .. ;) graphic .. fog .. more smoother game .. and more and more ;) but ok if you help me with dx7 origins i use this and love this :P
You're approaching this all wrong. Having transparency, fogs, and a smoother looking game doesn't mean anyone will play it.
Features don't make the game, you do.
EO is just fine, and DX8 is a bit tough to understand especially if you're new to this. You can give CS:DE a try but I'm sure you'll find yourself back at using EO very quickly. People will help you if you show promise, and give them a reason to. -
There is no direct defense from armor. You will have to add it in.
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@SolBadguy:
> Yep big plan, but stupid plan,it's a waste of time to upgrade it just to read png files
Everything you said after that was not necessary at all.
As for converting to DX8, it's not wise to convert it just to be able to read png files, as having DX8 will change a lot more than that. There are ways to have .png without all that work, just search on Google. -
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Probably gonna re-do this whole tutorial. It's old and clunky.
I'll take all of the suggestions into account. -
@Fragment:
> I simply used this as a basis and changed it so you level up when you hit a resource with a few minor tweaks.
Nice job man. That's exactly what it was intended for. -
@Whack:
> Basic Skills System that can be customized for things like Woodcutting, Harvesting, Etc. (resource based?)
We already have tutorials for that. -
For most of the UDTs, if you add a variable anywhere except at the bottom, you will have to delete all of the data and recreate it.
For instance, adding Data4 and Data5 anywhere except the bottom to ItemRec, you will have to delete all of your item data in your server folder, and re-create it by starting up the server again. -
@Domino_:
> For now there is only 2 item combination, to make more item combination I need add Data4, Data5 as example? I know its not only in one place where need to add but is that the best way to do this?
That is one way of doing it, but I think the best way is to use an array.
Example:
```
Item(ItemNum).RecipeItem(Index)
``` -
Start here:
```
Public Const MAX_HOTBAR As Long = 12
```
Go from there by searching your project for this:
```
MAX_HOTBAR
``` -
@MrMiguu:
> **screenshiot.png**
>
> Haha.
Did that just for you. ;) -
> Just here to provide an update, it's been quite a while. This screenshot should explain a bit:
>
> [![](http://macriss.net/worlds/screen.png)](http://macriss.net/worlds/screenshiot.png)
>
> The Skill System I mentioned in [this topic](http://orpgcreation.com/community/showthread.php?tid=75) is in the game and (almost) fully functioning. There is a max of 300 points to spend on learning skills, and you may train skills, untrain them, or lock skills to distribute your points the way you want. The numbers displayed next to each skill show the skill level, then the percentage of experience. "Skill Level/Experience%" All I have to do to complete this system is make it to where all skills are train-able, passive or otherwise, as of now only six are.
>
> If you look at the chat box, you can see that there is crafting in the game as well. Recipe's may contain up to five item combinations. How we're thinking about approaching this is you go to an anvil, table, or whatever, and you're able to use the recipe's you've collected to craft your item as opposed to being able to craft anywhere like my default system does.
>
> Expect to see more updates soon. :) -
Check out how Mirage Realms does it, the source is available in Robin's bundle.
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@Fuu:
> …I think you set up your paperdolling wrong.
Hmm, I guess I shouldn't call it paperdolling. It's more of a "change body" type of system. -
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@Dryath:
> Okay first time trying to add something to the engine and a bit stuck, im using the latest eclipse from the download section 2.0
>
> On trying to compile the client i get variable not defined and it points to this line
> Spell(1 To MAX_NPC_SPELLS) As Long
>
> On trying to compile the server i get this..
>
> Method or data member not found
> And it points to
> If Options.Debug = 1 Then On Error GoTo errorhandler
>
> Anyone can help ?
>
> Thanks
Add this to your modConstants in your client
```
' NPC Spells
Public Const MAX_NPC_SPELLS As Long = 5
```
For the second issue, why is options.debug doing on the server in the first place? Delete it. -
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Make sure your entire sprite sheet's dimensions are both a power of two.
There aren't dynamic sprite calculations in CS:DE I don't think, so you will have to make changes to the way players are drawn in the source. You will also need to change how the name is drawn. -
@showloco:
> thanks, it's included weapons?
It includes everything the EO one does.
Plus it has gender based Paperdoll as an optional feature. -
@Fuu:
> Adding skin tone wouldn't hurt.
No it won't. Given the way characters and paperdoll are set up, it'd take a bit of time with graphics, as we would need multiple images for just one armor item. It's not something being focused on at the moment, but you may see it in the future most definitely.
Eclipse - Event System
in Custom Versions
Posted