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Nazzket

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  1. Hey Everyone! I was a very long time user back in the day till my best friend I used to make our games with passed away and I kinda gave it up. But anyways besides the point. I havn't been on the eclipse boards or looked around at the coding in some time. So I was really hoping to get a couple questions answered about some common things because I am considering possibly getting back into making a game with some new friends I have. So here goes hope it isnt to much to ask. 1.) Which is a better engine to start coding in and working on. The Eclipse Worlds 1.2.7? Or Eclipse Origins 4.3.4? 2.) I have been just kinda playing around with both of them last night. I see that EO 4.3.4 has a pet system, but it seems to error out on using spells and trying to help attack. That would be a huge upgrade and a big idea I would like. Is there a current fix for this bug or is it broken atm? 3.) It looks to me as EW 1.2.7 is much more stable at just a quick glance, but does it still get updates? I see that a year ago Helladen had said that it wasnt going to be but a couple months for the next update to it but I see that there hasnt been much progess in sometime (From what I remember reading I apologize if I got this wrong). I was just wondering if the updates are still a viable idea or pretty much just working with 1.2.7 from here on out? 4.) I see neither engine has buff spells, is there still a helpful forum on how to add such things, I know in the old EO forums there was an amazing forum that had scripts and other things that people had made that the public was aloud to use, and these people have made wonderful tutorials and etc. Are these scripts still viable or has the source code changed to much to really add these in where it would break the current coding? My really over all question is, I know both engines are not flawless and every game without some work and a some coding will have bugs. But which one runs the most fluently and with less possible bugs in the long run. I dont mind coding and adding things to the source but I would like just start with the best stable platform before I move on. Thank you so much, and very glad to be back in the community. =]
  2. I have seen so many games out there that are very good. And could be top notch with some work. But what does most of the community think about this. Would you rather see 3 or 4 classes with paperdolled items, as in seeing items on them while you play? Or would you rather be able to pick like 10 different classes, and have probably advanced classes, and have no paperdoll in the game? I am just wondering for some of my current games I am working on.
  3. I was wondering is there a way to have people change classes and there stats stay the same as they were? Thank you for who ever helps me.
  4. I am making a game and the game is based very highly around the party system, and for some reason in a party of 3 and up you do not get exp, i really need some help with this, atleast a place to start or something. Thank you.
  5. When you go to the files eclipse hosts on there website. In there sprites section there is a "Big Sprites Sheet" And it has some really nice monster npcs i was just wondering how do you get them to work. Thank you.
  6. Ok I spent all night trying to figure out why my vista would not allow me to play the game, I always got runtime error 429 and 5 right before i entered the game on the client. Well I figured it out. 1.)Go to your "run" prompt.(YOU HAVE TO RUN THE RUN PROMPT AS ADMINISTRATOR IT WILL NOT WORK WITH OUT YOU DOING THAT. 2.)Go to your location on your "run" prompt where you have your .dll files(You can do this by typing example "cd windows" to go to the windows folder of your computer. P.S. Has to be the right location(Trust me) 3.)Type in when your in the right location of the .dll files (Type regsvr32 example.dll and there you have it trust me, if you need help I can walk some people through it.
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