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Darknisss

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Posts posted by Darknisss

  1. @FS:CG :

    > link=topic=33457.msg310368#msg310368 date=1226523632]
    > Everyone lvoes bush,

    Ok seriously if you think everyone loves Bush you need to get out and talk to more people…
  2. @AdrianC:

    > Lol at Female Dodges.
    >
    > Btw, Americans aren't exactly very tolerant, compared to other western countries.

    And sadly not less than a quarter of us are obese, there should be 1/20 obese people…not 12/20 lol
  3. @ノ◊ㄅサкレ∆z:

    > Lol XD

    Me and you both know he just lied his way out of that XD
  4. @Adulese:

    > Yeah … pokemon might not be a good idea as mentioned above. Just get the Halo 3 logo dude. Or a Master Chief helmet. That will always pwn.
    >
    > - Adulese

    This guy = obsessed with halo

    Dont pay any mind to any advice he gives to you, as it will most likely be related to the infamous Halo…
  5. @tiggilyboo:

    > I don't see any point in making eclipse into .NET. The only new things that you could do with this, is to let newcomers edit the source with free capabilities. Just my opinion in the matter,
    >    -Tiggilyboo

    But its just a version of Eclipse. They would be crazy to totally kick Eclipse to the side for Eclipse.NET
  6. Tripod…wow...looks nice (lmao)

    edit after reading Annas post: Basically dont get a tattoo if you want a pokemon one...the world is full of people who like pokeporn and you WILL be molested. (lmao(again))
  7. ' Eclipse Evolution 2.7 Scripting File

    ' Global Variables
    Public GameName
    Public MAX_MAPS
    Public MOTD

    ' Color Constants
    Public Const BLACK = 0
    Public Const BLUE = 1
    Public Const GREEN = 2
    Public Const CYAN = 3
    Public Const RED = 4
    Public Const MAGENTA = 5
    Public Const BROWN = 6
    Public Const GREY = 7
    Public Const DARKGREY = 8
    Public Const BRIGHTBLUE = 9
    Public Const BRIGHTGREEN = 10
    Public Const BRIGHTCYAN = 11
    Public Const BRIGHTRED = 12
    Public Const PINK = 13
    Public Const YELLOW = 14
    Public Const WHITE = 15

    ' Admin Constants
    Public Const ADMIN_MONITER = 1
    Public Const ADMIN_MAPPER = 2
    Public Const ADMIN_DEVELOPER = 3
    Public Const ADMIN_CREATOR = 4

    ' Executes when the server initially loads.
    Sub OnServerLoad()
      GameName = GetVar("Data.ini", "CONFIG", "GameName")
      MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
      MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes when the scripts are reloaded.
    Sub OnScriptReload()
      GameName = GetVar("Data.ini", "CONFIG", "GameName")
      MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
      MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes the MOTD is changed by the client.
    Sub ChangeMOTD()
      MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes when a new character is created.
    Sub OnNewChar(Index, CharNum)
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "new", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "networth", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "style", RAND(0,4))
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "colony", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "ship", "repair", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "battle", "tactics", 10)
    Call putvar("/player/" & getplayername(index) & ".ini", "battle", "ion", 25)
    Call putvar("/player/" & getplayername(index) & ".ini", "dead", "map", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "dead", "x", 5)
    Call putvar("/player/" & getplayername(index) & ".ini", "dead", "y", 5)
    Call putvar("/player/" & getplayername(index) & ".ini", "player", "sprite", INT(getplayersprite(index)))
    Call putvar("/player/" & getplayername(index) & ".ini", "player", "class", 1)
    Call putvar("/player/" & getplayername(index) & ".ini", "ship", "repair", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "ship", "name", "Jump Pod")
    Call putvar("/player/" & getplayername(index) & ".ini", "skill", "engineer", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "skill", "mechanic", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "skill", "computer", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "skill", "chemist", 0)
    Call putvar("/player/" & getplayername(index) & ".ini", "skill", "refine", 0)

    End Sub

    ' Executes every second, based on the server time.
    Sub TimedEvent(Hours, Minutes, Seconds)
      If Minutes = 0 Then
          If Seconds = 0 Then
            Call AdminMsg("ECLIPSE/StarJumper ROCKS", YELLOW)
          End If
      End If
    End Sub

    ' Executes when a player presses the CONTROL key.
    Sub OnAttack(Index, Damage)
      Dim Target

      If Int(Damage) > 0 Then
          If Int(GetPlayerTarget(Index)) > 0 Then
            Target = GetPlayerTarget(Index)
            Call DamagePlayer(Index, Target, Damage)
          Else
            Target = GetPlayerTargetNPC(Index)
            Call DamageNPC(Index, Target, Damage)
          End If
      End If
    End Sub

    Sub OnArrowHit(Index, Damage)
      Dim Target

      If Int(Damage) > 0 Then
          If Int(GetPlayerTarget(Index)) > 0 Then
            Target = GetPlayerTarget(Index)
            Call DamagePlayer(Index, Target, Damage)
          Else
            Target = GetPlayerTargetNPC(Index)
            Call DamageNPC(Index, Target, Damage)
          End If
      End If
    End Sub

    Sub PlayerHit(Index, NPCNum, Damage)
      If Damage > 0 then
          Call NPCAttack(NPCNum, Index, Damage)
      End If
    End Sub

    ' Executes when a hotkey is pressed client-side.
    Sub HotScript(Index, KeyID)

      Select Case KeyID
          ' Executes when any player presses the PageUp key.
          Case 1
    Call liftoff(index)

          ' Executes when any player presses the Delete key.
          Case 2
    Call statmenu(index)
    Exit Sub
          ' Executes when players press the End key.
          Case 3

          ' Executes when players press the PageDown key.
          Case 4

      End Select
    End Sub

    End Select
    End Sub

    ' Executes when something on a custom menu is clicked.
    Sub MenuScripts(Index, Clicked_Index, Menu_Type)
      Dim MenuTitle
      Dim FieldMessage

    Dim drone
    Dim plam
    Dim own
    Dim pmax
    Dim tot
    Dim takd
    Dim revt
    Dim yver
    Dim people
    Dim clam
    Dim pomax
    Dim pot
    Dim pakd
    Dim pevt
    Dim pver
      MenuTitle = getplayermenuclicktitle(Index)
      FieldMessage = getplayermenuclickmsg(Index)

      Select Case Menu_Type
          Case 1
    If MenuTitle = "Main" Then
    If Clicked_Index = 1 Then
    Call production(index)
    ElseIf Clicked_Index = 2 Then
    Call assault(index)
    ElseIf Clicked_Index = 3 Then
    Call raid(index)
    ElseIf Clicked_Index = 4 Then
    Call tactical(index)
    End If
    ElseIf MenuTitle = "Faction" Then
    If Clicked_Index = 1 Then
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("United Worlds"))
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)
    Call sselect(index)
    ElseIf Clicked_Index = 2 Then
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("Tulsar Empire"))
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)
    Call sselect(index)
    ElseIf Clicked_Index = 3 Then
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("Argon Republic"))
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)
    Call sselect(index)
    End If
    ElseIf MenuTitle = "Special" Then
    If Clicked_Index = 1 Then
    Call Give_Currency(index, 1, 15000)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    ElseIf Clicked_Index = 2 Then
    Call Give_Currency(index, 1, 10000)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "skill", "engineer", 100)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    ElseIf Clicked_Index = 3 Then
    Call Give_Currency(index, 1, 10000)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)
    call Give_Item(index, 2, 0)
    call Give_Item(index, 3, 0)
    call Give_Item(index, 4, 0)
    call Give_Item(index, 5, 0)
    call Give_Item(index, 6, 0)
    call Give_Item(index, 7, 0)
    call Give_Item(index, 8, 0)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "battle", "ion", 50)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    ElseIf Clicked_Index = 4 Then
    Call Give_Currency(index, 1, 10000)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "battle", "tactics", 8)
    call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "drones", 25)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    End If
    End If

          Case 2

    drone=getvar("/player/" & getplayername(index) & ".ini", "data", "drones")       
    plam=getvar("/planet/" & getplayermap(index) & ".ini", "data", "drone")
    own=getvar("/planet/" & getplayermap(index) & ".ini", "data", "rule")
    pmax=getvar("/planet/" & getplayermap(index) & ".ini", "data", "dmax")
    tot=INT(FieldMessage)+INT(plam)
    takd=INT(drone)-INT(FieldMessage)
    revt=INT(FieldMessage)+INT(drone)
    yver=INT(plam)-INT(FieldMessage)
    people=getvar("/player/" & getplayername(index) & ".ini", "data", "people")
    clam=getvar("/planet/" & getplayermap(index) & ".ini", "data", "pop")
    pomax=getvar("/planet/" & getplayermap(index) & ".ini", "data", "pmax")
    pot=INT(FieldMessage)+INT(clam)
    pakd=INT(people)-INT(FieldMessage)
    pevt=INT(FieldMessage)+INT(people)
    pver=INT(clam)-INT(FieldMessage)

    If MenuTitle = "Main" Then

    If Clicked_Index = 1 Then
    If own=TRIM(getplayername(index)) Then
    If INT(FieldMessage) <= INT(drone) Then
    If INT(tot) <= INT(pmax) Then
    Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "drone", INT(tot))
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", INT(takd))
    Call battlemsg(index, "You deposit " & INT(FieldMessage) & " Drones in your colony", GREEN, 1)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    Else
    Call battlemsg(index, "Not enough Drone Bay space", RED, 1)
    End If
    Else
    Call battlemsg(index, "You dont have that many Drones available!", RED, 1)
    End If
    Else
    Call battlemsg(index, "No colony under your control here", RED, 1)
    End If
    End If
    If Clicked_Index = 2 Then
    If own=TRIM(getplayername(index)) Then
    If INT(FieldMessage) <= INT(plam) Then
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", INT(revt))
    Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "drone", INT(yver))
    Call battlemsg(index, "You collect " & INT(FieldMessage) & " Drones from your Colony", GREEN, 1)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    Else
    Call battlemsg(index, "Not enough Drones on Colony!", RED, 1)
    End If
    Else
    Call battlemsg(index, "No colony under your control here", RED, 1)
    End If
    End If

    If Clicked_Index = 3 Then
    If own=TRIM(getplayername(index)) Then
    If INT(FieldMessage) <= INT(people) Then
    If INT(pot) <= INT(pomax) Then
    Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pop", INT(pot))
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", INT(pakd))
    Call battlemsg(index, "You deposit " & INT(FieldMessage) & " Colonists in your colony", GREEN, 1)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    Else
    Call battlemsg(index, "Not enough Biodome space", RED, 1)
    End If
    Else
    Call battlemsg(index, "You dont have that many colonists on board!", RED, 1)
    End If
    Else
    Call battlemsg(index, "No colony under your control here", RED, 1)
    End If
    End If
    If Clicked_Index = 4 Then
    If own=TRIM(getplayername(index)) Then
    If INT(FieldMessage) <= INT(clam) Then
    Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", INT(pevt))
    Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pop", INT(pver))
    Call battlemsg(index, "You collect " & INT(FieldMessage) & " colonists from your Colony", GREEN, 1)
    Call CustomMenuClose(Index)
    Call statmenu(index)
    Else
    Call battlemsg(index, "Not enough colonists on Colony!", RED, 1)
    End If
    Else
    Call battlemsg(index, "No colony under your control here", RED, 1)
    End If
    End If

    End If

          Case 3
            Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
      End Select
    End Sub

    ' Executes when a player logs into the game.
    Sub JoinGame(Index)

    If GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new") = 0 then
    call newac(index)
    Else
    If GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new") = 1 Then
    call sselect(index)
    Else
    End If
    End If

    If GetPlayerAccess(Index) = 0 Then
          Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY)
      Else
          Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW)
      End If

      Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)

      If LenB(MOTD) <> 0 Then
          Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)
      End If
    Call SendWhosOnline(Index)

    End Sub

    ' Executes when a player logs out of the game.
    Sub LeftGame(Index)
      If GetPlayerAccess(Index) = 0 Then
          Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY)
      Else
          Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW)
      End If
    End Sub

    ' Executes when a players experience exceeds the next level requirement.
    Sub PlayerLevelUp(Index)
      Dim TotalExp

      Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)
          TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index)
          Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)

          Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1)
          Call SetPlayerExp(Index, TotalExp)
      Loop

      Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)
    End Sub

    ' Executes when a player uses one of the points given on an attribute to level up.
    Sub UsingStatPoints(Index, PointType)
      Select Case PointType
          Case 0
            If GetPlayerSTR(Index) + 1 > 1000 Then
                Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0)
                Exit Sub
            End If
            Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1)
            Call BattleMsg(Index, "You have gained more strength!", WHITE, 0)

          Case 1
            If GetPlayerDEF(Index) + 1 > 1000 Then
                Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0)
                Exit Sub
            End If
            Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1)
            Call BattleMsg(Index, "You have gained more defense!", WHITE, 0)

          Case 2
            If GetPlayerMAGI(Index) + 1 > 1000 Then
                Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0)
                Exit Sub
            End If
            Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1)
            Call BattleMsg(Index, "You have gained more magic!", WHITE, 0)

          Case 3
            If GetPlayerSPEED(Index) + 1 > 1000 Then
                Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0)
                Exit Sub
            End If
            Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1)
            Call BattleMsg(Index, "You have gained more speed!", WHITE, 0)
      End Select

      ' Remove one point after the sub in question is done
      Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)
    End Sub

    ' Executes when a player steps onto a scripted tile.
    Sub ScriptedTile(Index, Script)
    Dim sname
    Dim map
    Dim xloc
    Dim yloc
    Dim sprite
    Dim repair
    Dim engine
    Dim hull
    Dim ship
    Dim cmap
    Dim cxloc
    Dim cyloc
    Dim psprite
    Dim loc
    Dim mcost
    Dim power
    Dim pmath
    Dim sdata

    Select Case Script
          Case 0
    sname=getvar("/player/" & getplayername(index) & ".ini", "ship", "name")
    map=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "map")
    xloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "x")
    yloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "y")
    sprite=getvar("/ship/" & TRIM(sname) & ".ini", "data",  "sprite")
    repair=getvar("/player/" & Getplayername(index) & ".ini", "ship", "repair")
    engine=getvar("/ship/" & TRIM(sname) & ".ini", "data", "engine")
    hull=getvar("/ship/" & TRIM(sname) & ".ini", "data", "hull")
    ship=getvar("/ship/" & TRIM(sname) & ".ini", "data", "class")

    If repair=1 Then
    call setplayersprite(index, 1)
    call setplayerspeed(index, 300)
    call setplayerhp(index, 300)
    call setplayermagi(index, 100)
    call setplayermp(index, 100)
    Call SetPlayerArmorSlot(Index, 0)
    Call SetPlayerWeaponSlot(Index, 0)
    Call SetPlayerHelmetSlot(Index, 0)
    Call SetPlayerShieldSlot(Index, 0)
    Call SetPlayerNecklaceSlot(Index, 0)
    Call SetPlayerRingSlot(Index, 0)
    Call SetPlayerLegsSlot(Index, 0)
    Call setplayerclass(index, 10)
    Call sendstats(index)
    call playerwarp(index, INT(map), INT(xloc), INT(yloc))
    call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 1)
    Call battlemsg(index, "Your ship needs repair, Temporary JumpPod issued", RED, 1)

    Else
    Call setplayersprite(index, INT(sprite))
    call setplayerspeed(index, INT(hull))
    call setplayerhp(index, INT(hull))
    call setplayermagi(index, INT(engine))
    call setplayermp(index, INT(engine))
    Call SetPlayerArmorSlot(Index, 0)
    Call SetPlayerWeaponSlot(Index, 0)
    Call SetPlayerHelmetSlot(Index, 0)
    Call SetPlayerShieldSlot(Index, 0)
    Call SetPlayerNecklaceSlot(Index, 0)
    Call SetPlayerRingSlot(Index, 0)
    Call SetPlayerLegsSlot(Index, 0)
    Call setplayerclass(index, INT(ship))
    Call sendstats(index)
    call playerwarp(index, INT(map), INT(xloc), INT(yloc))
    call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 1)
    End If
    Exit Sub

    Case 1
    cmap=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "map")
    cxloc=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "x")
    cyloc=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "y")
    psprite=getvar("/player/" & getplayername(index) & ".ini", "player", "sprite")

    Call setplayersprite(index, INT(psprite))
    Call setplayerclass(index, 1)
    Call SetPlayerArmorSlot(Index, 0)
    Call SetPlayerWeaponSlot(Index, 0)
    Call SetPlayerHelmetSlot(Index, 0)
    Call SetPlayerShieldSlot(Index, 0)
    Call SetPlayerNecklaceSlot(Index, 0)
    Call SetPlayerRingSlot(Index, 0)
    Call SetPlayerLegsSlot(Index, 0)
    Call setplayerstr(index, 10)
    call setplayerspeed(index, 50)
    call setplayerdef(index, 0)
    call setplayerhp(index, 50)
    call setplayermagi(index, 0)
    call setplayermp(index, 0)
    Call sendstats(index)
    call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 0)
    call playerwarp(index, INT(cmap), INT(cxloc), INT(cyloc))
    Exit Sub

    Case 2
    sdata=getvar("/player/" & getplayername(index) & ".ini", "ship", "name")
    loc=GetVar("/loc/enter/" & getplayermap(index) & ".ini", "data", "map")
    mcost=getvar("/ship/" & TRIM(sdata) & ".ini", "data", "planet")
    power=getplayermp(index)
    pmath=INT(power)-INT(mcost)

    If getplayermp(index) >= INT(mcost) Then
    Call playerwarp(index, INT(loc), Rand(0, 40), Rand(0, 40))
    call setplayermp(index, INT(pmath))
    Else
    Call battlemsg(index, "Your power reserves are too low", RED, 1)
    End If
    Exit Sub

          Case Else
            Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
            Exit Sub
      End Select
    End Sub

    ' Executes when a player clicks on an OnClick tile.
    Sub OnClick(Index, Script)
      Select Case Script
          Case 0
            Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
            Exit Sub

          Case Else
            Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
            Exit Sub
      End Select
    End Sub

    ' Out-dated: Executes when a player chooses yes or no on a player prompt.
    Sub PlayerPrompt(Index, Prompt, Value)
      If Prompt = 6 Then
          Select Case Value
            Case 0
                Call GlobalMsg("Hi This is a Yes answer!", CYAN)
            Case 1
                Call GlobalMsg("This is case 1?", CYAN)
          End Select
      Else
          Select Case Value
            Case 0
                Call GlobalMsg("Hi This is a No answer!", RED)
            Case 1
                Call GlobalMsg("This is no case 1?", RED)
          End Select
      End If
    End Sub

    ' Out-dated: Executes query box responses.
    Sub QueryBox(Index, Prompt)
      Value = GetVar("responses.ini", "Responses", CStr(Index))
    End Sub

    ' Executes every time a player drops an item.
    Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)

    End Sub

    ' Executes each time a player changes map.
    Sub OnMapLoad(Index, OldMap, NewMap)

    Dim occupied
    Dim planet
    Dim gtic
    Dim ptic
    Dim atic
    Dim powner
    Dim pfac
    Dim yfac
    Dim plion
    Dim iond
    Dim plhp
    Dim dfion
    Dim pidam

    occupied=getvar("/planet/" & getplayermap(index) & ".ini", "data", "own")
    planet=getvar("/planet/" & getplayermap(index) & ".ini", "data", "planet")
    gtic=getvar("/planet/global.ini", "data", "tic")
    ptic=getvar("/planet/" & getplayermap(index) & ".ini", "data", "tic")
    atic=getvar("/planet/" & getplayermap(index) & ".ini", "data", "use")
    powner=getvar("/planet/" & getplayermap(index) & ".ini", "data", "rule")
    pfac=getvar("/player/" & powner & ".ini", "data", "fname")
    yfac=getvar("/player/" & getplayername(index) & ".ini", "data", "fname")
    plion=getvar("/planet/" & getplayermap(index) & ".ini", "build", "ion")
    iond=getvar("/player/" & powner & ".ini", "battle", "ion")
    plhp=getplayerhp(index)
    dfion=INT(plion*iond)
    pidam=INT(plhp)-INT(dfion)

    If occupied = 1 Then
    If planet = 1 Then
    If INT(gtic) > INT(ptic) Then
    Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "use", INT(atic)+INT(gtic-ptic))
    Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "tic", INT(gtic))
    Else
    End If
    Else
    End If
    If TRIM(pfac)=TRIM(yfac) Then
    Call battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)
    Call battlemsg(index, "Welcome to " & Trim(powner) & "'s Colony", YELLOW, 0)
    Else
    If pidam > 0 Then
    Call battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)
    Call battlemsg(index, "Leave " & Trim(powner) & "'s Colony at once!", YELLOW, 0)
    call battlemsg(index, "Your ship took " & INT(dfion) & " damage from Ion Cannons!", RED, 0)
    Call SetPlayerHP(Index, INT(pidam))
    Else
    Call battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)
    Call battlemsg(index, "Leave " & Trim(powner) & "'s Colony at once!", YELLOW, 0)
    call battlemsg(index, "Your ship took " & INT(dfion) & " damage from Ion Cannons!", RED, 0)
    Call OnDeath(index)
    End If
    End If
    Else
    End If

    End Sub

    ' Executes whenever an NPC is killed.
    ' Note: Death occurs as normal externally to this script.
    Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex)
      Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)
    End Sub

    ' Executes when a player is killed by another.
    ' Note: Death occurs as normal externally to this script.
    Sub OnPVPDeath(Attacker, Victim)
      Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)
    End Sub

    ' Executes when a player dies in an arena by another player.
    Sub OnArenaDeath(Attacker, Victim)
      Dim Map
      Dim X
      Dim Y
      Dim Data1
      Dim Data2
      Dim Data3

      Map = GetPlayerMap(Victim)
      X = GetPlayerX(Victim)
      Y = GetPlayerY(Victim)

      Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED)

      Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim))
      Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim))

      Call sendHp(Victim)
      Call sendMP(Victim)

      Data1 = GetTileData1(Map, X, Y)
      Data2 = GetTileData2(Map, X, Y)
      Data3 = GetTileData3(Map, X, Y)

      Call PlayerWarp(Victim, Data1, Data2, Data3)
    End Sub

    ' Executes whenever a player casts a scripted spell.
    Sub ScriptedSpell(Index, Script)
      Select Case Script
          Case 0
            Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE)
            Exit Sub

          Case Else
            Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE)
            Exit Sub
      End Select
    End Sub

    ' Executes whenever a scripted NPC does an action.
    Sub ScriptedNPC(Index, Script)
      Select Case Script
          Case 0
            Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE)
            Exit Sub

          Case Else
            Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE)
            Exit Sub
      End Select
    End Sub

    ' Executed whenever a slash command is sent to the server.
    Sub Commands(Index)
      Dim TextSay
      Dim PlayerID
      Dim MapNum

      ' Get the command and arguments from the cache.
      TextSay = Trim(GetVar("ScriptsCommand.ini", "TEMP", "Text" & Index))

      ' Split the command into an array. All arguments are seperated by spaces.
      TextSay = Split(TextSay)

      Select Case TextSay(0)
          Case "/testscripts"
            Call TestMain(Index)
            Exit Sub

          Case "/help"
            Call PlayerMsg(Index, "Social Commands:", WHITE)
            Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE)
            Call PlayerMsg(Index, "-msghere = Emote Message", WHITE)
            Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE)
            Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE)
            Exit Sub 

          Case "/calladmins"
            If GetPlayerAccess(Index) = 0 Then
                Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN)
            Else
                Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN)
            End If
            Exit Sub 

          Case "/admin"
            If GetPlayerAccess(Index) > 0 Then
                Call PlayerMsg(Index, "Social Commands:", WHITE)
                Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE)
                Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE)
                Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE)
            End If
            Exit Sub

          Case "/warpmeto"
            If GetPlayerAccess(Index) > 0 Then
                PlayerID = FindPlayer(TextSay(1))

                If PlayerID > 0 Then
                  Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID))
                  Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN)
                Else
                  Call PlayerMsg(Index, "Player is not online.", WHITE)
                End If
            End If
            Exit Sub

          Case "/warptome"
            If GetPlayerAccess(Index) > 0 Then
                PlayerID = FindPlayer(TextSay(1))

                If PlayerID > 0 Then
                  Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))
                  Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN)
                Else
                  Call PlayerMsg(Index, "Player is not online.", WHITE)
                End If
            End If
            Exit Sub

          Case "/warpto"
            If GetPlayerAccess(Index) > 0 Then
                MapNum = TextSay(1)

                If MapNum > 0 And MapNum <= 400 Then
                  Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index))
                  Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE)
                Else
                  Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED)
                End If
            End If
            Exit Sub

    Case "/test"
    Call TestMain(index)
    Exit Sub

    Case "/wip"
    Call working(index)
    Exit Sub

    Case "/addenter"
    Call addenter(index)
    Exit Sub

    Case "/addexit"
    Call addexit(index)
    Exit Sub

    Case "/addjump"
    Call jumpadd(index)
    Exit Sub

    Case "/addcity"
    Call addcity(index)
    Exit Sub

    Case "/addplanet"
    call addplanet(index)
    Exit Sub

      End Select

      Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)
    End Sub

    ' Executes on death, dropping all of the players items.
    Sub DropItems(Index)
      ' Remove this to enable.
      Exit Sub

      If GetPlayerWeaponSlot(Index) > 0 Then
          Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0)
      End If

      If GetPlayerArmorSlot(Index) > 0 Then
          Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0)
      End If

      If GetPlayerHelmetSlot(Index) > 0 Then
          Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0)
      End If

      If GetPlayerShieldSlot(Index) > 0 Then
          Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0)
      End If

      If GetPlayerLegsSlot(Index) > 0 Then
          Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0)
      End If

      If GetPlayerRingSlot(Index) > 0 Then
          Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0)
      End If

      If GetPlayerNecklaceSlot(Index) > 0 Then
          Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0)
      End If
    End Sub

    ' Executes whenever somebody dies outside of an arena.
    Sub OnDeath(Index)

    Call playermsg(index, "You died!", RED)

    End Sub

    ' Executes whenever a scripted item is used or double clicked.
    Sub ScriptedItem(Index, Script)
      Select Case Script
          Case 0
            Call biodome(index)
            Exit Sub

          Case 1
            Call extractor(index)
            Exit Sub

          Case 2
            Call dronebay(index)
            Exit Sub

          Case 3
            Call dronefac(index)
            Exit Sub

          Case 4
            Call research(index)
            Exit Sub

          Case 5
            Call ion(index)
            Exit Sub

          Case 6
            Call refine(index)
            Exit Sub

    Case 7
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet")
    call battlemsg(index, "New Ship-Comet", GREEN, 1)
    Call Take_Item(index, 12, 0)
    Exit Sub 

    Case 8
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet V2")
    call battlemsg(index, "New Ship-Comet V2", GREEN, 1)
    Call Take_Item(index, 13, 0)
    Exit Sub           

    Case 9
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet V3")
    call battlemsg(index, "New Ship-Comet V3", GREEN, 1)
    Call Take_Item(index, 14, 0)
    Exit Sub

    Case 10
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan")
    call battlemsg(index, "New Ship-Spartan", GREEN, 1)
    Call Take_Item(index, 15, 0)
    Exit Sub

    Case 11
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan Mark2")
    call battlemsg(index, "New Ship-Spartan Mark2", GREEN, 1)
    Call Take_Item(index, 16, 0)
    Exit Sub

    Case 12
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan Mark3")
    call battlemsg(index, "New Ship-Spartan Mark3", GREEN, 1)
    Call Take_Item(index, 17, 0)
    Exit Sub

    Case 13
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer")
    call battlemsg(index, "New Ship-Explorer", GREEN, 1)
    Call Take_Item(index, 18, 0)
    Exit Sub

    Case 14
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer 2")
    call battlemsg(index, "New Ship-Explorer 2", GREEN, 1)
    Call Take_Item(index, 19, 0)
    Exit Sub

    Case 15
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer 3")
    call battlemsg(index, "New Ship-Explorer 3", GREEN, 1)
    Call Take_Item(index, 20, 0)
    Exit Sub

    Case 16
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon")
    call battlemsg(index, "New Ship-Falcon", GREEN, 1)
    Call Take_Item(index, 21, 0)
    Exit Sub

    Case 17
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon Wing")
    call battlemsg(index, "New Ship-Falcon Wing", GREEN, 1)
    Call Take_Item(index, 22, 0)
    Exit Sub

    Case 18
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon Claw")
    call battlemsg(index, "New Ship-Falcon Claw", GREEN, 1)
    Call Take_Item(index, 23, 0)
    Exit Sub

    Case 19
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Viper")
    call battlemsg(index, "New Ship-Viper", GREEN, 1)
    Call Take_Item(index, 24, 0)
    Exit Sub

    Case 20
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Viper X")
    call battlemsg(index, "New Ship-Viper X", GREEN, 1)
    Call Take_Item(index, 25, 0)
    Exit Sub

    Case 21
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute")
    call battlemsg(index, "New Ship-Brute", GREEN, 1)
    Call Take_Item(index, 26, 0)
    Exit Sub

    Case 22
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute III")
    call battlemsg(index, "New Ship-Brute III", GREEN, 1)
    Call Take_Item(index, 27, 0)
    Exit Sub

    Case 23
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute VI")
    call battlemsg(index, "New Ship-Brute VI", GREEN, 1)
    Call Take_Item(index, 28, 0)
    Exit Sub

    Case 24
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Corvette")
    call battlemsg(index, "New Ship-Corvette", GREEN, 1)
    Call Take_Item(index, 29, 0)
    Exit Sub

    Case 25
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "CorvetteV2")
    call battlemsg(index, "New Ship-CorvetteV2", GREEN, 1)
    Call Take_Item(index, 30, 0)
    Exit Sub

    Case 26
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "CorvetteV8")
    call battlemsg(index, "New Ship-CorvetteV8", GREEN, 1)
    Call Take_Item(index, 31, 0)
    Exit Sub

    Case 27
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer")
    call battlemsg(index, "New Ship-Destroyer", GREEN, 1)
    Call Take_Item(index, 32, 0)
    Exit Sub

    Case 28
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer V")
    call battlemsg(index, "New Ship-Destroyer V", GREEN, 1)
    Call Take_Item(index, 33, 0)
    Exit Sub

    Case 29
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer X")
    call battlemsg(index, "New Ship-Destroyer X", GREEN, 1)
    Call Take_Item(index, 34, 0)
    Exit Sub

    Case 30
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Pheonix")
    call battlemsg(index, "New Ship-Pheonix", GREEN, 1)
    Call Take_Item(index, 35, 0)
    Exit Sub

    Case 31
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Void")
    call battlemsg(index, "New Ship-Void", GREEN, 1)
    Call Take_Item(index, 36, 0)
    Exit Sub

    Case 32
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Demon")
    call battlemsg(index, "New Ship-Demon", GREEN, 1)
    Call Take_Item(index, 37, 0)
    Exit Sub

    Case 33
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Blood Wing")
    call battlemsg(index, "New Ship-Blood Wing", GREEN, 1)
    Call Take_Item(index, 38, 0)
    Exit Sub

    Case 34
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Nova Wing")
    call battlemsg(index, "New Ship-Nova Wing", GREEN, 1)
    Call Take_Item(index, 39, 0)
    Exit Sub

    Case 35
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Maxis")
    call battlemsg(index, "New Ship-Maxis", GREEN, 1)
    Call Take_Item(index, 40, 0)
    Exit Sub

    Case 36
    call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Teknis")
    call battlemsg(index, "New Ship-Teknis", GREEN, 1)
    Call Take_Item(index, 41, 0)
    Exit Sub

    Case Else
            Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE)
            Exit Sub
      End Select
    End Sub

    ' Map Attributes

    Sub SetBlank(Map, X, Y)
      Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")
    End Sub

    Sub SetBlock(Map, X, Y)
      Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")
    End Sub

    Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY)
      Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")
    End Sub

    Sub SetItem(Map, X, Y, ItemID, ItemValue)
      Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")
    End Sub

    Sub SetNPCAvoid(Map, X, Y)
      Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")
    End Sub

    Sub SetKeY(Map, X, Y, KeyID, KeyTake)
      Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")
    End Sub

    Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message)
      Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")
    End Sub

    Sub SetHeal(Map, X, Y)
      Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")
    End Sub

    Sub SetKill(Map, X, Y)
      Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")
    End Sub

    Sub SetShop(Map, X, Y, ShopID)
      Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")
    End Sub

    Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3)
      Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")
    End Sub

    Sub SetArena(Map, X, Y, MapID, NewX, NewY)
      Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")
    End Sub

    Sub SetSound(Map, X, Y, FileName)
      Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")
    End Sub

    Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost)
      Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")
    End Sub

    Sub SetSign(Map, X, Y, Line1, Line2, Line3)
      Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)
    End Sub

    Sub SetDoor(Map, X, Y)
      Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")
    End Sub

    Sub SetNotice(Map, X, Y, Title, Text, FileName)
      Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)
    End Sub

    Sub SetScripted(Map, X, Y, Script)
      Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")
    End Sub

    Sub SetBank(Map, X, Y)
      Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")
    End Sub

    '********************************
    Function GetPlayerDirX(index)
    If GetPlayerDir(index) = 0 Then
    GetPlayerDirX = GetPlayerX(index)
    ElseIf GetPlayerDir(index) = 1 Then
    GetPlayerDirX = GetPlayerX(index)
    ElseIf GetPlayerDir(index) = 2 Then
    GetPlayerDirX = GetPlayerX(index) - 1
    ElseIf GetPlayerDir(index) = 3 Then
    GetPlayerDirX = GetPlayerX(index) + 1
    End If
    End Function

    'Returns the Y of the tile in front of the player
    Function GetPlayerDirY(index)
    If GetPlayerDir(index) = 0 Then
    GetPlayerDirY = GetPlayerY(index) - 1
    ElseIf GetPlayerDir(index) = 1 Then
    GetPlayerDirY = GetPlayerY(index) + 1
    ElseIf GetPlayerDir(index) = 2 Then
    GetPlayerDirY = GetPlayerY(index)
    ElseIf GetPlayerDir(index) = 3 Then
    GetPlayerDirY = GetPlayerY(index)
    End If
    End Function
    '********************************
    Function F_CHECK_TAKE(index, number, value)

    Dim slot

      slot = 1
      F_Check_Take =0
      Do While slot < 25 
      If Getplayerinvitemnum( index, Int( slot ) ) = Int( number ) Then
      If GetPlayerInvItemValue(index, Int( slot ) ) >= Int(value) Then       
      F_Check_Take=1           
      End If
      End If
      slot = slot + 1
      Loop

    End Function
    '********************************
    Sub Take_Item(index, number, value)

    Dim slot
    Dim taken
    Dim initial
    Dim final

    slot=1
    taken=0
      Do While Int(slot) < 25     
          If Int(taken)=0 Then     
            If Getplayerinvitemnum(index,Int(slot)) = Int(number) Then
                If Int(getplayerinvitemvalue(index, Int(slot))) >= Int(value) Then
                initial = Int(getplayerinvitemvalue(index, Int(slot) ) )
                final = Int(initial) - Int(value)           
                  If Int(final) <= 0 Then             
                  Call setplayerinvitemnum(index, Int(slot), Int(0) )
                  Call setplayerinvitemvalue(index, Int(slot), Int(0) )
                  Call setplayerinvitemdur(index, Int(slot), Int(0) )
                  Call SendInventoryUpdate(index, Int(slot))
                  taken=1             
                  Else           
                  Call setplayerinvitemvalue(index, Int(slot), Int(final) )
                  Call SendInventoryUpdate(index, Int(slot) )
                  taken=1           
                  End If
                End If       
            End If
          End If     
      slot = slot + 1
      Loop
    End Sub

    '********************************
    Sub Give_Currency(index, number, quantity)

    Dim slot
    Dim initial
    Dim final
    Dim given

    slot=1
    given=0

      Do While slot < 25
          If Getplayerinvitemnum(index,Int(slot))=Int(number) Then
            initial = Getplayerinvitemvalue( index, Int( slot ) )
            final = Int( initial ) + Int( quantity )
            Call setplayerinvitemvalue( index, Int( slot ), Int( final ) )
            Call SendInventoryUpdate(index, Int(slot) )
            slot = 25
            given = 1
          End If
      slot = slot + 1
      Loop

      If given=1 Then
          slot=25
      Else
          slot=1
      End If

      Do While slot < 25
          If Getplayerinvitemnum(index,Int(slot)) = 0 Then
            Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) )
            Call SetPlayerInvItemValue(index, Int( slot ), Int( quantity ) )
            Call SetPlayerInvItemDur(index, Int( slot ), 0 )
            Call SendInventoryUpdate(index, Int(slot) )
            slot = 25
          End If
      slot = slot + 1
      Loop

    End Sub
    '********************************
    Sub Give_Item(index, number, durability)
    Dim slot

    slot = 1
      Do While slot < 25
          If Getplayerinvitemnum( index, Int( slot ) ) = 0 Then
            Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) )
            Call SetPlayerInvItemDur(index, Int( slot ), Int( durability ) )
            Call SetPlayerInvItemValue(index, Int( slot ), Int(0) )
            Call SendInventoryUpdate(index, Int(slot) )
            slot = 25
          End If
      slot = slot + 1
      Loop
    End Sub
    '********************************
    Dim new
    new=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new")
    If new = 0 then

    Sub sselect(index)
    Call CustomMenuShow(index, "Special", "GUICUSTOMsselect.bmp", 0)
    Call CustomMenuPicture(index, 1, "GUICUSTOMmerchant.bmp", 37, 19)
    Call CustomMenuPicture(index, 2, "GUICUSTOMengineer.bmp", 37, 111)
    Call CustomMenuPicture(index, 3, "GUICUSTOMexplore.bmp", 37, 203)
    Call CustomMenuPicture(index, 4, "GUICUSTOMcaptain.bmp", 37, 295)
    End Sub

    Sub newac(index)
    Call CustomMenuShow(index, "Faction", "GUICUSTOM select.bmp", 0)
    Call CustomMenuPicture(index, 1, "GUICUSTOMUW.bmp", 47, 28)
    Call CustomMenuPicture(index, 2, "GUICUSTOMTE.bmp", 47, 118)
    Call CustomMenuPicture(index, 3, "GUICUSTOMAR.bmp", 47, 208)
    End Sub

    Sub statmenu(index)
    Dim yfac
    Dim sname
    Dim ycols
    Dim yournet
    Dim drns
    Dim peop
    Dim coords

    yfac=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "fname")
    sname=GetVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name")
    ycols=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "colony")
    yournet=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "networth")
    drns=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "drones")
    peop=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "people")
    coords=GetVar("/loc/location.ini", "data", getplayermap(index))

    Call CustomMenuShow(index, "Main", "GUICUSTOMmenu.bmp", 1)
    Call CustomMenuPicture(index, 1, "GUICUSTOM" & TRIM(sname) & ".bmp", 26, 18)
    Call CustomMenuLabel(index, 1, "" & TRIM(yfac) & "", 85, 19, 7, 15, 0, 400, 20)
    Call CustomMenuLabel(index, 2, "" & TRIM(sname) & "", 8, 58, 7, 15, 0, 400, 20)
    Call CustomMenuLabel(index, 3, "" & INT(ycols) & "", 218, 48, 7, 15, 0, 400, 20)
    Call CustomMenuLabel(index, 4, "" & INT(yournet) & "", 85, 38, 7, 15, 0, 400, 20)
    Call CustomMenuLabel(index, 5, "" & INT(drns) & "", 222, 20, 7, 15, 0, 400, 20)
    Call CustomMenuLabel(index, 6, "" & INT(peop) & "", 280, 48, 7, 15, 0, 400, 20)
    Call CustomMenuPicture(index, 1, "GUICUSTOMproduction.bmp", 12, 86)
    Call CustomMenuPicture(index, 2, "GUICUSTOMassault.bmp", 12, 141)
    Call CustomMenuPicture(index, 3, "GUICUSTOM aid.bmp", 13, 165)
    Call CustomMenuPicture(index, 4, "GUICUSTOM  actical.bmp", 13, 189)
    Call CustomMenuTextBox(index, 1, 75, 215, 93, "0")
    Call CustomMenuTextBox(index, 2, 75, 306, 93, "0")
    Call CustomMenuTextBox(index, 3, 75, 215, 142, "0")
    Call CustomMenuTextBox(index, 4, 75, 306, 142, "0")
    Call CustomMenuLabel(index, 7, "" & INT(coords) & "", 85, 55, 7, 15, 0, 400, 20)
    End Sub

    Sub addcity(index)
    If GetPlayerAccess(index) > 3 Then
    Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "map", 0)
    Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "x", 0)
    Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "y", 0)
    call playermsg(index, "Enter Added", RED)
    Else
    Call playermsg(index, "What are you trying to do??", RED)
    End If
    E
  8. @Anna:

    > There is no pink collar, I've only seen six. Perhaps you mistook red or purple?

    @Darkniz-Panther:

    > Well its not just me that's seeing colors wrong then.

    @Gonchi:

    > the one with pink collor looked like she was trying to roll over xP
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